Hum, so that's how this kid turned out. What a surprise.
http://thebestgamesiteever.com/wp/wp...ndo-fanboy.jpg
Hum, so that's how this kid turned out. What a surprise.
http://thebestgamesiteever.com/wp/wp...ndo-fanboy.jpg
What happens when all these people die out? Then they're really up shit creek.
you mean they arent up shit creek already ?
just looks like your typical nintendoage poster to me.
All their fans being dead of old age will be bad for their business model. It's so weird when you think about it: They make kids games that kids don't play, but 20+ year old people, who played their games as kids. So at one time they did actually make kids games for kids, but not anymore. But is Nintendo aware of this?
http://www.awesomelols.com/wp-conten...ou-serious.png
^probably not
nintendo is remarkably clueless about their own problems and what the gaming market actually wants
So they are considering being a third party like sega (ooppss the former shell of itself once known as seeaayy-gahhh).
Corporate Management Policy Briefing / Third Quarter Financial Results Briefing for the 74th Fiscal Term Ending March 2014
Q&A
Quote:
You have explained your concern about users being divided by hardware. Currently, you have both a handheld device business and a home console business. I would like to know whether the organizational changes that took place last year are going to lead to, for example, the integration of handheld devices and home consoles into one system over the medium term, or a focus on cost saving and the improvement of resource efficiency in the medium run. Please also explain if you still have room to reduce research and development expenses.
http://www.nintendo.co.jp/ir/en/libr...0130qa/02.htmlQuote:
Iwata:
Last year Nintendo reorganized its R&D divisions and integrated the handheld device and home console development teams into one division under Mr. Takeda. Previously, our handheld video game devices and home video game consoles had to be developed separately as the technological requirements of each system, whether it was battery-powered or connected to a power supply, differed greatly, leading to completely different architectures and, hence, divergent methods of software development. However, because of vast technological advances, it became possible to achieve a fair degree of architectural integration. We discussed this point, and we ultimately concluded that it was the right time to integrate the two teams.
For example, currently it requires a huge amount of effort to port Wii software to Nintendo 3DS because not only their resolutions but also the methods of software development are entirely different. The same thing happens when we try to port Nintendo 3DS software to Wii U. If the transition of software from platform to platform can be made simpler, this will help solve the problem of game shortages in the launch periods of new platforms. Also, as technological advances took place at such a dramatic rate, and we were forced to choose the best technologies for video games under cost restrictions, each time we developed a new platform, we always ended up developing a system that was completely different from its predecessor. The only exception was when we went from Nintendo GameCube to Wii. Though the controller changed completely, the actual computer and graphics chips were developed very smoothly as they were very similar to those of Nintendo GameCube, but all the other systems required ground-up effort. However, I think that we no longer need this kind of effort under the current circumstances. In this perspective, while we are only going to be able to start this with the next system, it will become important for us to accurately take advantage of what we have done with the Wii U architecture. It of course does not mean that we are going to use exactly the same architecture as Wii U, but we are going to create a system that can absorb the Wii U architecture adequately. When this happens, home consoles and handheld devices will no longer be completely different, and they will become like brothers in a family of systems.
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.
gloss gloss
so if i am understanding glossing over the bolded parts correctly the wii U will become the 2ds and vice versa ?
What it feels like (to me) is that most WiiU owners also own a PS3 or 360, which leaves those 3rd party ports mostly to WiiU owners that have no other way to play them. Third party games that performed well on the Wii, for the most part either played extremely well to the casual market, or were exclusively made for the system.
Of course, a game like COD4 sold admirably on the Wii, but I'm not really sure how they should have "picked up their game" on it, since the system specs didn't really leave room to do so. It was a small miracle that it was on the system at all, but anyone that owned a PS3 or 360 would have had to have been crazy to get that game on the Wii instead.
I just don't see the "they can't compete with Nintendo games" as a sign of lack of effort. I see it more as a "people buy Nintendo system for Nintendo IP" kinda thing. I don't see a lack of effort in a game like Rayman Origins/Legends, which, IMO, is every bit as good (if not better) than NSMB, but sales tell a ridiculously different story. Sonic and Sega All-Star racing can definitely go toe-to-toe with Mario Kart, but the sales results are completely different.
In these cases, how do you tell developers to step up their game if they want to compete with Nintendo games? IMO, they already did (and did it better), but who buys a Nintendo system to play Rayman or Sega All-Star Racing?
