This one is probably a good SNES9X recording, it was just hard to find. Most recordings on youtube are way too high quality, or have the muffling taken out.
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I'm obsessed with the music from the Genesis. I'm a musician myself, been using DXConvert to turn 2612org OPMs into syx files to use in my FM8, adding Chorus delay to emulate the ladder effect (I believe). Composed with Ableton Live.
Here's my latest track:
https://soundcloud.com/vrtua/strobic
Here are some of the songs I took synths and inspiration from:
https://www.youtube.com/watch?v=usbrtUWyjCA
https://www.youtube.com/watch?v=G-cQV12hJTo
https://www.youtube.com/watch?v=LseIASl1Pbk
Vrtua - I love this original track! A+
Midnightrider - Mmm, consider me 75% in agreement with you on preferring to just listen to Genesis being Genesis rather than Genesis "having something to prove" against SNES. I do prefer the best examples of the Genesis "doing its own thing" over against Genesis trying to prove how close it can come to sounding like SNES when it wants to.
However, the 25% disagreement I have with you is that so many people just arbitrarily assume the SNES is so much better than Genesis, a proposition I flat out reject. Instead, it's a give and take of "better at this", "worse at this" that I believe, really comes out in a "too close to call" overall proposition. However, in part because it's nice to see myself vindicated in my love for, faith in, and simple preference for Genesis (over SNES), and in part because it's nice to see those with an SNES superiority complex silenced, it's also very nice to see the Genesis come close to rivaling the SNES in the ways the SNES is better, making what initially seem like a chasmic advantage really turn out to be much smaller. Plus it's always just fun to see how amazingly far the ol Genesis sound system can be pushed beyond what we were accustomed to hearing in most actual Genesis games. It's a system that never ceases to amaze.
Now, what I would be interested to see is someone doing PC Engine covers of Genesis and SNES music, and see how far they can push that very underrated and underutilized sound marvel!
Kamahl - do you happen to have any such thing (awesome PC Engine covers of Genesis and SNES music?) :)
segarule - I'm sorry I haven't commented on those Mastersystem tracks yet. You're right. The Mastersystem tends to get overlooked because of its sound chip, but as these videos you've posted, and countless others show, they were still able to work magic with it!
Speaking of magic, there was a special mode where you could sacrifice square 3 and the plain white noise channel to get a very highly controllable periodic noise channel. You had to lose two to get one, but it could do some pretty interesting stuff. It was used quite often for sound effects (especially explosions), rarely used for enhanced percussion, and then almost never used for [in my opinion] its most interesting application - a dirty, noisy musical instrument!
Here's a track where it's used as a musical instrument (bass) - Beginner maze from Marble Madness:
And here's a fan-made track that uses it to even better effect (trading off bass and persussion so it sounds like both are happening at once, even though they're actually trading off) - a Mastersystem remix of Collision Chaos zone present from the Japanese Sonic CD:
What's also especially interesting is when you hear this special mode [used in its non-percussive instrument context] show up in Genesis music. Here's a track from X-Men 2 (Inside Avalon). It's pretty buried, so you have to listen really closely for it. It's the really fuzzy voice that seems to be doing its own thing and not caring about what the rest of the track is doing. It's hard to believe that it's actually the PSG chip that's making that noise, but it is!
Burning Force both the arcade and Genesis have outstanding music. Then Genesis despite using less instruments arguably sounds even better than the arcade.
Arcade
https://www.youtube.com/watch?v=svg51Z6ioVA
Genesis
https://www.youtube.com/watch?v=nyQXYusFL7M
Arcade
https://www.youtube.com/watch?v=Vk7nR0oruwA
Genesis
https://www.youtube.com/watch?v=lL-V6LEhL4I
^ I think 1st day is too soft on the arcade and benefits from Genesis Harshness.
But 2nd Day on the arcade is awesome, it has that brutal quality that is lacking in first day. There is no way the genesis approximation is even a contender.
While we are on the subject of Arcade Vs. Console OST.
What do you guys thing of the PCE port of Gradius? In my opinion it makes the arcade version seem pretty dated.
Arcade:
https://www.youtube.com/watch?v=ofyltATpIS8&list=PLA0BB837742ADEB1D&index= 3
PCE
https://www.youtube.com/watch?v=tBCaTSHmfbM&index=2&list=PL5EDF87E5B9D7926 D
I've never understood why the SMS chip is so maligned.
