Tune in to RadioSEGA tonight. You might just hear our music ;)
http://www.radiosega.net/listen/
Printable View
Tune in to RadioSEGA tonight. You might just hear our music ;)
http://www.radiosega.net/listen/
The loading music for this version of Gradius 2 Rocks!
https://www.youtube.com/watch?v=N7slXJ2zsf0
Pretty B-A
This was Global Defense on the Master System.
http://www.youtube.com/watch?v=owhKjfVqVNA
It is definitely awesome but what is even better is when It is played in combo mode with the Mt-32.
Some X68k Konami games had that special mode where you would sync the external Mt-32 with the internal synth.
The result is pure audio Bliss. Ill have to make recordings of that one day..
There is this exemple here though:
http://www.youtube.com/watch?v=8vOWA2mf3Bs
I just found an updated version of the MT-32 emulator for Hoot, and it sounds fantastic! Those real hardware recordings could be pretty sweet.
We just topped the charts on the Weekly RadioSEGA Top 40 Countdown with our take on Sprinter from Super Hang-On. Needless to say we're made up and thought we'd share it with some fellow SEGA heads!
http://www.youtube.com/watch?v=6x7vT2D8J5w
The underrated King's Field series has some fantastic music. For those who are into MIDI modules as well, I'm pretty sure Roland SC-55 samples were used for these soundtracks :)
FEZ - Home: https://www.dropbox.com/s/2hvmrgele1...024%20Home.mp3
Iga Ninjutsuden (arcade) - Round 3: https://www.dropbox.com/s/1w1qxrauxj...0ROUND%203.mp3
Thunder Blaster (arcade) - Stage 6: https://www.dropbox.com/s/hfah3cctlo...0STAGE%206.mp3
This is a great thread idea!
Some of you already know this, but for the ones who don't, I have FB/G+/Tw pages dedicated to VGM. They're pages, but I run them as much like a podcast, or a radio show as I can for the format (in the hopes of launching a podcast sometime in the future...hopefully soon!)
It's called Nerd Noise Radio, it's been running for about 1 1/4 years, and I try, as a rule to emphasize the obscure over the mainstream, though I play mainstream too (and in the short term, it's dominated by mainstream since we're slowly working our way through a JP Sonic CD vs US Sonic CD contest.) I also try to emphasize 8-bit and 16-bit above post 16-bit (and emphasize 16-bit above all), but we play it all. Also, I try to put a strong emphasis on the tech-side of what's happening in game music. I've been known to have really long comments talking about the hardware, and what's going on. I call it "GEEKSPEAK" (yes, it has to be in all caps.) :)
Anyway, I hope you guys will check it out, like, follow, circle, and above all, participate in the discussion! Tw has been inactive for a while, but I just posted on FB/G+ this morning (those two just mirror each other)
But so that this post is not just a shill for my program, let me throw in a couple tracks for you. I'll do one SFC, one Genesis, and one PCE:
SFC: Mouryo Senki Madara 2 - The Hunter's Repose:
PCE: 1943 Kai Midway Kaisen - Stage 3:
Genesis: Bram Stoker's Dracula - Stage 4-3:
Quick General Notes:
I think all three of these tracks do a really good job of showcasing the strengths of these system's respective sound systems. The robust, virtually limitless spread of the SNES's arrangement possibilities, the tight, rich, snappy PC Engine, and the sheer dazzling expressiveness of the Genesis. Genesis is my favorite system for sound over all, and TG16/PCE is the one I'm the most "interested" in, but man, I love them all! And they all can do things with excellence that the other ones can't do well (or sometimes at all.) The real winner is none of the above, though, but us, the listener, since we can have them all! :D
Track Specific notes:
SFC: I don't know what specific context in which this takes place in the game, and the name of the track connotes that my "listener response" does not match "authorial intent", but what this invokes for me is a very early morning, when the sky has just lost its red/orange hues in favor of a mute blue sky, and the bright yellow of the sun, and there's still a slight fog over everything. I also picture being near a lake by woods, far away from the city. It's so beautiful! It makes me want to be there! Musically, my favorite part is the "chorus" which starts at 0:33 with the soft, friendly "doomp doomp" of the bass.