I'm sure publishers have noticed instances like this in the past, and then turn around and notice how well terrible games like Mario Party and Mario & Sonic at the Olympics sell, and wonder what the hell they have to do to get Nintendo console owners to notice their games. The answer: Put Link in a Soul Calibur or Dynasty Warriors game, or place Mario in a terribly unfun Olympics mini-game compilation. It's not as if very good 3rd party efforts haven't been put into Nintendo consoles.
Capcom seems to have found a Nintendo audience with their Monster Hunter series, but seem timid (at best) to release anything else for Nintendo anymore. Why? Resident Evil: Revelations is arguably the best RE game to hit in years, and was exclusive to the 3DS, yet 31 3DS games have outsold it. 31! How can anyone (with a straight face) say that there are 31 better games on the 3DS? How do you tell Capcom to "step up their game" if they want to sell like Nintendogs, or even Pilotwings Resort?
I think this is the biggest part of it.
How can you expect the wii or wii u to be the primary console you buy these games on when the best you can hope for are ports of games from last gen, or horribly hacked down ports of current gen games?
If there is a game on the Xbone/PS4, and it gets a wii u port... the vast majority of the time any extra gamepad features are highly unlikely to make up for the massive loss in content/quality.
The same thing happened with the wii as well. While there were a handful of games where the motion control added something to the experience that really made it stand out... the vast majority of games were entirely opposite.
So if you have ANY other current home gaming platform (PC, Xbone, ps4) most gamers are going to get the games on one of those over the wii u damn near every single time.
And not to beat a dead horse even more, but that is why the price needs to be so much better. People are not getting these systems to be primary hardcore gaming systems. They are either getting it as a 2nd/3rd/4th gaming device for essentially Nintendo exclusives, or they are getting it for the kids as a cheap and inoffensive video game toy... except it's not that cheap, so people are holding off on it or skipping it.
If you want companies to put there games on the Nintendo system... then make it so they can do so.
PS3/360 and especially Xbone/PS4 are no brainers. You make for one, you make for the other... the capabilities are so close that it's a non issue.
Nintendo makes themselves the odd man out... so of course they are going to be the odd man out. Be that for game medium chosen, storage space issues, or system power... they have always been the one to require extra work compared to the competition. (N64 carts vs CD's, Gamecube Disks vs DVD's, wii/wii u specs vs other current consoles).
Yes, but I disagree somewhat with a couple of his points.
1. He says Nintendo's games would be naturals for mobile devices like smartphones. That may be true for something like Nintendogs, but certainly not for Mario and Zelda. The virtual controls would be horrible for those games. Nintendo even demonstrated that with their DS port of Mario 64; the touchscreen control was frustrating. Pikmin might work since it's largely a point-and-click game, but I'd actually like to see that on the PC with a mouse.
2. He says they need a new, more traditional controller, but calls the Pro Controller awkward. I wish he had elaborated on that. Does he just not like how the right analog stick and buttons are swapped? Other than the digital triggers, it seems like a very good controller.
You are thinking of reasons why people continue buying Mario titles when a reason doesn't need to be given. Not one company cares why you buy their product as long as you give them your money.
The average gamer shouldn't have issues distinguishing between the "new" and "3D" Mario installments whether on the Wii, 3DS or Wii U. Is it really that hard differentiating between a side scrolling platformer and the "3D" of world and land? You want to talk about confusing remember back to the Super Mario Advance titles. Those were as confusing as all hell with the main title coupled with the name of what game(s) was included.
I still don't buy the name of the current console being too close with the previous console as a reason for the lower than expected sales. Nintendo just failed to push this system properly during it's first nine months or so. If the name was such an issue the SNES, N64, Xbox 360, Playstation 2/3, etc.., would have suffered the same fate. Even now the name excuse should be gone because many stores don't even have any Wii's for sale besides the mini and there are clearly numerous differences even a layman could understand.
I don't think the name alone was the problem, but also the appearance and marketing of the console. On the Wii U's box, to the average person it could appear that you're looking at a Wii with the GamePad in front of it. You can't tell the console is larger, so when you see that sitting on a shelf you might assume that the box contains only the accessory, or at least contains the same console. Also, some have pointed out that the aggressive branding of Wii this, Wii that got the public thinking that anything with Wii in the name was associated with that console; even the Wii U's logo looks like "Wii" next to a power switch or something. (Although re-using the name doesn't seem to be a problem for Sony, their consoles are commonly known by abbreviations; i.e. PS2 instead of PlayStation 2).
