Thanks sheath.
You should probably learn how to edit your posts instead :Y ... so many posts in a row.
But yeah, Soul Star has some pretty darn tootin' graphics.
Just love the way they used the colors, so many hues :)
I do know how to edit (look at bottom of this post). But so what if I post 2 or 3 things in a row especially in my thread? Big fucking deal. Is there anything people here don't complain about ?
Hell yeah.Quote:
But yeah, Soul Star has some pretty darn tootin' graphics.
Just love the way they used the colors, so many hues :)
http://www.youtube.com/watch?v=rJQr3tnjHlg
You know sometimes I let myself be fooled that CGR's guy is a Sega fan because he was one of the few video reviewers that could say anything positive about Sega console libraries. Then he says something like "I've never heard of Soul Star before..." and I remember how much he loves the PS2 and PS3.
Color optimization is nice, on a similar level to Batman and Robin except also making use of multiple palettes on the scaled sections thanks to rendering to sprites as well as one of the BG layers. That and it seems to take advantage of tile mirroring in some areas too. So it's doing a lot of things that cater to the specific hardware that even other good examples of ASIC rendered Sega CD games don't do. (no others render to sprites AFIK, and don't generally make use of tile tricks either -Toy Story and Battle Frenzy do the tile mirroring thing for software rendering though)
All the other ASIC games seem to render to 1 or 2 pseudo framebuffers on 1 or both BG layers (BC Racers and BattleCorps do 2 layers, which is probably part of the reason for the low framerate while still having a large boarder)
I'm pretty sure there are actual texture mapped polygon effects in Soulstar, or at least in Battle Corps. Warped texture mapped quad surfaces were mostly used iirc. (similar to what Joe Montana NFL does)
The building sides in Batman Returns just look like horizontal scaling maybe with a few added frames of animation. There's no rotation at all (in the sense of texture rotation), though I assume you mean the "rotation" animation effect like with a door opening and closing or such. (nothing to do with texture rotation, mind you)
There's also no visible distortion in the textures on the buildings, which you'd expect to see if they were texture mapped polygons (affine texture rendering perspective artifacts), while you do see that sort of distortion in other polygon (or polygon-like) texture effects. (save for the rotated perspective scaled ground and ceilings or similar surfaces where there's a fixed PoV and perspective can be set using raster effects Mode 7 style) Both Batman games seem to use textured polygon effects in other areas.
I'd never head of Soulstar until 2009 when I started looking into the Sega CD in general. :p
OTOH . . . Mark Bussler most definitely is a Sega console fan, and I'm pretty sure he's had his Sega CD since the 90s as well. Not being immediately familiar with that game probably has more to do with marketing than anything else . . . that or commonality at used game stores. (it's not tough to expensive to find online)
I think the only Sega console Mark didn't own until recently is the 32x. (not counting the Japan-only ones)
We discussed the Sega CD vs SNES CD once and posted many pictures but not sure where it was and I didn't want to make a thread about this, so I'll post this here.
http://img128.imageshack.us/img128/3...714x9583tj.jpg
http://www.segabits.com/wp-content/u.../12/SEGAcd.jpg
http://img82.imageshack.us/img82/986...032crop668.jpg
http://img82.imageshack.us/img82/183...rop686x916.jpg
Yeah, there's an old digitalpress thread with a bunch of SNES CD stuff on it.
Boy that takes me back!! I had that issue of EGM. I had an SNES and my friends had Genesis's's's (Genisi?) at the time and couldn't wait to throw it in their faces!! Thanks Nintendo!! Or should I say... Thanks SONY for screwing that up! ;)
So of course I got my parents to buy me a Genesis and a Sega Cd... Which I love, but really wanted to play Star Trek TNG - SnesCD game!!
Edit: I'm guessing if they went through with the SNESCD addon... We probably would of gotten a finished and completed Mario FX!
http://www.unseen64.net/wp-content/g...a/MARIO001.JPG
Which I know we did on N64.. but still would have been cool to see it running on SNES.
Wow, so that is a 32 bit Mario running on 32 bit SNES CD add on attached to 16 bit SNES? Impressive. Ha Mario32. No Mario32 or Sonic Xtreme, damn.
Okay if your interested I found where we posted more pictures and articles in SNES CD discussion that time. Post 167 , 169 and others :
http://www.sega-16.com/forum/showthr...Genesis/page12
If you were a Sega/Mega CD fan in the day, then would have known all about Core and the likes of Soul Star not just in the UK but also the USA. Gamefan alone used to be massive CORE fans and do huge specials about their Mega CD games . With regurads to the Mega CD/SEGA CD many people came late to it and before they owned the system fell for the same rubbish that they was only a handful of good games and only Sonic CD and Final Fight were any good.Quote:
Not being immediately familiar with that game probably has more to do with marketing than anything else
Soul Star must have pushed the Mega CD more than most, but I still say Cliffhanger, Batman Returns look the better games (even if they aren't handling as much)
Yeah, I highly doubt that picture is of Mario SFX, it looks pretty much like Mario 64 to me. The SNES game I'm pretty sure wasn't going to push that many polygons, much less textures.
Umm, no, that looks like a Mario 64 beta image if anything . . . and even with the more generous technical specs for the SNES CD, it wouldn't have been anywhere near that. (at best probably a bit weaker than the 32x, but still considerably better than Super FX . . . unless there was some sort of hardware acceleration for drawing -I was assuming just software rendering on the 21 MHz NEC V810)
Definitely, though if we're talking about the SNES CD (and not Super FX 2), then there's a bit more power to consider, and a lot of unknowns as to actual hardware performance.
It was never running on the CD-ROM at all . EDGE did a interview with SM and he confirmed it was running on the standard Snes with just a Super FX chip . It would be nice to see . Speaking of games that pushed the Mega CD, its a shame that Flighting Nightmares on the Mega CD. I remember a mag doing a preview of the game and the graphics were meant to be a knock out and pushing the system to the limits and meat to be a good game too .Quote:
and even with the more generous technical specs for the SNES CD, it wouldn't have been anywhere near that.
I was really looking forward to Flying Nightmares back in the day. I forgot I got that for 3DO recently...