PCE: I am a HEEEEUUUUGE fan of Jazz, particularly in a spread that ranges from the less crazy extreme of Jazz Fusion to the more interesting side of "elevator jazz". This track lands squarely in that zone (probably slightly to the elevator side were it not for the strong drum line). I can't point to a specific moment in this track or a specific moment in this album, but this track immediately makes me think of Larry Carlton's 1982 album, Sleepwalk, which I have on both CD and vinyl (had it on vinyl first, actually). It definitely fits in that sonic range (except, buzzier.) :) My favorite two moments in this track musically are near the beginning where the flute-like solo comes in, say at about 0:06. I also like the turn it takes at 0:31, particularly when the organ-like voice comes in at about 0:43.
Genesis: This may well be my all time favorite track from any Dracula based game EVER! It's sooooooo dark, and expressive, and ambient. In the best of ways, it almost freaks me out to listen to it. It's scary! But not in that white hot terror of being in the immediate presence of Dracula kinda way, but rather, the icy cool horror of knowing that he's out there....somewhere...somewhere in the shadows of the castle. Nothing, and I mean NOTHING that I've heard in any Dracula related game captures that feel nearly as well as this one. Plus, with that swishy static (especially considering it's at the VERY beginning of the track), you get the palpable feel of the electric charge of evil in the air at Dracula's castle. And, not the jarring church organ which plays in the middle, but that smooth, almost plain-sine-wave-sounding dissonant organ that plays at the beginning and end of the loop is so smooth, and dark, and haunting....and beautiful! I'm definitely going to isolate and loop and sample that organ in something!
Man! Masterpiece! I could listen to this Genesis track for a couple hours straight...I know, because I have! I've also listened to the 1943 track for that long, and the SNES track for probably about that long too. They're all fantastic! They'll all suck you in and keep you utterly trapped for a very long time....and trust me....you won't mind a bit! :D
Let me throw one more from each system onto the pile:
SFC: Tsuri Taro - Fishing for Seema:
TG16: Psychosis - Stage 4
Genesis: Ernest Evans - Stage 2
And let me also add in one from the Neo Geo:
Neo Geo: Super Sidekicks - Team Select:
Track Specific Notes:
SFC: Another peaceful, ambient piece to follow on the heels of the Moryou Senki Madara track. I think this is where the SNES/SFC really shines! This thing is soooooo peaceful! Once again, I hear really early in the morning, where the fog is still on the lake, sitting in a boat, lazily fishing for whatever, and for the moment, at least, all is right with the world. Musically, there are three movements in this track, and I like how they go from most dissonant to most consonant. I'm generally a bigger fan of dissonance of consonance, but in the case of this track, the third movement is my favorite, even though it's the most harmonious. It provides the perfect foil to the rest of the track. So majestic!
TG16: This is definitely an experimental (read: weird) track. But this is also one that I found myself letting run for like 5 or 6 hours at a time on Audio Overload one time. Oh sure, I wasn't paying attention to it that whole time, but I was within earshot doing other things that whole time. And it never grew old to me. This track makes me think of really late at night in the city, sometime in the early AM hours, after all the night life has died down, but before the sun rises, and the surreal weirdness of being up that late when you're usually not, and being one of the only cars on the usually busy roads. I don't know why it makes me think this, but it does. I love how lopsided, and imbalanced, and yet, perfectly balanced this track is. I love the weird, slightly bell-like, but rich, thick bass tones.
