http://www.sega-16.com/forum/showthr...-Thread/page14
http://www.sega-16.com/forum/showthr...-Thread/page15
http://www.sega-16.com/forum/showthr...-Thread/page16
http://www.sega-16.com/forum/showthr...-Thread/page17
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Thanks. Here is another. http://www.sega-16.com/forum/showthr...nd-32-x/page14
If you feel like I went off topic (or whatever your reason was to make this thread) then ask Joe or Melf to put the posts in here and take them out of project y thread or others.
Even though I just continued "if project y does have voices, I hope it has clear ones" convo that was there before I even posted in topic.
Seemed more on topic than this.Quote:
Originally Posted by Joe Redifer 03-26-2013, 02:59 PM
Project Y will have better sounding voices (if it has voice) than SSF2.
Overall they are crappy. I don't know why can't we accept that on average Genesis samples were pretty crappy.
When we can count on one hand the number of Genesis games that had both good music and samples playing at the same time it is what is it.
For the most part I agree. *it is, what it is* The music is subjective though, but 25 Genesis (I made a list in one of those op links) games do have clear voices. But listen to sf or mk on snes, they are clearer. Pound for pound the snes voices were clearer it seems. (from the many games I played on both). I don't care the reason why (capcom and probe midway fault, different chips) at the end of the day most say snes had better voices.
They suggest music was better, but that's subjective. Then again the MD came out in 1988 and had a even older yamaha chip inside, while the snes had a 1991 chip. I'm not trying to bash the genesis voices, but for the most part, overall, they sounded crappy on avg compared to snes. There are exceptions though. The 32 x had voices come out of genesis clear as hell, dynamite h, others. So if I get into another Genesis voices are ALL crap debate, at least now I can show at least 25 examples of how that is wrong, but overall, yeah snes sounded better it seems. Good video the guys showed me here, although I found another. But that is only 1% of Genesis library that sounds very clear.
Listen to what she says at 5:34 to 5:40.
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http://i47.tinypic.com/344pmog.jpg
http://i48.tinypic.com/9qcxs3.jpg
http://i49.tinypic.com/fu1151.jpg
Because I make threads centered around you then create fakes quotes about you, right ? Ha ha on fake quote though. :p
If you think or say so. :pQuote:
I smoke crack
Took a few minutes. You know, the same amount of time you took for post 1. :D I put the videos or more quotes in posts later though.Quote:
so that's why I take ten years to find a bunch of quotes and put a bunch of stuff together that no one cares about.
Because I was only having a conversation on all those pages with my self huh ? :daze:Quote:
Also, that's how I can compare a couple of your negative complaining posts with my 3 pages of offtopic posts.
Mr Anderson, Like what I done with the place ? :cool:Quote:
I can justify having a comment about everything until I over encompass everything recreating the world in my own image.
Genesis sound sucks, according to some perspectives, because other Console, Arcade, and PC hardware from the time had an easier to implement approach to sampled audio. Because of these views most people just will view Genesis audio as inferior and will persist that the SNES and PCE/TG16 was better, even if that doesn't show up in every game. Similarly, most Genesis games actually did have garbled samples due to bad timing or low bitrate or bad compression or all of the above. The explanation doesn't matter, and neither do the games, in these views that pronounce one approach absolutely superior to another.
I hear you, but most voices in games on the snes on avg seemed better overall.
Just in most peoples experiences who played both systems to death, that was the case. Maybe Sega should have explained how to do it better to other companies or maybe companies should have took more time into it.Quote:
Similarly, most Genesis games actually did have garbled samples due to bad timing or low bitrate or bad compression or all of the above. The explanation doesn't matter, and neither do the games, in these views that pronounce one approach absolutely superior to another.
Yep, like I said, the details don't matter. The fact is Sega sucks.
I wouldn't imply they suck. But I'm not just going to say games on Genesis voice wise sound better than SNES games on avg either just because Genesis was my favorite console ever. Maybe if more than 25 games out of 900 had very clear voices, this wouldn't be an issue. Not sure if you saw my other post, but do you have the sf2 beta rom that I guess sounds better ?
"Maybe Sega should have explained how to do it better to other companies or maybe (3rd party) companies should have took more time into it."
Sorry but these companies not sharing information seems odd. Give the proper dev kit, tools, info, tricks, etc.
If all genesis games had voices with the quality of Dynamite Headdy and Yu Yu hakusho, nobody would complain.
No the thing is the SNES games had better voices on avg. That don't mean Sega sucks or Genesis sucks or anything like that at all. And I was a huge Sega fan in 90s. Just because most of the voices didn't sound good, or anything else SNES seemed to do better, that don't mean I take it personal or be sarcastic because it doesn't show the Genesis with a halo over it.
Yeah if sf2 had better voices, most wouldn't complain about this issue as much or point it out more I agree and it was a huge game and some had it both for snes and md but when people heard md play "jaekplannnnnnaan" most muted their tvs. That's why I said companies should have done better. But 1% of your library not sounding clear with voices don't help. How many of the 900 or so Genesis games have very very clear voices. What 10 to 20 ? Regardless, the games reflected and it earned it's rep. I may be capable of hitting 100 3 pointers in a row, but if I make 1 out of a 100 then people correctly will say I sucked that day.