Note also that the Super NES's form factor and logo were completely different from the NES, likewise with the N64. At the very least, a new font might have helped the Wii U.
take this as you will http://www.gamespot.com/articles/nin...paign=homepage
"Iwata reiterates no Wii U price cut; Says "it is never too late" for console to succeed"
http://www.mcvuk.com/news/read/iwata...ucceed/0127623
http://images.sodahead.com/polls/001...ck_xlarge.jpeg
nintendo especially iwata needs one of these
Hehe...It also didnt help that THQ released a tablet-like peripheral for the Wii called........(drumroll).......The Wii U Draw! THQ may be dead, but I still see the Wii U Draw pads being sold at local Walmarts and Targets. It really wouldnt suprise me at all if some uninformed parents and grandparents bought these because it looks like a tablet, and it has the WiiU moniker on it.
On a side note, it was really a missed opportunity for Nintendo to not be a frontrunner during the THQ firesale. They could have had Saints Row 4 (a near complete game at the time of the sale), WWE wrestling games, and Evolve as 1st party exclusive titles for the WiiU, as well as a nice handful of mature IP to add variety to their portfolio. Imagine that....Nintendo could have had their own 1st party IP answer to GTA. Not as popular, but certainly a system mover to many fans that prefer it over GTA, and certainly a bigger deal than Bayonetta. They also would have bought the developers that came with the IP, which include the makers of Left 4 Dead, Saints Row, Darksiders, Red Faction, etc., and certainly have experience with HD systems - Something that they evidently dont have enough of.
I don't know if it's that or if they're paralyzed by having absolutely no idea what to do and are just praying the Wii U will start selling like the 3DS did.
It'll be interesting to see how long they can stay the course before things really fall apart.
Yeah.. except:
1) The 3ds was more or less hardware competitive with its peers.
2) They dropped the price of the unit to a price in line with perceived value.
3) They pushed out a bunch of games out after the price drop to lock in that sales momentum and try to keep it going.
4) The Nintendo handhelds are still the best selling dedicated gaming handhelds out there... so the situation for the 3ds and the wii-u are quite different.
#1 they can't do anything about. They released substandard hardware well below the competition (again).
#2 and 3 however, they can do a lot about. And if they have to moneyhat some games to get them on the system, then they should do so... but it shouldn't be games like bayonetta... they need to get some games that consumers want, and they need to be the only player in town with it... because having a game like GTA 5, but only having a tiny bit of exclusive content? Very few would get a wii u when they can get it on the 360/ps3.
And for a game like the new Assassins Creed? Same thing... it's available on the older systems and the new PS4/Xbone. If it's available on those, people are going to get it on those no matter what gimmick they add for the gamepad or what special DLC they make available for Nintendo exclusivity.
They need to make the system price more in line with value, and they need to make this a system that people want to buy to get access to games.
If they are content with that ONLY being Nintendo games... so be it, but they need to realize that market is dwindling, and the competition has more to offer the average consumer. (and yes trekkie, semmie, and others may disagree with that, but the general market obviously disagrees with them)
I still stand by my previous statement however, that they need to wise up... the days of custom hardware for consoles is likely over. Putting together custom x86 game systems with unique services is likely going to be the way ms and sony stick with now. It's powerful, cheap enough, and familiar for devs. All they need to do is pick the parts and how they want it to work, and then fit it into a nice and presentable package.
There is no reason Nintendo couldn't have done this, and no reason they can't next time. I don't agree with the sentiment they should aim to be the #2 box, they should aim to be people's #1 system... will it happen? Who knows! But if they can get through the wii u, and release a new system next gen that is compatible, then they will get all those multiplat games. They will get the GTA's, the MOH, and whatever else is the big series at the time...
If they can do that? Then they can work on getting exclusives that are more than the Nintendo Triforce onto it, which will give people a reason to pick it up as the main console, not just an add on to the MS/Sony/PC gaming system they primarily use.
Or, they could just keep doing like they are, and have people complain for them that 3rd parties show them no love, and that only Nintendo games sell on their home systems.
Bingo!
That's my biggest complaint about Nintendo right now. They seem to be ok with being a secondary console. And you know, maybe that worked with the GC and Wii, but it that's not going to fly anymore. More and more people are buying Xbox and Playstation (or choosing one) and skipping Nintendo altogether.
I agree on a price cut. It's the only advantage they could have at this point to dissuade parents from buying the other consoles. I DO NOT think they should offer a gamepad-less sku. Whether it does end up getting used for cool features or not, I think the multiple sku thing should stop. I'm glad XBO and PS4 did not do that. They could find a way to manufacture the gamepad cheaper, or remove one USB port, or find some other cost cutting tings.
