VC emulation is good but the prices kill it, no way am I paying about £5 for a ROM.
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VC emulation is good but the prices kill it, no way am I paying about £5 for a ROM.
See there is the problem! "I'm not going to PAY for something I get on a rom site free" the general public (not here on sega-16) don't know about these rom sites. And they look at Super Mario World for $8, and go WOW! only $8 for a premium game! And even people who played them as a kid would go. Holy crap, I paid $50 for that back in 1992, I can throw down $8 for it.
I have no issues with paying for a ROM released on XBLA/PSN/VC... but... it needs to be worth it.
I'd pay $1-$2 for a game that was just the rom slapped into some generic packaged emulator with nothing else done to it otherwise.
Preferably I'd pay more for a pack of games, but less per individual game (Like $5 for a pack of 5-10 games).
The Sonic Ultimate Genesis Collection for instance was a lot more, but had~40 games and a bunch of extras.
But more than that, I'd pay more for games that were actually shown care and attention. The more work put into them the more I feel it's worth. Sonic CD was more expensive but was well worth it for all the work put into it.
Lets see. Nintendo wants to sell roms that are available on the internet for more than a decade now to an audience that have already played these on homebrew emulators (excluding young gamers who want to play those oldies for curiosity, but i think that's the minority). So, what do they need to do to convince them giving money for something they already have for free? (Yes i know its pirating but that doesn't mean Nintendo doesn't need to take that in to account).
Well, adding some value would be nice. Selling them cheap. Having the best versions. Having 100% faithful emulation. Maybe some extras like box art, a nice GUI with a video preview, etc. I mean homebrew users already have things like Hyperspin, GameX etc.
But no. The roms are too expensive. If you live in Europe you get the PAL trash roms (most homebrew collectors even use utilities to GET RID OF THEM from their collections). Emulation isn't even perfect (missing textures in F-Zero X for instance). They edit the roms (they removed kawasaki stuff from Waverace for instance, so the game is not 100% identical). And no box-art, special GUI, or other extras.
So, no. I do not support it.
What missing textures in F-Zero X? And 100% accurate emulation wouldn't be possible on the Wii. Heck it's barely possible for 16-bit generation stuff on dual-core CPU computers.
3rd track, the last section of the tunnel has missing/wrong textures and it looks weird. Thats one instance.
100% accurate emulation is possible on Wii when the developer is Nintendo themselves. Its not just some random programmer who writes an emulator in his spare time and doesn't have any technical documents to help him.
Well, most games are accurate anyway. So there is no excuse for inaccuracies in particular games.
Problem is, the general public DO know of those rom sites. Why pay over the odds for something you can get for free? The least they can do is through in some extras like a soundtrack, scans, a manual or anything else to make it worthwhile. I've not seen that from any Virtual Console release.
Instead, they get the warm fuzzy feeling knowing they ripped YOU off. Yeah, I don't think so. Companies that put effort into a release, get my bucks = support, those that throw a ROM up for sale and charge over the odds can go fuck themselves. Simple as.
It doesn't matter who the developer is, it wont change the fact that the Wii doesn't have the CPU power to do 100% accurate N64 emulation.
And you need to be a bit more specific on the track you are talking about. They have names you know. The different texture could simply be a revision change. I know in Starfox 64 on Virtual Console they changed the Rainbow Laser the Area 6 boss fires due to seizure fears. And in Wave Race and Mario 64 some of the billboards were changed due to licensing issues.
And yet many games seem to be perfect.
Sand Ocean on the first cup.
Well, these changes stand out if you have already played these games to death and only want to buy them in order to play them again without having to get that N64 out of the closet (assuming you still have one)
Well, even if everything else didn't bother me, the 50hz PAL versions would be enough. Actually i did buy some N64 games on VC (even though i already had them on N64) and when i played them... boy, did i regret it.
I got a Wii at launch and supported VC releases a lot at first. The emulation is mostly spot on, and between the classic controller, an arcade stick, and a PS2 pad using an adapter, I had good controllers to use with most games. A few years into the Wii's life I started collecting/playing the actual old systems more, so I really haven't used it much in the last several years. My last few purchases have mostly been games that are expensive to own but I want to play (Secret of Mana) or imports released domestically (Dracula X PCE.)
It's not about them being free on ROMS, it's more just there is no way I am paying £5 for a ROM file of Super Mario Bros 1 or something, those ROMS are worth £1 or £2 at best.
The Sega Megadrive Collection on the 360 and PS3 gives you a ton of games at a budget price, the prices Nintendo put them at are so high I just don't feel like wasting it.
I care more about me getting ripped off than the industry getting ripped off.
Oh, there is also the 50hz issue, it's 2013, I don't play games at 50hz. Ever.