Originally Posted by
spiffyone
I still say the issue with 3DS wasn't a software issue so much as a pricing issue. Once Nintendo fixed the latter, sales rose. Good software kept that going, of course, but good software alone wouldn't have sold a portable game system at a $250 price point. Not gonna happen in that particular product market.
WiiU is a different can of worms. Price point wasn't the issue, and really still isn't. Launching a new gen console at the price point Nintendo did has happened before. Now they're very much under that price point. No, the issue is that WiiU has faced an ever dwindling perception of value. Consumers simply do not see the value in the product as a whole (hardware or software), and Nintendo has done nothing to show those consumers any different. That's not only a development and publishing issue, but a marketing issue as well.
Again, remember the "Wii would like to play" campaign. That helped establish the value in Wii to the larger, mainstream consumer market. I dare say that, alongside interactive kiosks presenting the game experience itself, that marketing campaign helped create the value perception that Wii Sports, and the Wii hardware (Wiimote) carried at launch. Compare Nintendo's marketing efforts then to their lack of effort now. Hell, compare their lack of effort now to the effort Sony and MS expended prior to the launches of their respective consoles and the marketing push they continue to give those consoles.
Nintendo has done NONE of that. And that's a HUGE issue they need to resolve.