Arcade Daytona USA like you've never seen before--From the 1993 Summer Consumer Electronics show in Chicago.
http://www.youtube.com/watch?v=sIsYIp3wknY
skip to 2:30 in the video.
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Arcade Daytona USA like you've never seen before--From the 1993 Summer Consumer Electronics show in Chicago.
http://www.youtube.com/watch?v=sIsYIp3wknY
skip to 2:30 in the video.
Daytona USA and Sega Rally were initially Model 1 planned and developed Arcade games. SEGA abandoned Model 1 a few months later at JAMMA 1993 in Japan after the hardware was met with poor reception and due to the expensive operating costs of the board.
Both games as well as another unannounced project "Virtua Cop" were moved over to Model 2.
Daytona did not finally debut until June 1994.
Hilarious that even the SEGA people couldn't get the Activator to work. Awesome video, just wish the poster had bothered to take the noise out of the audio.
I don't believe Daytona USA or Sega Rally were planned as Model 1 games, although I'm not saying that as an absolute. It's possible, but I doubt it. The only reason why it might be possible is
that General Electric Aerospace worked with Sega in 1992 to upgrade the Model 1 board into Model 2 with higher polygon perfermance and texture mapping. In essence, Model 2 is a greatly upgraded Model 1 board.
GE Aerospace was bought out by Martin Marietta in 1993, then Lockheed merged with Martin Marietta in 1995 and formed Real3D. The Model 3 board was not an upgrade, but a fresh start. I do recall that Indy 500 was being planned as a Model 3 game in 1995 but was redesigned for Model 2 since Model 3 was heavily delayed until the 2nd half of 1996.Quote:
Subject: TECH: GE/SEGA Technology -- Official Press Release
Date: 30 Sep 92
GE, SEGA Announce Computer Graphics Breakthough
Daytona Beach, Florida ... GE's Simulation and Control Systems Department
a unit of GE Aerospace, has signed a Technical Assistance and License
Agreement with Sega Enterprises, Ltd., Tokyo, Japan that will harness GE's
image processing technology to Sega's best-selling video and arcade games.
The agreement calls for Sega to incorporate GE's unique photo-texture
capability into low-cost computer graphics boards, adding a new dimension
of realism to Sega's next generation of arcade game products.
GE's Daytona Beach operation, a world leader in providing simulation and
training systems, pioneered the use of phototexture in sophisticated
mission rehearsal trainers build for U.S. Air Force special operations
forces. Photo-texture technology gives image generators the ability to
produce continous, life-like imagery drawn from real-world photographic
sources. The GE/Sega agreement is a breakthrough in converting highly
specialized training systems technology to low-cost computer graphics
for widespread use in the commercial sector.
Pete Kujawski, General Manager of GE's Dayona Beach operation said, "Our
agreement with Sega is part of a major thrust to meet the demand for
low-cost, high performance image generators. We will soon announce next
generation products combining the considerable edge we already have in
performance with the small size, high reliability and very low cost
incorporated in the Sega initiative".
The Technical Assistance and License Agreement between GE and Sega is the
first step in a long-term relationship that will see both companies
join forces in the development of highly realistic amusement products.
Commenting on the accord, a Sega spokesman said, "We have already developed
computer graphics hardware, to which we are going to introduce GE's
image processing techmology. We expect the agreement will enable us to
develope totally new "photo texure" arcade games with enhanced graphics
ability that we have never seen before. We strongly believe the
agreement will greatly contribute to amusement development".
Sega Enterprises, Ltd. is a world leader in high-tech entertainment products
both for consumer and commercial use, with estimated sales of $2.4 billion
for the year ending March 1993. Sega's three major business areas are
consumer products, including popular home video games Genesis and Game
Gear; amusement center operations; and amusement machine sales.
************************************************** *************************
Bob Hichborn
General Electric Co.
Advanced Product Applications
where is mr.sega btw?
Free MrSega! Where is Zoltor at? And why did my boy TheEdge just vanish after he got unbanned?
Anyone else feel like it's just really difficult to believe that 1993 was 20 years ago??
That video makes me happy and sad all at the same time...
WHOA! Wil Wheaton at 4:53!!
http://images3.wikia.nocookie.net/__...sher,_2366.jpg
http://www.youtube.com/watch?v=TIMrFpnfvyI
Not YOU of course, but the last 20 years, they don't exist.
Looked more like concept footage generated off a then-high-end PC or workstation to me, not off of Model 2.
Still, Daytona USA looks great almost 20 years later. Crazy how none of the racing games released for PS1, Saturn or N64 could touch its graphic quality in subsequent years.
Well it is concept footage, there's little doubt about that. It would not have been a PC because hardware 3D acceleration did not exist in 1993, not until late 1994 / early 1995.
It probably wasn't a workstation either but its a slight possibility. I think its one of two things:
a.) the Model 2 board or a prototype of it
b.) GE Aerospace' CompuScene image generator used for military simulators.
I myself can hardly believe Daytona USA is 20 years old. As is Ridge Racer.
Too bad Anthaemia hasn't logged in in over 2 years, he'd be all over this topic.