Originally Posted by
A Black Falcon
I think this analysis is flawed because the issues with the hardware (how hard it was to program for, not quite as good 3d as the PS1) were key behind some of the media skepticism that helped the Playstation win... and more importantly, the Saturn's over-complex hardware was the reason why it cost so much to make, and THAT was definitely one of the keys to Sony's victory in 1995. The games were one part (and Sony had more games Westerners wanted), the price was another.
But anyway, yeah, it's quite clear now that Sega of America never liked the Saturn... but saying that the hardware had nothing to do with it is wrong, their main reasons for disliking it were BECAUSE of the hardware. So no, I think that the flawed hardware Sega of Japan insisted on caused many of Sega's problems that generation.
You certainly are right that Sony sold its system much better, but I do think Sega of America would have tried harder if they'd had better hardware; from the beginning they thought that the Saturn was the wrong system for the US (and Europe too, I believe), and that undercut the system; that attitude led towards Bernie Stolar, ultimately, I think. I don't think we can ever answer exactly how much of that skepticism was accurate, and how much of it was a self-fulfilling prophecy (ie Sega losing because they didn't try?), though. I mean, it happened as it did, can we really tell how much of it was one and how much was the other, afterwards? That'd be pretty difficult I think. There were probably some of each involved... but the flawed hardware was central to a lot of the systems' problems. The existence of the 32X created most of the rest of them, I think. I mean, the Saturn didn't have enough games early on, but Sega had had a bunch of teams working on 32X games... more games early on could have been a big help to the Saturn.
(Oh, and yeah, everyone certainly massively under-estimated Sony, agreed.)