Help me get my head around this:
TG16 and MSX sound hardware - How are they the same? How are they different? Am I correct to assume they are built on the same basic hardware technology (WSGPSG)? I understand the TG16 sound hardware to a point (a lesser point than I understand NES, SMS, SNES, and Genesis sound), but I don't really know much of anything about the MSX.
However, MSX to me sounds very "TG16ish", and believe I have even heard it said that just as Genesis and most Arcade games from the mid 80's to the mid 90's, though different, are built on the same basic technology as each other (FM), and NES and SMS, though different are also built on the same basic technology as each other (PSG), so it is that the TG16, and MSX, though clearly not identical to each other are at least still built upon the same general underlying audio producing technologies as each other (WSGPSG).
Am I correct that far on MSX? If not, please start me from scratch on MSX hardware. If, on the other hand, I at least have that much right, then please explain how it is the same as TG16, and how it is different. In your opinion, which has the superior, more capable audio hardware of the two over all, and if it's not a matter of cut and dry superiority (like it almost never is), then explain where the one excels, and where the other excels, their greatest strengths, their greatest weaknesses, etc.
Thanks guys!
-J