Genesis: I was talking about the 1943 Kai PCE track in my last post how it had that nice jazz-fusion-lite vibe to it. This track has a very similar feel, in my opinion, only FM, instead of Wavetable (so an interesting sound hardware comparison moment). What I'm about to say may sound like a soft insult to these tracks, but I assure you, I mean it as the highest of compliments: I can totally hear these tracks playing in the background on a Weather Channel Updates on the 8's segments - ESPECIALLY in its mid-90's iteration! This track is super-infectious like the other (and all these tracks, for that matter).
Neo Geo: One of the things I like so much about the Neo Geo YM2610 OPNB sound hardware is that, while not exactly so, it's not much of a stretch at all to call it a "SNES/Genesis" duet. The later soundtracks, gunning for the CD-Rom competition deemphasized the FM (PSG was never really emphasized), and forsook small, SNES-ish PCM samples for huge PCM files. But the early games, like this one had plenty of FM, and smaller PCM, so it really did sound like an SNES/Genesis duet. This track, the bass, and the harmony is FM (and the FM is essentially identical to Genesis FM), while the percussion, and the melody is PCM (and not hugely better than SNES PCM). They marry perfectly! Moreover, even though the Neo Geo has no Wavetable hardware, the melody sample sounds vaguely TG16-like, so this almost pulls off a SNES/Genesis/TG16 trio vibe. As far as the music, it's another bouncy, fun, dissonant, fusion-lite-ish number that I love so much! This is yet another one that will suck you in for a long time and keep you there! :)
p.s. six of the past seven tracks I've posted have been from my own YouTube channel - Nerd Noise Radio (the exception was the Ernest Evans track. That was from Invisible Hedgehog 91.
Damn almost 1 year since I started this thread, time flies...
Still, at this point I am not sure what I have already posted in it :p But I remember it is full of awesome stuff.
I will have to do a full relisten of the whole thread. Hmm, Is there a way to make a youtube playlist? :p
Thanks for keeping this alive guys.
And because It would not do to post here without adding to it:
https://www.youtube.com/watch?v=DL3jrP7cdqc
Two full PC Engine/Turbografx16 soundtracks!
The first one, Metal Stoker (PC Engine only) is great from a composition standpoint, but where it shines most is from a technical "use of hardware" perspective. It uses decent PCM sampled percussion (neither the best or the worst I've heard on the PCE/TG16), uses some really great advanced wavetable, with virtually no basic (PSG-level) wavetable voices, and the few NES-like 25% pulse wave samples it uses actually work very well and are welcomed.
The second one, Military Madness (TG16 version name - called Nectaris on the PCE) definitely doesn't take as much advantage of the true capabilities of the TG16/PCE hardware. It uses entirely white noise percussion (mostly NES-grade), and has a higher amount of "NES/MSX-like PSG-grade" wavetable samples. However, it also has several pleasing and intriguing higher-grade wavetable voices, and the overall sound palette is still very good, with most of the "PSG-like" wavetable voices actually working very advantageously in the mix.
Also, from a strictly compositional standpoint, I think I'd have to say I actually like this soundtrack even better than the Metal Stoker one. I absolutely adore this soundtrack, even if it doesn't push the TG16 hardware quite as far as the other one!
I was not able to identify a composer on the Metal Stoker soundtrack, but the composer on Military Madness is Jun Chikuma.
Here they are. Enjoy!
Metal Stoker:
Military Madness:
p.s. the box art on Metal Stoker is pretty interesting! :-)
How's about a track from the Arcade?
"Don't Wait Until Night" composed by Kenichi Matsubara, from what would loosely be called the Arcade version of "Castlevania" - "Haunted Castle".
I haven't looked up the specs on the Haunted Castle sound board, but I think I can extrapolate pretty well that it's based around a Yamaha YM2151 (OPM) FM chip, with a supplemental PCM sampler sidekick chip (most likely something in the Oki MSM series.) The percussion is being handled by the sampler, while everything else sounds like it's FM.
Musically, it's a tight, compelling, exciting, interesting, and fun track.
Enjoy!