When is this going to happen?
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When is this going to happen?
I'd say sometime around never
Talk about a random post...
I want Crysis on my Genesis.
Almost impossible, but if in your heart you belive in magic, anything is possible
Maybe with a combination of cart and cd like Pier Solar it MIGHT work but the colors would be way way off and not enough animation and the music would rock but the sound effects would suck, so it would really need a 32X/Sega CD combo and still just get a Neo Geo people.
Right after you pay me one hundred billion dollars
http://cupblog.files.wordpress.com/2...octor-evil.jpg
http://img43.imageshack.us/img43/1231/bigrb.png
Stage was converted to 31 colors, then palette edited to have the Genesis palette, which made the stage come out at 25 colors.
(which includes the lifebar/counter/player icons/etc)
so with some tinkering the floorboards could probably be perfected, but that would require some cutting/pasting/palette editing, and my hand hurts now.
Both fighters have 16 palette entries (including transparency) but in reality they would have probably lost some shading because
their specials would have needed palette entries as well.
Still, close enough.
Thanks for this NeoVamp. In some ways it looks better than what I was expecting. In other ways worse.
Well it was a quick conversion, if this were a real thing the people converting the stage would probably cut out some stuff and then rrrrrrrreally optimize color use.
Even then games like Samurai Shodown ended up with flat looking stages. (but not all)
it really depends on the stage.
And again, I did it in an hour, professionals would have probably spend a week on every stage, 8 hours a day.
(it would look a lot better if i redid the floorboards and seperated the 2 people in the back and gave them better colors to make them stand out more)
but.. you work with what you have.
Also if this were a real thing then the lights in the sky, those eh.. searchlights? would have probably been cut for a Genesis version)
when shenmue 3 gets released
and sega ports daytona usa to the megadrive
what ? yes i do actually want that game
well hey that might worth looking in to ;)
Would have been great to have Daytona SVP along with VF SVP on Genesis as planned. At least VR SVP came out.
I didn't like the Takara versions of Neo Geo games for MD, the gameplay was kind of loose and sound effects for punches sounded cheap (maybe I was too used to sf2). Graphics looked good. Just came off as a little generic esp Fatal Fury. Never played all of them though to be fair.
that or on the 32X
the 32 X could have handeld daytona usa and it might have staved off the reaper
but most likley it would have not
the 32 X could have worked if the saturn was released later and the 32X was cheaper it coudl have been a great in between system with a set of equally great titles but hindsight and all that
MOTW has too much animations. I think something like Street Fighter Alpha would work great on Genesis with enough effort and programming skills. Also SF2 ports could be much better in my opinion
What I'd seriously like to see is snes superfx games ported to the genesis svp chip. Too bad implementing the sprite scaling and rotation might be a problem since the svp is pure polygons.
tis a crime it was not released
whast the game next to it ?
the one above dynamite heddy
Some programmer probably has the Daytona 32 x prototype under a table leg to balance his table in his basement where he has more Sega goodies on it filled with spiderwebs and dust and that makes him happy.
Woooonnkk wooonkk wooooonk
That mag stated that they didn't like Dynamite Heddy?
http://killass.lardpirates.com/oldst...cancelled.html
http://en.wikipedia.org/wiki/Categor...Sega_32X_games
:shame:
Not sure, it was in Sega Power Magazine.
Not entirely true that nothing can be done. The work simply becomes ridiculously more difficult to the point that you question whether or not it's worth doing. For example there's an Atari XE conversion of Space Harrier that was done by one person examining the game frame by frame to figure out how it worked:
yes depressing
daytona darkstalkers alien vs predator and maybe alone in the dark 2 too woudl have made quite a splash on the 32X
as well as rayman and sonic extreme
all of that would have made the 32 x a decent investment
Amen. I wish I can bribe whoever has those to give me those games (hopefully 90% or more complete) and I'd release them to everyone here or somehow win the lottery and create a 32 x team to make games, push it to it's limits like tech demos showed, create a Panzer Dragon and stuff and pay Sega something to let me do all that.
Okay Trek.
Comment was for prototypes of Daytona, AvP or AITD2 if they existed. They said Xmen and Virtua Hampster didn't exist either many years ago but they leaked. "Some programmer probably has the prototype under a table leg to balance his table in his basement where he has more Sega goodies on it filled with spiderwebs and dust and that makes him happy he grabs the stuff like Daffy Duck screaming all mine."
"Remember our CES report where we unveiled the first pics of Interplay's rather smart-looking Alone in the Dark II for the 32X? Looked good didn't it?
Well, sadly a UK release has been further postponed as Interplay don't have the rights to release it in the UK! This is a real blow, as we reckon it had all the makings of one of the best games for the plug-thru and would be the perfect showcase for it. Still, Infogrames distributed the game in the UK, so perhaps it will appear through them. Fingers crossed."
Mean Machines SEGA, May 95.
