I think seeing all the DC ones both official and homebrew really turned me off against genre, shit all started looking the same. Just my opinion though, who gives a fuck.
Well DJ, we at least have being anti hipsters in common. :cool:
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I think seeing all the DC ones both official and homebrew really turned me off against genre, shit all started looking the same. Just my opinion though, who gives a fuck.
Well DJ, we at least have being anti hipsters in common. :cool:
Salamander for PC Engine has always been cheap.
http://www.ebay.com/itm/NEC-PC-Engin...item5af3af387f
Yes, because not liking the same old mainstream stuff that's been done to death is epitome of anti-hipster.
I've gotta go drink some overpriced coffee and adjust my too small hat. :)
Seriously, there's not much worse than a mediocre shooter (ugh, I hate the term shump)... but when you have a great one, they can be choice. R-Type (for instance) is legitimately one of my favorite games ever. The DC has a couple of really, really good ones (Mars Matrix springs to mind)... but they aren't everyone's cuppa.
That's cheap for a PC-Engine game for sure, but it's not cheap enough for a game I basically just want on my shelf so I can play it once in a while. I've been spoiled by all of the Sega console games I've collected for less than $5 a pop I suppose. Plus I don't usually see it for less than $20.
We all wish that every game would cost as much as Super Mario Bros/Duck Hunt, Sonic 2.
I hear you Dj, some shooters are very cool. But for years almost all I heard was "this shmup is so cool for DC, shmups ftw shmups shoot em ups shmups oh new shmup wow another schmup" shit. Got tiring.
I think shooters have gotten overshadowed in recent years, by a different genre that has the same name. You know, that genre where you go around killing each other, through a first-person perspective.
Wow those are cheaper than Genesis everdrives.
Getting an SNES first though. Might as well get it over with.
Going to vouch for the Parodius series here...
Also I think some separation is required between shooter games like Gradius and shooter games like Radiant Silvergun, as while the mechanics are similar they play nothing like each other.
Vertical and overhead shooters? otherwise I'm not sure what the difference is, I haven't played Radiant Silvergun.
Yep, I gotta say PC Engine Salamander is tied to Raiden, as favourite shooter.
Have you ever fought a lava serpent, while it has its tail wrapped around you? friggen epic.
Hey Vector, do you know what's good for your disdain of shmups?
https://www.youtube.com/watch?v=0zvO...e_gdata_player
Salamander, the arcade game, is different from Life Force. Salamander, the Arcade game, featured weapon upgrades as collectable power ups. It is a spinoff of gradius. It takes place in space.
The MSX version of Salamander used the Gradius engine, and thus had the gradius power up system, where you collected powerups to fill a bar which allowed you to select powerups. It is also a spinoff of gradius, it takes place in space.
Life Force, on the NES, was a port of the MSX version of Salamander. It features the gradius power up system. It takes place inside of a giant monster that has swallowed your ship. It is a recolor of the MSX version of salamander, with all the black spacey parts replaced with red/blue organic looking parts.
Life Force, the Arcade game, is an enhanced re-release of the arcade version of Salamander. If adds in the gradius powerup system and replaces some graphics. It takes place in a giant monster.
The PC Engine port of Salamander is based off of the arcade version of Life Force, but uses the arcade version of Salamander's graphics. It takes place in space.
Do I remember correctly that the Arcade version of Life Force didn't make it into the Saturn Salamander disk?
No, much more than just screen orientation. The Screen orientation is probably the most superficial difference between the two games - they are radically different in terms of pacing and mechanics. Gradius is much more methodical in its pacing - it's slower and more momentum based. It feels closer to r-type, where success comes from remembering where things occur in levels, and maintaining your powered up ship. A death in gradius can result in hours of retrying the same stage, trying to figure out the correct order to hit enemies to get the correct powerups to give you an edge to complete the level. The power up system is based off of getting currency which builds a growing bar of rewards. You progress in the strength of your ship per life, meaning every time you die, you basically start over in your power up progression. For that reason, you compartmentalize your lives and generally try to do as much as you can in one credit. Your goal in gradius is to constantly try to reach the max power on every life.
Radiant Silvergun is a bullethell shmup that emphasizes repeated playthroughs and score attacking. Everything you do in RS is progress - the game saves your weapon levels each playthrough, even if you die, and you begin at your last weapon levels on each new game start. You never waste time in radiant silvergun. Points are the heart of radiant silvergun - the more points you get, the better your weapons are. You begin the game with every weapon. You get more points from destroying the same colored enemies in a row, by building combos. A lot of the difficulty in levels comes from figuring out how to avoid incorrect color enemies to maintain your combo, and by figuring out patterns by which they move. When you die in RS, you immediately come back where you died, and since you never lose any weapons, a single death is pretty meaningless.
I personally prefer RS.