I loved the Dreamcast. I really loved it. But unfortunately Sega did not have a device that transforms my love beams into dollars.
And neither does Nintendo.
I loved the Dreamcast. I really loved it. But unfortunately Sega did not have a device that transforms my love beams into dollars.
And neither does Nintendo.
I loved, and still do, both the Saturn and the Dreamcast. My appreciation for the system in no way made Sega's choices that got them where they were correct, nor does my personal opinion of the systems change their performance.
I liked the Saturn much more than the PS1. I have more games for it than I do on the PS1, and I have more DC games than I do PS2 games. That does not change the fact that the PS1 and PS2 were the unquestionable kings of their generations.
...love beams
gee thanks for that mental image
i bet they are
Yes, they're all priced the same. But again, I think its fair given that you can pick up something like LTTP for $8. Would you rather pay $1 for SMB1 and then $25 for LTTP? I'd rather pay $8, and then not buy SMB1...but that's just me.
Although your games are tied to your hardware, you can call Nintendo customer support if something like that happens and I believe they help you get it on to new hardware. I know it's not convenient or desirable, but at least it's an option. Also, keep in mind Nintendo just announced they are getting rid of that and allowing your games and stuff to stay with your profile online.
Now that, I can't argue. Those games were way overpriced!
id rather they adopt a netflix like model
one price for everything they are roms there ar eno manufacturing costs involved
sega's ultimate collection is still the standard for quanity for every colelction out there
they give you 40 games for the price of 4 virtual console nes games
nintendo should realise they have no special pedigree and dont get any free passes any more they prices shoudl be within the realm of normalcy
which is to say below $5
and yes its abotu time they did away with the ridicilous tied to a console thing
but its a bit late for the 100 million wii owners
i have no idea what kind of games there are on the wii U but im sure ill find something when the machine goes tits up
The difference, though, is that this generation is current, and Nintendo has announced changes. If Nintendo fails, we can look back at this time and pinpoint where Nintendo f--ed up. But what if Nintendo finds cool things to do with the gamepad? What if the partnerships they're talking about lead to incredible games? What if they sort out their online infrastructure and the Wii U starts to pick up steam?
Yea, I am mad at Nintendo and I think they're a hot mess right now. And I'm all for firing Iwata and shaking things up. But until that happens, I am glad that they are announcing meaningful changes. Whether they happen or not is a different thing. And how much can they change on the existing Wii U remains to be seen. But I'm happy that Nintendo didn't say "look, we like the way things are going and we're going to stay the course".
I'm glad that they're not going 3rd party or developing mobile games.
And I'm glad that they have made sure to say that the quality of life stuff is separate from games, which remains their core business.
Bad analogy. Even if not everyone has an Xbox Live Gold account, the online capability is still included with every console. A Wii U without a gamepad would be like an Xbox with no online capability in this example. Or it would be like a DS with one screen, or a PSP with no UMD drive (Oh hey remember how wonderful that worked out for Sony?).
Because the game requires the gamepad and is being promoted as the system's killer app. Even with a sticker saying requires gamepad would still piss possible consumers off. It's a terrible set up no matter how you try and spin it. And you still haven't addressed why taking resources away from making new games to patch old ones is a good idea? How will that help with the bigger problem of the software droughts?
And I'm telling you it's not their best option. You only see it as that because your blinded by your own personal dislike of the thing. There are better options which I have mentioned above that you keep ignoring it.
Again, there's no evidence it will sell at that price without the gamepad. Dropping the price by ditching the gamepad would just cause more of a problem. Not to mention it could cause further confusion of people thinking the gamepad is a Wii accessory.
What are you playing on it that makes you hate it so much? Maybe it's your choice of games that is causing you to hate it, not the gamepad itself. You have no proof that no one who hasn't bought it isn't interested in the Gamepad, all we do know for sure is that they are not interested in it at the current price it's at. If the system was dropped to $199 and people still weren't buying it or were selling the gamepads then and only then could you say there's no interest in it.
