Sorry, but these games to me are more than enough reason to own a Wii U:
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:rock:
No eletronic machine can be labeled "sexy".
This is Sexy for God's sakeAttachment 6932
Namco's System 22 was SUPERIOR in design and 3D capabilities to SEGA's Model 1 board. Which is why Namco implemented its engine onto PS1.
http://system16.com/hardware.php?id=537
http://system16.com/hardware.php?id=712
And Trekkies, VF came out in 1993 not 1994. VF2, Daytona USA and Virtua Cop came out in 1994. Model 1 was scrapped by AOU 1994.
So your recollection is incorrect and I totally disagree, Model 1 was inferior to anything else available at the time for high end Arcade machines. Thank God SEGA junked it for Model 2 which blew the world away in 3D and visual graphics in 1994.
I didn't say Virtua Fighter came out in 1994. I said Model 2 got it's full release in 1994. Learn to read.
Please show an arcade board in 1992 that could do what Model 1 did as well as Model 1 did it. System 22 came out after Model 1 in 1993, and System 21 while nice wasn't quite as powerful as Model 1.
I am fairly confident that the Saturn is more capable of texture mapped gouraud shaded 3D than the Model 1 is. Anyway, I think comparing System 21 to Model 1 is much more fair than comparing System 22, System 11 or Model 2 to Model 1. Where do you people come up with these comparisons anyway?
BREAKING NEWS: Sony PS4 thread turns into arcade board debate!
IN OTHER NEWS: A MrSega appeared!
:/
Except System 21 beat the Model 1 to the market by a year. By 1993, Namco had already introduced System 22 and its newest competitor was Model 1. Sega learned pretty quickly to never EVER let the competition amusement-wise have the upper hand.
And as for Saturn? Of course its better at texturing and gourad shading than Model 1. After all, its capable of 500,000 polygons and 200,000 texture mapped polygons/geometrics.
It beat Model 1 by 4 years. It came out in 1988 and it shows. Compare the racing games on it to Virtua Racing. System 21 doesn't push nearly as many polygons or have nearly as many nice effects.
And yeah, on paper the Saturn should be better than Model 1. Yet for some reason none of it's Model 1 ports are Arcade perfect.
^ thats because the saturn was rushed and so were its model 1 ports
virtua fighter remix comes close
and its model 2 ports are compromised but a hell of a lot better
When I saw "Monolith" and mecha I thought "HOLY SHIT, FINALLY A SEQUEL/REMAKE OF SHOGO!" Then I realized it's the OTHER Monolith and got disappointed.
Still looks cool though. Still doesn't sell me on the Wii U but I admit in the wake of this E3 it's looking a lot more attractive than it used to.
Did somebody say stackable PS2?
http://www.gamepilgrimage.com/sites/.../XBOXSMASH.jpg
^ Awesome. I'm going to try it when PS4 comes out.
Yes, and of course (as you said before), they act as it suits them . . . as any sensible business should (ie do what's most partical . . . and then moderated by other factors like PR, marketing, creative drive/inspritation, etc . . . it's the mix of variables that drive success and failure as such). It's not about being "pro gamer" or "anti gamer" but about doing what makes sense and will lead to the greatest success all around. (and TBH, being "pro gamer" could very well mean stifling developer freedom too by catering to the gaming masses -ie pushing only currently popular game types- so leaving some room for pure creative freedom is more a matter of just that, keeping that separate from the real-world economics -and to do that, you've got to be willing to moderate things to a reasonable extent and allow some of that risk without risking stability too much . . . or just leave the innovation to small start ups and splinter groups and then pick and choose what to invest in later on, let the little guys take those risks -the big guys still have plenty of chances to fail without going in those directions too, case in point :p . . . and Sega in the 90s was kind of a mess of both ends of that for better or worse)
Anyway, what I see here isn't Sony being "generous" or "pro gamer" but just being smart. The way I see it, Microsoft just made huge idiotic mistakes here, and Sony is now emphasizing that they're not being total idiots like that. ;)
Nintendo should really up there marketing to point out the Wii U's overall set of market advantages too.
Oh, also, this ad is hilarious:
http://www.youtube.com/watch?v=JwYUGtI6guY
Neat how they kept it "positive" too . . . ie kept it focused on their product rather than directly attacking the opponent, though the implications are very clear. ;)
Yes, in short, I've come to think of it that way too . . . and it wasn't a single event either, but a mess of things stretching from 1994 through 2000 that did it. (back luck/chance combined with unfortunate decisions and then some things that really just seem crazy/nonsensical regardless -the latter are the issues I tend to argue "what if" over). Similar arguments could be made for Atari. (both Inc and Corp for that matter) Though I'd disagree it started in the SMS days. (Sega's consumer product management steadily improved up to the early 90s)
Sony took advantage of weaknesses of both Sega and Nintendo and leveraged that well . . . as far as that goes, they're kind of doing the same thing now with MS. From a personal point of view though, it's a lot harder to feel sorry for MS than Sega. (or Atari for that matter) ;)
Totally disagree here . . . all of those companies either were or were close to becoming massive megacorps. Look what happened with Nintendo, if you look back to 1983 and compare them to Sega (or Namco or others in Japan) they were weak. Sega had the bad fortune of having multiple divisions go into decline at once in the mid 90s (arcade, amusement, home console, etc) . . . imagine if Sony had seen a massive dip in a bunch of their consumer products (for whatever reason).
Atari Inc was most definitely in the mega-corp game at its height too. (and it acted like it too . . . or Warner did, for better or worse)
Hell, the first pre-existing Japanese tech mega-corp to enter the scene also ended up in obscurity outside Japan. NEC is an obvious example of how a massive company will fail without good management of a product. . . . Also, NEC saw the massive problem of their PC market falling out from under them in the early 90s, so a prime example of the sort of market "dip" problem I posed for Sony above. (and Sony failed with betamax, of course)
E3 PS4 gallery from outside the glass display:
http://www.destructoid.com/get-a-clo...y-256083.phtml
You guys are definitely into this next generation of consoles. You keep making the same threads over and over again with different titles, just like the games.
That's because the Xbone is an unwieldy brick from the 70's! Nyuk nyuk nyuk!
http://i.imgur.com/5TAiX7U.jpg
sony at the moment seems to be hitting all the right notes
There is one, but it's ripping on MS's decision to treat everyone like zombie consumers, here it is - http://www.sega-16.com/forum/showthr...rs-For-Gaming"
uh the link is un clickable
it seems to be the same link twice
http://www.sega-16.com/forum/showthr...urs-For-Gaming
Cheers Kitsune, not sure how I managed that :-) fixed
I feel like I'm repeating myself, but they both suck. Buy a good PC and be done with it, you might be putting money in Microsoft's pocket for the OS but you could counter that by installing a Sony bluray drive. Win, win, win situation. The console is dead, long live the PC! (Flame shield on) :-)