The Otomedius games aren't bullet hell. They're more akin to a Gradius/Sexy Parodius.
It might be close to what you're looking for though in my opinion they're pretty mediocre, so your mileage may vary.
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The Otomedius games aren't bullet hell. They're more akin to a Gradius/Sexy Parodius.
It might be close to what you're looking for though in my opinion they're pretty mediocre, so your mileage may vary.
Huh; I never noticed before that the cute'em up and bullet hell genres had merged. I guess that's because I never play the latter. Finding narrow paths through countless moving sprites just doesn't feel like a shmup to me.
It is sort of a natural progression in terms of the genre being played competitively, and that's the niche that bullet-hell caters to.
It's especially true in Japan where most of these games come from and where the hardcore score-attack arcade scene still exists. It's also little wonder that the "cute'em up," at least in terms of all the moe-style artwork, has really dominated the bullet-hell genre considering the overlap the arcade culture has with the otaku culture.
Those of us who are into old-school shmups are an even smaller niche that few developers outside of small independents are willing to cater to.
It's depressing that most of the game genres I enjoy, traditional Shmups and Beat-Em-Ups in particular, are too "niche" to be profitable...
Also I find it weird that so many companies cater exclusively to the Otaku sensibilities when that's not even remotely how things work over here in the states
You probably have. :) This game is heavily inspired by Cotton and Magical Chase and is something of a homage to cute-em-ups in general, as well as other games. There's a lot of inspired stuff in the design that people may recognize from other games and stories from the past (MK's Living Forest and George Of The Jungle, to cite two specific references). We stand on the shoulders of giants so it is necessary to pay the proper respect to those who have come before us. :)
Lucretia: Demon Princess ("Curse Of The Demon Princess" is the name for the Japanese release) is the sequel to "Paradox Girl", a game that came out for the PC earlier this year. Paradox Girl was a platformer game, but had a few parts that involved flying on a broomstick and shooting lightning bolts. The concept was so well-received that we decided to make an entire game based on that concept. Thus, this game came to be. The story takes place ten years after the events of Paradox Girl. It's called "Lucretia" because of the name of the main antagonist in the series, Domina Lucretia Mortis ("Lady Lucretia of Death"). "Lucretia" is a name from Roman legend and also appears in Dante's "Inferno". The four playable witches in the game are based on real-life women (well, three women and one girl), including that of one of the designers, Equuskia, who was also the main character in Paradox Girl (Nodtveidt, the programmer of the series, made an appearance in Paradox Girl as an important NPC, but is only briefly mentioned in the opening story for this sequel).
OK... no more rambling from me. :) The game should be out pretty soon though... there will be one more playable demo before the release, which should be ready in a couple of weeks.
I'm pretty sure that in the Japanese version, Rami is 14, which makes sense. In the U.S. version, she's 20. Not sure about other territories.
I still play Wing Commander! So stoked that I got my 6 button controller cleaned up. Now I can properly play the SEGA CD version. I don't have a chance on playing Star Citizen unless it jumped to consoles somehow.
Bring this game to a SEGA console and many of us would <3 you guys extra! ;)
Also Obviously: I share your concerns about the current state of the Mechwarrior/Battletech franchise dude. Been a fan since I was 10 when a friend of my mom's sent my a bootleg copy of MW2: Mercenaries