I bought it to play on both. There's an easy way they can market that feature in a commercial:
An ad like that could be funny and too the point. It would get the job done. Not to mention it would be aimed right at the core gamer demographic. You could also do a kid version for kids wanting to play a game while their parents have the TV.Quote:
Narrator: "Bob wants to play Call of Duty on his Xbox, but his Girlfriend is using the TV to watch her Lifetime Movies. Too bad Bob :("
*Switch to another person*
Narrator: "Alice wants to play Call of Duty but her boyfriend is using the TV to watch football. Too bad- oh what's this? Alice has a Wii U! She can still play Call of Duty with her friends while her boyfriend is watching the big game on TV."
Narrator: "Don't be like Bob and be stuck watching Lifetime all day! Get a Wii U and start playing!"
http://i.imgur.com/bISl06u.png
Pick up the flaming brothers!
The proof is people aren't buying it. People bought the wii at a cheap price in droves for quite some time for essentially nothing more than wii sports.
What better option is there? Lose money? Nintendo doesn't want to do it, and they also have better things they could spend money on. People are already confused that the ENTIRE CONSOLE is an accessory for the original wii. Better marketing is something else they could spend more money on rather than eating the cost of the tablet on every console sold.
And I've played NSMB, as well as bits and pieces of anything they have on the demo kiosks. The controller is, to me, not ideal for anything at all. It doesn't "melt into your hands" like a really good controller does (Xbox, dreamcast, nights analog controller for instance). It has very very specific local multiplayer uses I could see as amazing.... but short of that, there is literally not a single game you could mention, or any feature I have seen used on it for single player games that I wouldn't trade in an instant for the game to be 100% playable on the pro controller.
If I didn't have my own place, the offscreen play is the one single feature of the tablet I could see being useful for those situations.
I'm a consumer, others feel the same way I do, even some who own the system. Nintendo has done nothing that the consumers at large feels makes the console, and it's attached gamepad, seem like an awesome idea and something they want to own.
The MS example was used because it's a feature that a dev can't REQUIRE to be there and expect to work for everyone. The console could have a gold account, it could have a silver account, or they could not even have it plugged into a network at all. None the less, those basic features absolutely must be there no matter what.
It's that mandated feature set that is important, not what it is specifically. It isn't a new concept, and it isn't without precedent. I'm sure there's already things they mandate for the wii u already.
But if they want to muddle forward with the anchor on the feet and no clear view of the surface, they can go ahead and flounder. I DO want the system to do well enough for Nintendo to continue making systems... but I also want Nintendo to stop being a pain in the ass, learn from mistakes, and actually do things right.
Gambling on shitty technology and gimmicks as literally 100% of your strategy and hoping your legacy of legendary game IP's brings in the $$$ is stupid.
They had a lot of Hubris with the SNES and Sega really gave them a knock out. For the N64 and GC they learned a little bit, but they have still repeated many of the same mistakes time and time again.
Sony had the same kind of Hubris with the success of the PS1 and the PS2. They thought the PS3 could roll out like a luxury car and people would buy it... they learned otherwise, shored up a ton of their problems, and they have come out swinging hard with the PS4.
MS followed the same trend. They did ok with the oXbox, took off with the 360, and figured they could ride that brand for all it was worth with the XBone... and of course even before it was launched we see how that worked out for them. They have been quick to respond, but ultimately Sony is almost assuredly going to be #1 for the majority, if not all, of this generation.
I want to see Nintendo LEARN, they haven't. N64, GC... they made missteps and mistakes, even if they did a lot right. They had PHENOMINAL success with the wii, and have squandered it and banked on doing the exact same thing this time... they wanted lightning to strike twice... and since it didn't? They don't seem to have a clue what to do about it.
And that, to me, is a goddamn shame. They need to look at MS and Sony... Nintendo operates like they are in a goddamn vacuum when there are 2 powerhouse companies doing the exact same thing to far more success then them. If they looked, learned, and integrated that with what they do, they could sooooo much better.
