"with 32 levels of intensity". High intensity black is black, high intensity dark red is... red.
What's the point of the 4 colors?
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For two different colored Ryu characters?
The VB sound hardware is pretty much a tweaked PC-Engine sound chip. The first 5 channels have 32 PCM sampler buffer, just like the PCE. Although the res is increased from 5bit to 6bit. The six channel is stuck in noise mode though (PCE makes this channel switchable to regular or noise mode). Wouldn't be much of a problem playing a register dump/log of a PCE game music on it
I love ports like this and I think using sf2 is a cool way to see the power of the system in relation to others.
Okay, fair enough. I can't blame Nintendo for implementing the 32 intensity levels, red doesn't offer much flexibility. Besides, the Virtual Boy uses actual LEDs, it's easy to change their brightness.
VB is pretty powerful, but most people dismiss it because it only displays in red and black. You'd be surprised how much color can influence people's definition of a system's strength (coughDKCcoughSNEScough).
Yeah. And it's funny because looking at all that red makes me feel like some version of the Predator, only lacking the heat sensor. Maybe it would have been more successfull that way...
The Nintendo Predator:
http://casadagabi.com/wp-content/upl...7/predador.jpg
Now we need a 32X version of Super Street Fighter 2.
I already loved the system anyway, but now that you mention that, the VRB has won a bunch of coolness points in my book. So its just a bit better than the PCE in sound?, but i guess that the extra ram and extra main CPU resources give it the edge. Wait, isnt the CPU on the VRB the same as the one on the PCFX? And isnt the VRBs Vertical Force related to the PCEs Star Soldier series?. Hmm, so many links to the PCE/FX.
Does anyone know what sprite and background layer capabilities the VRB has?
As far I as know of, intensity only works on a global scale; it affects the four shades. But other than that, 4 shades or 2bit pixel format, that's the only thing it has in common with the GB. Everything else is different.
The audio chip is better in some ways, and worse in others. It's not a true six channel setup like the pce; it's 5 channel+noise. It has 6bit vs 5bit PCM data, which doesn't sound any different for normal channel use. There's no 'DDA' mode. And you can't write to the PCM buffers while the channels are on. All channels are mixed digitally before the analog circuit, and only output at 10bit resolution (13bit->10bit).Quote:
I already loved the system anyway, but now that you mention that, the VRB has won a bunch of coolness points in my book. So its just a bit better than the PCE in sound?, but i guess that the extra ram and extra main CPU resources give it the edge. Wait, isnt the CPU on the VRB the same as the one on the PCFX? And isnt the VRBs Vertical Force related to the PCEs Star Soldier series?. Hmm, so many links to the PCE/FX.
Does anyone know what sprite and background layer capabilities the VRB has?
The video setup is really complex and powerful. Although it uses a buffer system (blitters), there's lot of support for classic style sprites and BG layers, as well as doing mode 7 type effects on windowed layers. It has a sprite table of 1024 entries. Can hold a total of 2048 8x8 graphic cells. Everything is rendered into 'window' layers, which affine mapping and line shifting (linescroll) can be applied. The cpu also has direct access to the video buffer (there's enough memory to double buffer both led screens) and can manually do pixel base effects as well. That's just a simplification of it. It's gets fairly complex.
And the cpu of course is the same as in the PCFX; NEC's v8xx series 32bit RISC chip.
This system is an incredible leap over the original GB.
You can read more info here: http://www.planetvb.com/content/down...ndowmodeaffine
I remember when the mednafen author was first working on VB emulation, a few yeas back. It's a pretty cool little system.
Vertical Force is related to the Star Soldier series in that it's a shmup from Hudson, but it's definitely its own game, even if it obviously took a lot of inspiration from that series. I mean, stuff like the different swappable helper droids isn't found anywhere else. It is funny that Hudson had a shmup on the VB but not any on Nintendo's handhelds (yeah, the VB is sort of "handheld", but not exactly... it's an in-between thing), but that's just how it worked out... and it's a good game and makes good use of the 3d, so it's great that it exists.
Yeah, when I finally got a VB (in '08), I was pretty surprised by how powerful it was. I mean, I'd played store demos of the two games they had demos of back in '95 (Wario and Red Alarm), but hadn't really remembered how good the graphics were... but they are! VB is an impressively powerful system, and completely destroys the Game Boy Color, which released several years later but was much less powerful . At the time I liked the GBC a lot, but I bet that had I gotten VB (I thought about it because the system and games looked cool, but didn't because it seemed doomed... which it was, of course) I wouldn't have been quite so positive about the GBC. I mean, sure, GBC has color, but otherwise it's barely better than the original GB... 2xGB with color, and that's the GBC.
I mean, sure, color's nice and all, but it's definitely not the most important thing, in my opinion at least.