I know it was intended to be a joke, but it would have been funnier if Street Fighter 2 was... You know... Not already on Game Boy...
Printable View
I know it was intended to be a joke, but it would have been funnier if Street Fighter 2 was... You know... Not already on Game Boy...
It's the thought that couuuuuuuuuuuuuunts! http://www.sega-16.com/forum/images/icons/talking.gif
The final product needs to have an option to play the Red Wave chipset hack.
Yeah, my point was that the one aspect which shouldn't shock or surprise amyone is the game being represented by monochromatic graphics, as Capcom released a b&w Gameboy port of SFII the month after the Virtua Boy launched. Obviously, if it hadn't bombed, an official VB port would have soon followed.
And even though I was responding to a sarcastic comment myself, all you need for Ryu vs Ryu is light skin/dark clothes vs dark skin/light clothes. I haven't played the Gameboy version since it came out and can't remember if it allowed matches between the same character.
#3
OH BOY! A new reason to stare into the grocery store scanner that is the Virtual Boy!
How powerful is the VB? About the same as the 32X?
VB is said to be 32-bit. It seems a bit more powerful than SNES, I don't think it can match a 32X though.
I always thought this would be an awesome port platform if only because the arcade game's odd 384x224 is the same as that of the Virtual Boy.
Here are the specs according to planetvb:
Processor:
▪ NEC V810 (Part Number uPD70732)
▪ 32-Bit RISC Processor at 20 MHz (18 MIPS) Clock Speed
▪ 1 MB of DRAM and 512 of KB P-SRAM
▪ 1 KB Cache
Display:
▪ RTI (Reflection Technology Inc) SLA dual mirror-scan, high resolution LED displays
▪ Resolution: 384 x 224 Pixels
▪ 50.2 Hz Horizontal Scan Rate
▪ 4 colors with 32 levels of intensity
Sound:
▪ 16-Bit Stereo
▪ Build-In Stereo-Speaker
Serial Port:
▪ 8 Pin Cable
▪ Bandwidth 50 - 100 KBit/second
Cartridge Specifications:
▪ 128 MBit addressable ROM space
(4 - 16 MBit ROM used in released games)
▪ 128 MBit addressable RAM space
(0 - 8 KiloByte RAM in released games)
▪ 128 MBit addressable expansion space
(Unused in any games)
32X definitely has it beat in CPU power and colors. Though the VB looks to have higher resolution support, more RAM, and the ability to have larger cartridges. Sound I have no idea as 16-bit Stereo Audio could mean anything.
I wonder what those 4 colors are, all I see is red.
http://www.mariowiki.com/images/4/40...or_Palette.png
Basically it's the similar to the original Gameboy as far as I can tell.
I'm certainly impressed that the game is on there, but it doesn't really change my opinion of the Virtual Barcode Scanner