I've never had a problem telling which plane you are in in RBS. It's easier to see than in FFS (which I also own.)
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Absolutely. There are many games I own multiple versions of because each has its own charm. It's sad how many quality, unique home ports of arcade games get dismissed now that people have access to the arcade version at home. On that note, more people should check out the VIC-20 version of Donkey Kong. It's uglier looking than most ports but it's also faster, controls great, and isn't missing any levels.Quote:
Originally Posted by Azathoth
It's nice to read this. I was thinking of mentioning Lord of the Sword in this thread. I really don't get why it's hated either. I love how the arrows can hit an enemy and then fall on another one. It's a great looking game, too, from the mountains to the dark swamp area. The only downside is that it's a long game to do in one sitting with limited continues.Quote:
Originally Posted by sheath
Damn right! Theres a reason only 1 2D fighter series did that foreground mechanic.... because it was STUPID. Never could get into the early fatal fury games because of it.
3D fighters are different because they're true('ish) 3D and even then, its not done like the FF games were. In Fatal Fury when going to the foreground you might as well have been on another plane of reality from the other character. That was just dumb.
Ugghh.
Depends. NES versions of Double Dragon and Ninja Turtles Arcade? Absolutely. Inferior to the arcade, but still great games in their own right and for the hardware.
Then you have junk like the world Heroes port for the Genesis! Which still isn't exactly terrible, but its only "okay" at best.
Turtles in Time is overrated, I finally played the arcade version in 2-player yesterday and it's nowhere near as good a beat 'em up as some people make it out to be.
Controversial opinion:
I don't like the plane mechanic on FFS, but I do like the plane mechanic on RBS, which uses the D button to switch planes. It's much better, and actually adds to the game IMO.
That mechanic does work in other types of games. In the virtualboy wario game it works great, but that's not a fighting game.
I tried watching some yuyu hakusho footage and again it's confusing which plain you're on. They should have made the sprite size difference bigger.
Controversial Opinion, huh?
How about the 360 controller is worse than the Dual Shock 3, and not just because of the rotten D-Pad. Among other things, the analog sticks should not be asymmetrical (that's another controversial opinion right there) and the face buttons just don't feel quite as responsive. Don't get me wrong, it's not a bad controller (not as bad as the original XB Duke for instance) but given the choice, I'll take Sony's 99 out of 100 times.
Sega genesis official 3 button and 6 button controllers neither I find easy to use.
The Xbox Duke is one of the best dual analog gamepads ever made, bar none. All Hail The Duke! One of the only game controllers I don't have to hold with my finger tips.
http://upload.wikimedia.org/wikipedi...Controller.jpg
Your hands must be huge. I've got big hands and the duke cramped them while I played xbox on a kiosk BITD. The S is perfect for me though. I actually liked most of the controllers from that generation. The Gamecube controller is probably the one I like the least. It's comfortable, but not very functional. It could have stood a bigger d-pad and c-stick. I don't like the way the shoulder buttons hug your fingers either.
edit: new controversial opinion: I think a lot of shovel-ware and casual games have more replay value than most of the big budget triple-A titles.
I don't consider them huge, back in the day when keyboards were the same size we used to compare by saying how far your thumb and pinky could reach from the ~ through the other numbers, but that doesn't work anymore. Anyway, my hands were on the large size in those comparisons but never the largest. The S and 360 controller fit their handles in the palms of my hands but I have to bend my fingers to use the triggers in the same way I did for the Dreamcast controller. The Dual Shock controller is seriously worse at this though, as it doesn't conform to my hands at all, the Gamecube controller, especially the Wavebird, is much more comfortable to hold. Like you though I don't like the C stick or triggers. I've held a Dual Shock 3 once or twice and find their analog triggers a complete joke because of the controller form factor.
The Duke and the Saturn 3D pad are the only controllers I can just hold and reach the triggers and the analog sticks without thinking about it or having to contort my hands of fingers.