All about the composers really.
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All about the composers really.
Ugh, I'm hearing a lot of scratchiness in that recording. I hope that isn't normal. Are those sampled instruments?
I still don't get how youtube convinced everybody to upload music "videos" with nothing but a picture in the first place. The quality is almost always bad, and it is way way too much trouble to make a video out of each of these songs.
There's a lot of soundtrack videos with decent quality and a static image. Not all have the high bitrate stuff specific to 720p or higher, but a lot is decent with 480p and decent audio bitrates. (of course, the quality of the original recording itself matters too)
I listen to Genesis stuff sometimes when I can find a playlist. I guess I wouldn't say most of it is bad, just from emulation. Most people consider emulation and CCAM identical, I haven't had the chance to compare and much prefer the audio out of my HDG and Sega CD 1.
I've been meaning to say that I think the biggest reason the Genesis FM chip doesn't get more respect is because of Model 2 and 3 systems released by Sega and Majesco. I think a lot of people have gotten bad impressions from these crap hardware revisions. (And you complain about the SNES being muffled :p ).
^ I wonder if the Genesis 2s sounded this bad when they first launched and just had a crappy bunch of surface mounted capacitors or something. I guess the guys who developed the CCAM could answer that definitively. The model 2 Genesis and Game Gear are definitely a black mark on Sega's relatively good hardware manufacturing quality control.
I guess so, didn't the va7 model 1 sound like crap then ?
Yeah, the VA7 and most VA0, VA1, and VA1.8 model 2s sound bad (and the VA2 model 2 sounds wrong in other ways -PSG volume, mainly).
If they couldn't get the amp circuitry right to match the output levels of the VDP-ASIC implementation of the YM2612, they at least could have pre-filtered the output more before sending it to the amp. (it would have been muffled, but not strained/distorted -or at least not as bad- since it would fit more in the range of the low quality op-amps being used)
That, and a lot of people don't seem to mind excessive low-pass filtering in general. :p (and there's quite a few games with sounds that can be pretty grating if left unfiltered and bright . . . not that that SHOULD happen, but it does)
Actually, I like they way Metal Storm sounds better in muffled 240p on YT, then higher quality:
https://www.youtube.com/watch?v=oTQIiIKummw
Oh, and kind of off topic, but neat VRC7 Famicom remix of Metal Squad:
https://www.youtube.com/watch?v=Fgnd3WsRE5Y (so also more or less what it could have sounded like on the SMS with FM)
Oh, and this arrangement sounds a lot nicer than the original:
https://www.youtube.com/watch?v=yYtrOPvyKyo (kind of wonder if a MD arrangement could have been done closer to that style . . . it's a cool composition, but the original arrangement is . . . off, at least for my taste :p) Actually, the PS2 versions sounds a bit Afterburner-esque in arrangement. (and definitely something that could fit the style of the MD or some of Sega's old arcade boards for that matter)
Wow okay, that NES FM rendition is what I would call grating and screechy. Holy cow that one note sounds like somebody turned on a garbage disposal recorded it and sped it up. I love "real instrument" renditions of Genesis chip tunes, thanks for posting the Thunder Force VI vid. Did Sony let us have that one over here?