I wish there was a higher-quality rip of this on youtube, but I really dig this track:
Matt Furniss did the music translation of Global Gladiators for SMS/GG. They're based on Tommy Tallarico's Genesis tracks, but he took some liberties.
Couldn't find anything.
There's Devil Crash to compare Genesis and PCE both at their best from back then so that gives an idea.
As far as SNES goes, the PCE can do this:
https://www.youtube.com/watch?v=UvwQ0q6Xr54
The reason the SMS chip is maligned is the same as the genesis one, people focusing on the bad examples.
(Though, to be fair, it's the weakest of the old "8bit" chips)
Quote:
I'm sorry I haven't commented on those Mastersystem tracks yet. You're right. The Mastersystem tends to get overlooked because of its sound chip, but as these videos you've posted, and countless others show, they were still able to work magic with it!
Speaking of magic, there was a special mode where you could sacrifice square 3 and the plain white noise channel to get a very highly controllable periodic noise channel. You had to lose two to get one, but it could do some pretty interesting stuff. It was used quite often for sound effects (especially explosions), rarely used for enhanced percussion, and then almost never used for [in my opinion] its most interesting application - a dirty, noisy musical instrument!
Here's a track where it's used as a musical instrument (bass) - Beginner maze from Marble Madness:
And here's a fan-made track that uses it to even better effect (trading off bass and persussion so it sounds like both are happening at once, even though they're actually trading off) - a Mastersystem remix of Collision Chaos zone present from the Japanese Sonic CD:
What's also especially interesting is when you hear this special mode [used in its non-percussive instrument context] show up in Genesis music. Here's a track from X-Men 2 (Inside Avalon). It's pretty buried, so you have to listen really closely for it. It's the really fuzzy voice that seems to be doing its own thing and not caring about what the rest of the track is doing. It's hard to believe that it's actually the PSG chip that's making that noise, but it is!
My friend Jay, if you ask im sms fanboy i would say: "yes". It's not mean that i don't used or appreciated others games and music from others consoles:
https://www.youtube.com/watch?v=aPGwniiEfIk
https://www.youtube.com/watch?v=ivt4F-e7zEw
https://www.youtube.com/watch?v=0tLkwpcLYuY
https://www.youtube.com/watch?v=P4eBNmGzI4A
https://www.youtube.com/watch?v=qUha-uphaSg
All these console have guardians. Who will defend the Master system? SMS was and yet is put out without the players know it well. What if sms had the partners like as Capcom, Konami and Sunsoft. Maybe games universe would be different now. Today the enterprises have powerful consoles to develop graphics and music. In old times the titles were developed with programming. Why? The programming is better than power. This quote i got from Nintendo when presented DK in EGM magazine past years compared with 3DO and how expensive was the panasonic console. What about today? Powerful consoles, great studios and how about "the fun"? Expensive games, few funny, and enterprises entering in bankrupt. Why the gamers feels nostalgia?
I really like Snakeman Theme. I even made a remake of it in midi. This was using windows built in synth.
Sequenced it by ear in FL studio.
https://www.youtube.com/watch?v=u2Kz6Sv0g5k
I've never heard about that special mode before but it explains a lot of things to me. +1.
And that Marble Madness track sounds great!
X-Men 2 does some awesome use of the MD's sound capabilities IMO. I really dig its soundtrack and I actually hate techno music.
I find it amazing that the characters have different lead themes in certain stages. It's really cool, each character has its own atmosphere.
The PSG is used in this game for several sfx, like jumps and some sort of hits/damage; something not common at all for US-developed games and especially for games released in 1995. And it does a good use of it IMO, sounding OK for the most part while certainly saving a good amount of ROM space which would be consumed if they had used PCM sfx instead.
But the usage of the PSG also in the music tracks, and without cutting its sfx, is what I really like. The track you posted is very cool but the PSG usage on it is not as outstanding as in other tracks of the game IMO.
Listen to this track, recorded from real hardware. That cool lead "guitar" (which starts around 0:09) is actually performed by the freaking PSG! Now this is awesome IMO:
What a shame ..
So many tracks forgotten this topic we will change it now!
https://www.youtube.com/watch?v=VMBHt2K6C6M
https://www.youtube.com/watch?v=-JFFQ-Q78c8
https://www.youtube.com/watch?v=EVGWnsSniEQ
https://www.youtube.com/watch?v=UD13hLo897w
https://www.youtube.com/watch?v=w2opuknWD7c
For now... thats it!