What about a 3DS without the 3D... oh wait didn't Nintendo already make a version of that system that dropped the gimmick? Yeah the 2DS, which isnt flying off shelves but but it is selling well SourceQuote:
Bad analogy. Even if not everyone has an Xbox Live Gold account, the online capability is still included with every console. A Wii U without a gamepad would be like an Xbox with no online capability in this example. Or it would be like a DS with one screen, or a PSP with no UMD drive (Oh hey remember how wonderful that worked out for Sony?).Quote:
Originally Posted by EclecticGroove
Mixed signal? really? That's a bit desperate and obtuse. "This peripheral is still important to us, and we want these features supported as a minimum for those who want them". That is hardly a confusing message. Live for MS does the same thing. Want a game on the Xbox/360 after live was introduced, even if it's not a game that touches being online in the least? Tough, here is a minimum amount of features that MUST be in the game. Does it mean every Xbox/360 owner has a live gold account? Does it even mean they have it plugged into the internet in any way? No, but it means they have a minimum set of features that MUST be there that make use of the live service. We're not talking some arcane ritual performed on the midwinter solstice with the blood of virgins here, we're talking about a set of standard features Nintendo lays down as REQUIRED for games to be licensed on their system.
The example with kids would be very accurate, and probably a good selling point for families. For older gamers not as much. I can't speak for everyone but if my wife wants to watch something on TV while I am playing a game... well we have 3 TV's in the house, as well as a laptop for each of us so there is no shortage of screens to watch/game (and I realize I may be an exception but most of my friends have a similar set up where that type of multitasking is not an issue) and the biggest counter argument that I know of is "well you aren't sitting together, you are in different rooms" well if you both are invested in different forms of entertainment you probably aren't spending real quality time. Or another counter argument is why spend the money on a Wii-U for off-screen play when I could buy a 3DS or 2DS? The handheld allows to be fully portable, has a larger library with a lot of 3rd party support, true you wont get the AAA titles but right now neither is the Wii-U.Quote:
An ad like that could be funny and too the point. It would get the job done. Not to mention it would be aimed right at the core gamer demographic. You could also do a kid version for kids wanting to play a game while their parents have the TV.Quote:
Narrator: "Bob wants to play Call of Duty on his Xbox, but his Girlfriend is using the TV to watch her Lifetime Movies. Too bad Bob "
*Switch to another person*
Narrator: "Alice wants to play Call of Duty but her boyfriend is using the TV to watch football. Too bad- oh what's this? Alice has a Wii U! She can still play Call of Duty with her friends while her boyfriend is watching the big game on TV."
Narrator: "Don't be like Bob and be stuck watching Lifetime all day! Get a Wii U and start playing!"
This is just devils advocate, I have a Wii-U and really want to see it not fail, Nor do I think taking away the tablet will actually help them, as the Wii-U is the only console this generation NOT trying to take over my entertainment center with voice commands or just being a watered down PC, it is bringing something that is at least trying to be different. I really think allowing for DS titles to be available on the virtual console is a step in the right direction depending on how they do it (I really hope the use the tablet acts as the lower screen and the TV the upper screen and NOT everything on the tablet just turned on its side) and marketing the Wii-U as a bigger beefier DS might work toward bringing back some 3rd party support who already develop of the DS/3DS but now giving them a little more power to make the games a bit crisper or add extra content. Pipe dreaming I would love to see a Golden Sun compilation some interactive map and menu features on the tablet for the first 2 games and then maybe a higher rez port of Dark Dawn (as well as the Advance Wars, Castlevania Sorrow series, Spirit Tracks, Phantom Hourglass, Okamiden) if I hadn't already bought a Wii-U that would be an instant seller for me.
But the WiiU is technologically worse than most off the shelf watered down PCs. That gamepad is an absolute failure of a device. The money spent on the R&D should have been put towards better hardware. Bring back the SNES days of cutting edge technology done right.
SNES had better tech in some areas because it came out so late in the game. They still cheaped out on the processor.
The existence of the NEC Supergrafx should lay to rest any notion that the SNES was somehow "advanced" for its time. This thing had twice the VRAM, twice the sprites, twice the processing power, and up to twice the resolution of the SNES, and came out like eight months earlier. SNES has Mode 7 and better sound, but it's still a pretty underwhelming system when put up next to the Supergrafx.
