Originally Posted by
sheath
I pretty much agree with you NeoVamp. If a 32X answer to StarFox were needed that game wouldn't have been better than what we already got in Star Wars Arcade, Shadow Squadron and even After Burner and Space Harrier. I did wish the Sega CD had more of a polygonal rail shooter like Star Fox though, but Stellar Fire and Silpheed pretty much delivered on that front.
Still, I wouldn't mind seeing more polygonal games released for the Sega CD that attempted to max out both 68000s and the Graphics CoProcessor, not to mention DMA to the Genesis VDP. Those were the technical feats that I wanted back in 1992-3. Once the 32X came along I was imagining Tomb Raider and Virtua Fighter, not Chip-assisted SNES games.