Edited. So open source is just some game shared which you can read or alter info to affect game ? Like why can't mugen be put on DC ? I guess it's just too much of a pain.
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Edited. So open source is just some game shared which you can read or alter info to affect game ? Like why can't mugen be put on DC ? I guess it's just too much of a pain.
Open Source means the source code is freely available to everyone who wants it. Close Source means the Source code is only available to those who wrote the program and those who the owner authorizes to see it.
maybe this thread should be renamed in to 32X waste dpotential ? or something
and then moved tot he 32 X section because the 32 X has taken over the whole thread
for me the 32X is more about promise and untapped potential
both the saturn and the dreamcast had a decent running both had an oppertunity to show off what they can do
neither was pushed to the limit but both have some absolute classics to tyheir names an dboth are well regarded
the 32X on the other hand is an abortion
it was killed the moment it was released
dead in the water with the saturn looming
good intentions good ideas and a load of promises badly implemented and thats all it is
and that is what makes it interesting because it never really had an oppertunity to shine
The neo geo uses only 16 colours for the left kneecap sprite!
The Genesis only has 2 palettes for sprites. You can't give more to sprites and leave less for tiles or anything like that. 2 sprite palettes also doesn't add up to 31 colors. You have 2 sets of 15 visible colors
Using the 32X for a background and the Genesis' graphics on top of that is not the same as a Genesis game filling out an entire image. The Genesis tile layers can be used for all of the hud type stuff and misc sprite like effects such as projectiles, explosions etc. But even using Genesis sprites for players and projectile/attack effects is doable while still looking nice. Most special move effects can look nice with as little as 4 colors and you should be able to use at least a couple from the player's palette already. If a player uses some sort of a fire attack, you can just color their body to match the effect in a way that looks cool and not a color effiency based choice. Many fighting games like MOTW incorporate these kinds of effects anyways.
A 32X port done this way bitd would have been described as "arcade perfect" by reviewers bitd. A 32X for the background/Genesis for the rest layout would not look as good for ports of other styles of games and hardware. But it is perfect for one on one Neo Geo fighting games.
Hell, if you're using the 32X you night as well use the sega CD as well. Load all the character animations from a CD to a ram cart, load everything else from the CD as needed into all the other ram. Bada bing!
The Genesis palettes aren't specifically hard coded to only sprites and backgrounds like the PC-Engine. You have 4 to use however you want as far as I understand it. It just so happens that most fighting games on it used a setup of 2 palettes for sprites, the other 2 for backgrounds. So if you used the Genesis hardware only for sprites and possibly the HUD you could use all 4 palettes without having to worry about saving any for the background.
That's a very nice homemade Neptune Vector.
Like Trekkies explained, Open Source means that the source code is free for everybody to look at and start their own branches of, Closed source means its not available for anyone but the original company/coder.
Then of course there's source code's that are available but technically not open source,
this is source code that people managed to get their hands on but no company cares enough to make a big fuzz about it.
Like Chilly's source code cdrom, he has it, he can upload it, but its not been made open source.
However the Doom source code was made open source by Id games, and that's how we got so many source ports.
Mugen however is closed source, the makers behind it decided that only they can alter/port/ruin their creation.
Thanks but that isn't mine. I keep in touch with most people who make neptunes on youtube but that was one I don't know who made but looked real nice. There was a company selling white ones that looked nice too with region frees and stuff. I made mine using a model 1 md and 32 x, but will wait until it's fully complete to take a picture. I just think it's cool many get rid of mushroom shape and compress 32 x and md into 1 unit with one power cord. (I personally don't like some model 2s because I'm picky about sound, I like model 1's as I'm sure some know here).
Okay.Quote:
Like Trekkies explained, Open Source means that the source code is free for everybody to look at and start their own branches of, Closed source means its not available for anyone but the original company/coder.
Then of course there's source code's that are available but technically not open source,
this is source code that people managed to get their hands on but no company cares enough to make a big fuzz about it.
Like Chilly's source code cdrom, he has it, he can upload it, but its not been made open source.
However the Doom source code was made open source by Id games, and that's how we got so many source ports.
Aw man that sucks, I'd like to play a version on my DC (windows ce) if possible. But I'm sure that has been on peoples wish list for awhile.Quote:
Mugen however is closed source, the makers behind it decided that only they can alter/port/ruin their creation.
It's been on my wishlist since I first played it in 1999, but I don't see it ever happening, the Elecbyte team just doesn't care.
That and the majority of Mugen fans are 12 year olds who don't care about ports. (even going as far as attacking people who do request them)
No, I think our safest bet right now is wait for someone dedicated enough to make their own open source 2D fighting engine. (note the use of the word dedicated)
Because many have attempted and all have failed.
Sigh, man I wish we had a dedicated coder here, I'd kill for a good 2D fighting engine for the Genesis, so many games we could "port".
weird actually, those Russian Mortal Kombat hackers seem to know the roms inside and out, yet none of them has attempted to create a source code from all their decompiled data.
(that or they just keep it secret)
I'd love to attempt to do my own version of MK1, but done in the style of Genesis UMK3, in the way it uses palette's I mean.
I already got the Throne Room finished..
Yes, surprising nobody who once worked at SNK or Capcom or anything never leaked a code. I'm sure if we met the people who did cosmic carnage they would just give us the engine/source.
How would I go about finding the code on cosmic carnage (just for a 2d engine code) or whatever though ?
That's not surprising, that's common sense, leaking source code owned by SNK or Capcom would get you blackballed
in the gaming industry. (because yes, they would find out who leaked it)
Ugh.. why would want that? http://www.sega-16.com/forum/images/icons/raspberry.gif
Find out who worked on it, try to locate them on the Internet, then politely request it.
(and then there's a 99% chance they'll tell you they don't have it)
Well Gary who leaked the Genesis Sega Smash Pack for DC info to Echelon when he worked at Sega didn't get blackballed, he want on to work at Capcom.
I meant how do I do it "frame by frame" ? How can I look at a cart info and read the source and study it on my pc to figure it all out ?Quote:
Find out who worked on it, try to locate them on the Internet, then politely request it.
(and then there's a 99% chance they'll tell you they don't have it)
He did not leak anything, he merely told the warez scene how to get the Smash Pack to load other roms, because Sega was about to kill the Dreamcast,
Sega did not lose anything there, the Dreamcast was already dead, and downloadable roms ala PSN was still years away.
Leaking the KOF source code would make fans create their own KOF's, effectively killing SNK's (at the time) yearly income.
You can't.
Frame by frame requires you to first create your own entire game, then you look at the original game, and you try to copy
how it behaves into your own freshly coded game.
that's how Streets of Rage Remake was made, first he coded a game out of nothing, without any source code,
and then he started modifying it with values found by running the game frame by frame.
He did that until his own game behaved just like SOR.