^ which was poorly marketed and almost nobody bought it
and that brings us back to nintendo and the wii U
When I say watered down I don't mean power. I am speaking of functionality. What can the PS4/XboxOne offer that my PC can't already do, and in some cases better? well the PS4 has the share button, but I can already record with my PC, and on my PC I can record longer as well as edit footage. The XboxOne has voice commands, which I could care less for, my wifes car has voice control and I hate it because half the time it goes retarded and won't actually use the command I as. Now granted I think the connect being newer will have better tech but still, I don't need to talk to my games/systems.
I just feel most of what can be done on the XboxOne and PS4 I can do on a PC without too much trouble, but in order to do what the Wii-U does with its gamepad I would have to either invest a lot more time and or money to accomplish the same thing. In terms of power you are correct a Wii-U is weaker than its generations counterparts, but I am one of those gamers that don't put graphics above gameplay
That pretty well ignores the fact that the DC was every bit the match muscle wise to compete with the PS2 in the long run. It took games over a year of active development on the PS2 to start looking as good, or better, than some of the launch games on the DC. Sega also went all out with some highly unique and interesting games. They took a lot of risks trying to validate the system as a place where you could get games you found nowhere else... in addition to some top games you could (RE, Street fighter, etc). And many of these games looked excellent for their time. The DC offered true next gen gaming, as well as being unique. It wasn't just a slightly more powerful Saturn or PS1, and the VMU and innovative accessories were all optional and purpose built for specific things.
The wii-u is literally none of those things other than having some well crafted, and mostly "safe" games that don't really push any boundaries, only offer tried and true gaming experiences with a lot of polish on them.
In order to have the Voice commands and motion controls of the Xbone you need to invest in extra hardware as well. That hardware would be almost as expensive, if not more so, than a cheap android tablet.
Or you can pay a bit more and get a device like the nvidia shield, which is EXACTLY what the gamepad is, for the PC, except it's also a full blown handheld.
But again, no matter what the case, very few games will ever likely take advantage of such hardware in any way beyond some real basics.
The wii-u is no more special there than anything else... it's not a magic box, and neither it or the kinect offer anything that's being asked for by the masses as a capability on the PC.
i really wish sites would stop trotting out the old "[insert console here] is the next/new Dreamcast" nonsense. It shows a serious lack of understanding of the history of why Dreamcast was killed off early (more to do with Sega's precarious financial position due to historic losses years earlier than low DC sales in and of themselves; the company dragged the system down, really, not the other way around), and is to the video game media what adding "-gate" is to the mainstream media anytime a new scandal is exposed: just friggin' STUPID.
it also lower the historical value of the dreamcast which each time its trotted out for such nonsense is percieved as a failure
which it isnt
its library is still one of the best ones around
Yeah, that bugs me too. Every time some hack writer portrays it as the posterchild for failure and doom, it's legacy gets cheapened. The same can be said for the Saturn as well. Most people including the ones who write these articles probably don't know why it was cancelled so quickly.
All they want is a cheap and easy headline that draws attention. Unfortunately it rewrites history to paint the Dreamcast itself as an unmitigated disaster and not Sega's foolishness.
which it isnt
the dreamcast was and still is an excellent console with a large and varied library
filled with good to amazing titles where the publsihers brought their A game to the front
as well as a whole host of exclusives and quirky titles that pushed what video games were capable off
to call the dreamcast a failure is either wilfull ignorance or just hackwork
the virtual boy ? that is a failure ( off course because its from nintendo its usually glossed over )
the cdi ? thats a failure
the jaguar ? thats a huge failure
the n-gage ? thats a failure
the dreamcast ? not even close 10 million consoles and library of more then 400 games in 2 and a half years is still respectable
off course because it was sega's last console and sega bowed out after it because the company was in dire financial straits after half a decade fo misfires and losing money hand over fist its suddenly seen as the poster child for failure instead of judging it on its own merits
and when you judge the dreamcast on its own merits divorced from the corcumstances of its demise and sega withdrawal from harware its a damn good console that can still stand up to this day
..bah im going to play v rally 2 crazy taxi and dynamite cop
^^^that's what the wiki page lists as the specs. Are those specs wrong?
I don't know anyone who would dump 15-bit shading, over having more sub-palettes.
1987 PC Engine - technologically relevant
1988 Genesis - technologically relevant
1989 SuperGrafx - pfft.
1990 SNES - technologically relevant