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I'm sure any significant differences you hear depends on how the audio was integrated, perhaps the track was compromised to save space or even considering the hardware as a medium and what its audio specs are effects how sounds are produced.
I'm just curious if Sega just dubbed the audio from the cart or used (at least for music) the composers studio recording masters (wavs).
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In the field of music the technique of remastering deals with a hierarchical layering of instruments and sound effects to modernize what was recorded through analog and then reformatting it for digital use. I'm on a small tangent here but since audio is information, how a master track is pressed and transferred determines the complexity of the process and the integrity of the result.
With GYM's being obsolete, I'm sure a composer would restore a video game track in a similar manner to this but it is probably just easier to just recreate the track altogether.
Lastly, the 32X/CD games experimented in favor of trying to utilize and illustrate the 32x's superior graphics capabilities, you'll noticed all of the games are FMV games already available for the CD. I never bothered to look and see if there is a remarkable difference as I didn't find the games terribly interesting to begin with. In the grand scheme, cool idea just not fully executed.
Okay.