I saw people on forums say for years before 2006 that Virtua Hampster and XMen didn't exist (in the sense no prototypes were known until the roms leaked because they just knew of only text or screenshots before that too), and until 2009 or so not everyone could get the roms. ANYWAY, Daytona and Alone in the Dark 2 on 32 x did have coverage too, either screenshots or articles or both. So if the prototypes exist, I'd bribe to get them. I heard rumors of Super Street Fighter 2 Turbo and AvP too, man I wish the 32 x had those.
http://segaretro.org/images/thumb/8/...K_31_cover.jpg
I showed the text or pictures in previous posts.
http://www.assemblergames.com/forums...ased-32x-games
http://www.digitpress.com/forum/show...released-games
In fact, Sega16 stated a more complete version of Virtua Hamster exists.
" 02-24-2010, 03:24 AM #18
A Black Falcon
Yeah, as the Sega-16 article says, evidently Virtua Hamster was nearly completed before being cancelled, and the almost-complete version does exist somewhere out there... hopefully someday we see it get a public release somehow, the early beta rom was just fantastic".
Link is dead.
http://www.sega-16.com/feature_page....rtua%20Hamster
" Alone in the Dark 2 32X CD
This game, which did surface on the LG 3DO, is advertised on page 193 of December 1995's GamePro Magazine, under the 32X section. It was supposed to retail for $52. Also in December 1995, it was advertised on p. 256 of Electronic Gaming Monthly. In the March 1995 issue of GamePro, on page 144, there is a small article on the game, which features three screen shots and states a release date in the second quarter of 1995. "
http://www.segasaturno.com/portal/fi...headdy_32x.jpg
http://castlevania.classicgaming.gam...a/unusedvk.gif
http://i54.tinypic.com/25gs2zd.jpg
"
Guntz
It's truly sickening how few 32X protos have surfaced. There should be tons of them floating around. That can't be true for all of them though. Take Spot Goes to Hollywood for instance. A German magazine actually reviewed it and gave the game 75 out of 100 (presumably). There has to be a proto cart lying around somewhere for it.
And what about all those unreleased games shown on the Virtua Fighter Training Pack VHS tape? Stuff like Soul Star X, that golf game and some other stuff. Unless it's all gameplay footage of other versions (like the Jaguar version of Soul Star), there have to be some beta carts out there, waiting to be found.
I suppose what makes the notion that most 32X protos don't exist even more hard to completely believe, is looking over at other systems that have had multitudes of protos surfaced for it. Especially ones that were believed to not exist. Muppets Go Round for 5200, once thought to be vaporware, was eventually found. On the NES, Bio Force Ape also seemed to be just a dream, but even that game was one day found. Perhaps the only well known prototype to have never surfaced to this day, is Swordquest: Airworld, but a game like that is a rarity when compared to countless other 2600 games that have surfaced over the years. "
http://www.sega-16.com/forum/showthr...a-Bloodletting
http://www.unseen64.net/2009/06/18/c...32x-cancelled/
Not updated, but good read. http://www.unseen64.net/category/1/sega-32x-megacd/
http://webcache.googleusercontent.co...&ct=clnk&gl=us
And tech demo videos for 32 x looked amazing, basically a panzer dragon level with no characters in one video rivaled Saturn. Chilly Willy, Kitty and others saw video I speak of.
So IF Daytona, Alone, other 32 x prototypes exist, in peoples basements, I'd bribe them.
Edit. Added links.
The closest the 32X would have gotten to Daytona USA bitd, would have been the VRDX engine with a sprite/2D layer for the player's car, with extra boxy opponents (limited to 2 or 3 visible at a time) and some bitmap artwork here and there. That or some kind of Mode 7/sprite scaler using the Daytona USA theme. But Sega would never have attempted a 32X port of Model 2 game when it maxed out (for what they could get out of it at the time) attempting downgraded Model 1 conversions. That's how you know that there isn't a prototype. Unless a Genesis version of Daytona USA was in the works, something heavily modified like VF2, and it got pushed onto possible 32X release, it was never even considered. But it definitely wouldn't have been a mostly textured fully 3D port using the same courses and any screen shots like the one above are from something else (just like how Sega showed Model 2 screens for Saturn ports until games were nearly completed).
That's not a video of Castlevania for the 32X. It's a fangame.
Daytona SVP for MD and Daytona for 32 x were indeed considered. Not sure if there was a prototype for Daytona for either, but games like Alone in the Dark and others sounded finished (or near it) but distribution and legal reasons pushed it back until everything 32 x was canned. Magazines reported demos of it. I'm sure a prototype of Daytona 32 x might exist in some form though, even just 1 track.
Okay thanks. I'll erase video link then. I posted a picture link of it scanned from a magazine, but link is dead. Edit. Isn't VF 32 x model 2 ?
http://g37.picoodle.com/ltd/img37/5/..._20f_ua2c2.jpg
when did this turn in to the 32X prototype and appreciation thread ?
im playing with the idea of getting a 32X again
mostly for star fleet academy
what why are you looking at me like that ?