Not everyone pays attention to cutscenes though, let alone reading all the way through their text. :p
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This thread and Super Metroid proves nothing. And the linked article is baseless. Gamers weren't "on their own back then"... gamers made progress by discussing strategies with school mates, by calling 900-phone tip-lines, and by buying magazines and strategy guides.
As an avid reader of manuals as a kid I'd still get annoyed at people getting the names wrong.
Because of that manual reading however I also thought Samus was a guy for a while. I don't remember when I figured out she wasn't. It was sometime before Super Metroid but I never beat the original Metroid as a kid so somebody else must have told me or shown me Justin Bailey or something.
There's a big difference between investing in a pricey large-sized boxed game with printed media that makes full use of a console and a 30 cent casual download of an ancient primitive game that wasn't designed to be played on its current delivery method.
If you spend $5 on a current comic book and then 5 cents on a Bazooka Joe, which are going to take more seriously?
Even after The Adventure of Link. Nothing has changed.
Yeah I agree with you. I wasn't trying to make a point or anything, just randomly musing.
Sure, but i was only explaining that it wasn't the game's fault if someone thought your character's name is Metroid.
The standards are different though. Sure, people were stuck in games back then too, but the games were harder. In fact, Super Metroid was considered easy back then. Also, because it was more difficult to find an easy way out (no internet), you were forced to figure out things on your own. And this became a de-facto for most games, making us better players. Today, people just don't have the patience and will to experiment and overcome obstacles using their own wit. They don't know how satisfying and rewarding is to open a new area (for instance) or solve a hard puzzle using their brains. They are so used to hand holding that when something isn't painfully obvious it means that something is wrong.
So yeah, i wouldn't say people today are stupid. They are just impatient and have no experience with more complex games.
Well, for the Metroid franchise, at least the early entries, the fact that Samus is a woman was something like a intended surprise.
It was easier back then to just dial a number and say the name of the game that you were stuck in. Nintendo put out an entire movie to make sure that kids knew that they'd never be stuck in a Nintendo game. They even sent out free copies of Nintendo Power to kids who registered their system, so that they could see all the guides, maps, tricks, etc. Just in case they were the fluke case of someone who somehow managed to be oblivious to all the other game help resources available at the time.Quote:
Also, because it was more difficult to find an easy way out (no internet), you were forced to figure out things on your own.
As it happens, I was just playing a bit of Super Metroid and stupidly got stuck on the first, brief time you go to Norfair and get the Hi-Jump Boots. I got it in my head that the Ice Beam came next (which of course it doesn't - unless you can Mockball, which I can't) and didn't remember that you have to use Super Missiles in the elevator room to go right and reach Kraid. So, y'know...shit happens. I've beaten the game a couple of times.
Well it can be a fine line. There's plenty of 8-bit era games that I find way too difficult for their own good and even if they're really fun I can't bother spending the time to clear these games. I think by the 16 bit era the difficulty eased off a bit but it was still difficult enough to not be stupid and boring. If people prefer less challenging games, that's fine, I'm not going to hate on them for that. I think gaming back in 1994 was more niche because back then you kinda had to use your brain more.
True, but many of the old 8 bit games have very stiff controls that made them harder. Its definitely not a difficulty factor i miss much. I was playing Konami Yie Ar Kung fu the other day and could not even beat the first guy.
Seems like you need to be at a very precise distance from the foe for the hits to register. My kicks were going through his head without doing any damage most of the times.
With the 16 bit era controls in games improved a lot and it made them easier to play. That did not prevent some games from being crazy hard, ( like assault suit leynos ( target earth) ) Excellent controls and gameplay. Still insanely hard
What is it with you people? I think you people are no better than these stupid kids...
What this proves is that in this generation the very nanosecond you get stuck, you go on the internet and complain about it, saying the games too hard. You don't even attempt to figure it out on your own. Modern games don't help this either by pretty much forcing you in the right direction.
Yes, back in the day we had phone lines and the school playground, but if we got stuck we didn't simply turn off our NES right when it happened, we tried everything we could, and then the next day we would talk to our school buddy about it.
I tell you what, you people who think there's nothing wrong with this generation of gamers really piss me the hell off. Seriously I don't think i've ever gotten mad at people like this. You're as bad as an average Fox News watcher. The facts are literally in front of your face and you still chose to ignore them. Typical.