Er, PS3 didn't have Private or Party voice chat at all. Only a very laggy Party "Text" chat interface. No voice whatsoever.
There's still a world of a difference between console and PC of peer 2 peer ME3mp.
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I compared it to the PS3 in how chat on One was unreliable. It would drop if you changed games, or just randomly crap out. The transition to Azure hasn't been smooth. Public lobbies are cancer, and people generally avoid them these days. Between that and some stories of Xbox enforcement raining down ban hammers for no solid reason as they roll out Clubs, it's best for communities to just avoid the whole console platforms for communication and stick to Discord when possible.
Steam's social network is a joke compared to any of them. Nobody at Valve gives a shit enough to fix it while there are better alternatives.
https://media.giphy.com/media/glmRyiSI3v5E4/giphy.gif
Because switching tags, losing purchases, and buying gold again is no big deal?
Oh, and I have same said Dark Souls and Mass Effect games for PS3 and PC too. I must have subconsciously prepared for this?
I've been an Xbox LIVE user since the original Xbox came out. Don't try to enlighten me with your ignorance.
Xbox has been using peer to peer gaming for years and it still exists on the Xbox One. Guess what? Your connection is only as good as the host of the game. And EA sure as hell isn't going to allow their games and customers onto a Microsoft owned server.
https://www.reddit.com/r/xboxone/com..._peer_in_2016/
That's because the consoles themselves suck. You're going to get the same kind of experience on the Xbox One as you are the PS4, because the CPUs are hot garbage in those consoles.
My console time is about 30%, while the PC gets the other 70% of my game time. It's just an all around better experience. I have the GTX 1080 rig in the office and the GTX 780 rig in the living room.
PS3 used Bluetooth headsets. I got mine on the cheap in a Socom package. Didn't matter much to me though, I ditched using a headset, because most of the games were filled with screaming little shits. You're like the 1% who really gives a shit about voice chat. You know how I keep in contact with my real friends? I pick up my cellphone and call them. If that wasn't good enough for you, there was always Skype on the PS3.
Seriously. Only the nerdiest of nerds gives a shit about cross-platform chat while playing different games. Especially in a world where everyone owns a cell phone.
Anyhow, you're bringing up really old shit. The PS4 has private party chat.
http://community.us.playstation.com/.../td-p/44146476
Gives a shit about voice chat or not matters not. These are still huge things to having a proper online environment.
Also, you can mute anyone individually on both PS3 and 360 if someone in particular is annoying or a mouth breather. I do it all the time.
Yes, I buy BT headsets too over any default headset. But many don't and it's main a thing to help others talk and add to a more talkative online environment. This would be my major guess as to why it's so much less chatty on PS3 VS X-Box 360.
Yes, PS4 has party chat (finally, talk about late to the party!), but we were talking about PS3 VS 360.
And wasn't it this forum that bitched and complained about Nintendo forcing player to use cell phones for chatting and communicating with other players? ... I could have sworn it was...
No, you were talking about the PS3 vs. 360. And it wasn't voice chat, it was cross-gaming chat. It wasn't possible on the PS3, because of system ram. Still, the PS3 had the largest multiplayer on consoles with its 60 player skirmish maps on Resistance 2. It also offered free games with a subscription to PSN+, which MS had to counter that with their Games with Gold, and a paid subscription was not necessary for Netflix on the PS3, while MS made you pay for Gold to use that feature. MS was always playing catchup to what Sony was doing in the latter half of that generation. I dropped my Gold subscription with Xbox, after 10 years, because I wasn't using it as much as I had before.