Hmm, I see what you mean. I always watch my waveform with amplitude scale instead of DB scale. But here 1.0 means 0 db and all my stuff is normalized at 0 db. I think my graphs should give a pretty good idea of the relative amount of noise from one sample to the other. I cant make much sense of the DB view waveform in audacity, sometimes the signal goes completely flat.
Like in the "silent" section of the M2VA4 recording here: Maybe you can help me make sense of it?
http://i1204.photobucket.com/albums/...psb87ee8a6.jpg
Zoomed on
http://i1204.photobucket.com/albums/...psf3885a91.jpg
I would gladly check with an oscilloscope for ripple in the power rail but I think the one I acquired recently ( http://www.sega-16.com/forum/showthr...-Oscilloscope!) might be defective. I tried checking the output of a 4 mhz oscillator and some game gear data lines with it and I had to set it at 10 mv/division before I could see anything moving on the display.
I do not have a proper signal generator to test it... I bought a cheap adjustable oscillator off ebay and was hoping to try my luck with it... Didnt get around to do that yet.
Wow! Im having a hard time believing this. To me the difference is very obvious. Listening to model 1 right after CCAM feels like putting your head underwater.
It seems especially obvious with thunderforce. I can blind test this one without efforts 100% of the times, in fact I just tried. Works both with my headphones and my audio monitors. I can tell instantly.
D&D on model 1 also has a shitton of DAC artifacts that gives it away, in fact there is so much digital noise that it sounds like a new instrument is playing in the song lol.
But anyway most of the differences is in the high frequencies. If you have very poor sound equipment, a noisy surrounding or, forgive me to say, poor audition, I suppose it is possible you would miss most of it.
See this site and check up to what frequency you can hear.
http://www.noiseaddicts.com/2009/03/...-hearing-test/

