I think Sega should have changed the pin out. I remember plugging my genesis controllers into 2600 and it worked.
I think Sega should have changed the pin out. I remember plugging my genesis controllers into 2600 and it worked.
I've never seen anything solid to support this . . . and I might be remembering wrong, but I seem to recall Atari historians confirming that that was not part of the suit. (or at least not part of it that was supported in the end)
I will say that if Atari has some how managed to patent that connector/pinout, it's rather ironic since they seem to have failed to patent the TIA chip (or at least in a foolproof manner), thus allowing 2600 clones to enter the mass market. (AFIK, Atari's legal action never managed to hold those back either, but I'm not sure of the overall details)
Yes, I believe so, at very least for products in North America (international application of patents can be sketchy sometimes). It'd be the same sort of case as licensing requirements over Ralph Baer's patents held by Magnavox. (every single video based display controlled by digital logic -at least those used for entertainment purposes- would have to pay licensing to Magnavox until that patent expired --it's a fundamental patent for using digital logic circuitry to manipulate a video signal, so anything using a raster video display would apply -not that vector graphics displays would not apply, neither would direct digital displays -LED handhelds or LCD handhelds; I forget whether the patent specifically applied to entertainment devices or also ended up covering business/scientific computers using raster displays)Quote:
"(including sprite generation and video scrolling techniques) that a large number of companies were paying Atari royalties for. (including Nintendo iirc)"
Sega and Nintendo had to pay for games using those techniques ?
Not sure, but it may have had specific terms and conditions that made it unworkable or unattractive for Hasbro to bother with.
. . . As I said before, doezens of home computer and console platforms used a semi-compatible defacto standard around that connector.
2600, Atari 8-bit computers, 7800, Atari ST/TT series, VIC-20, C64, C128, C-16, Plus/4, Amiga, adapters for PC and ZX Spectrum, Timex 2068, SG-1000, Mk.II, SC-3000, Mk.III, Master System, Mega Drive, and I'm sure some others I'm forgetting all used partially compatible pinouts with some degree of compatibility. (typically the digital directions, ground, and 1 button matched up, but the use of the remaining 3 lines varied widely from analog ports to added buttons to photo diodes to multiplexing lines, etc)
Then there's also several others with the same conntector and still similar (but incompatible -namely a different ground pin) or mostly different pinouts as Amstrad used for several machines, the ZX Spectrum 128, MSX/Spectravideo, Colecovision, Vectrex, and a few others.
I think the VIC-20 was the first non-Atari device to use a (mostly) similar pinout to the VCS/A8.
How can we find out what the 70 patents actually were or what specific "Sega" games would be on Jaguar (only console they could have put Sega games on, Lynx was dead them Jag II was vapor, company being broke).
Atari was publishing PC games too at that point. In fact, the consultants brought in to review Atari Corp in '95/96 recommended that they shut down all their hardware products and refocus on publishing alone. (which wasn't done, of course)
I forget exactly what they were publishing at the time, but they did the PC port of Tempest 2000 iirc.
Nintendo Financials Reveal Dire Wii U Sales. The 3DS is literally the only thing keeping Nintendo alive.
Link--->http://www.ign.com/articles/2013/07/...re-wii-u-sales
Sega and Nintendo should team up big time. The super mega drive or super dreamcast needs to be built. With 3rd Party games by Atari US, Capcom and others such as "4th Party" indie digital d/l games. Release Shenmue 3, Sonic and Mario Galaxy, Zelda 100 and Killer Instinct vs Eternal Champions 3D.
ASDA Drops Wii U from Stores, Goes Online Instead
Quote:
Nintendo News: UK Retailer ASDA has dropped the Wii U console from its shelves, opting for a more online focus for the flailing hardware.
http://www.cubed3.com/news/19275/0/a...e-instead.html
Stories like these also don't help the Wii U to generate more much needed sales. Maybe if there is a drastic price cut and some more key releases for the console we will see sales begin to pick up world wide.
For a price reduction to be effective they'll need it to be coupled with a slew of new games. When MK8 and Smash Bros is ready for release, drop the price to coincide with those releases and it should see decent sales spikes. Won't solve the Wii U woes but the only way to turn this around is consistent one-two punches of software releases.
At this point, I wonder if Wii U can even manage to equal the Gamecube in sales. Gamecube reached 21-22 million units. They really need a massive price drop. Like $249 for the premium Wii U.
Wii outselling Wii U is beyond embarrassing. I guess the spin is wait until Wii U gets more games. Blah blah blah.
Wii U is in serious trouble. They haven't gained traction even though they have a significant head start on Sony and Microsoft. People aren't going to wait around for good games on the Wii U. They're going to buy the PS4 and Xbox One instead. This is one of Nintendo's down cycles for consoles; I think they're screwed this generation.
You do realize the Wii U isn't even a year old right? I love it when people say the Wii U isn't like the 3DS at all. Yeah, that's totally right, the 3DS was very successful within its first year, especially its first 6 months. There weren't lots of canceled games, or new release droughts, or any efforts made to make the 3DS cheaper or more enticing to potential buyers.
Oh wait.
Yep. It's funny that since the DS (maybe before, but I never followed gaming forums until 2005), people continually point out "doom" for Nintendo. I remember people thinking the DS two screens was a cheap gimmick, and that they'd be pulling out the new Game Boy by the end of 2005.