I also think they need to whore out all the IPs they're not making. If they're not working on a new Star Fox, give it to someone else to do. Shoot, give it back to Namco Bandai, they did a great job with the flying parts of Star Fox Assault.
I'd be more interested in the Wii U if it did have games like Star Fox and Pilot Wings. I'm so sick of that idiot Mario yelling Yahoo!
Yes, as much as people like to yell about Nintendo milking their franchises, I don't think they really milk them enough considering it's their bread and butter.
Really the only thing they overdo is Mario and Zelda, and even Zelda they usually only average about two major games per console not counting re-releases.
They've got loads of other franchises that are already popular or have great potential that just sit around.
The logistical problem is of course that they're only one company, so I agree that they ought to farm out their underutilized IPs a little more, though the instances where they did that already have produced mix results which might explain their hesitance to do it more often.
well let me rephrase ti then
nintendo keeps milking the same ip's over and over and over and over again
the ones they hellbent on milking to death are mario zelda and pokemon each one with only a slight variation of the older one
sooner or later even the nintendo fans will grow tired off it
"lesser" titles they still milk are donkey kong ( i hate donkey kong especially the smug smarmy design rare pasted on that bastard )
metroid ( assuming the title isnt poison after the disatser that is other M )
and animal crossing
but the majority of their other titles which are not pokemon mario or zelda nintendo seems to be content with to let rot
such as star fox or f zero
or hotel dusk or another code R which are also series that deserve to be pushed through
instead of innovating nintendo is rehashing the same titles over and over again or content with re releasing the same games over and over
they either got lazy and complacent or they just dont care anymore
and when they do release the right games ( luigi's mansion 2 kid icarus 3D ) its either ona console that doesnt need it or with a cumbersome control layout
Yes, they are one company, but they have a decent amount of development teams working for them. This is what irks me about their lack of urgency to get games to the WiiU. What were all these teams doing since 2010, that they could only get NSMBWIIU and Nintendoland ready for the launch window? It's not like they were making games for anyone else.
What the hell took so long to get Pikmin 3 out there? Years of talk that it would be a Wii title, and then they couldn't even finish it for the WiiU launch window. When it finally releases, it does so without any online features - Online features that would have made perfect sense for an RTS, and would have been worth the wait, as well as positive reinforcement that Nintendo promotes it's online features. Third party games got killed for this (Batman Origins, in particular), and subsequently, no one bought them.
Game & Watch? How long did it take a team to whip up that mini-game collection? I guess they didn't want to release this too close to it's other mini-game collections (nintendoland and Mario PartyU)?
Zelda:Windwaker HD - Great game, and it does look purty...but a Nintendo remake already? Wouldn't have those resources been better spent on a new F-Zero, Star Fox, or Punch Out game? You know, something that no one has ever played before. Really, couldn't this have waited until later? Like, after they had already given compelling reasons to buy a WiiU?
NSMBWIIU DLC - Arrgghh! At this stage in the game, this series should already have LittleBigPlanet-like online features. How cool would it be to have the tools to create your own 2D Super Mario levels, complete with a nice chunk of power ups you can implement at will? I bet a ton of gamers would have jumped at the opportunity to try and outdo the Nintendo professionals. This series, as is, feels like a collection of games that I should have been introduced to well before 2005.
For all the money and talent that Nintendo possesses, you'd swear that their dev teams have been working the past few years on 2nd teir ideas from over a decade ago. It truly is frustrating to get excited over the potential that comes with Nintendo devs finally working on an HD console, only to then throw NSMBWIIU (w/o online features), Nintendoland, Game & Watch, Pikmin 3 (w/o online features), and a remake of Windwaker in your face. Did they really even have to release a new system to make that collection of games possible?
And does it really take that long to make Mario Kart and Smash Bros.? I mean, it's a kart racing game and a button-mashing free-for-all fighter. I never cared for these series', but many Nintendo diehards live and die with these games. It probably would have been a good idea to release these games during launch, which would have at least ensured that most of the diehards bought the system. Once you've got them on the hook, THEN you can phone it in and release HD remakes of some recent classics, and release more than a couple of cheapo mini-game collections per year, you know, while they're waiting a couple of years for the next Animal Crossing, or something.
I remember reading, a number of years ago, that price cuts are a double edge sword. At least in the US. And the reason they gave, was perceived value. If something is too low in price, compared to its competition, it's perceived as being inferior/weaker/cheaper(production standard). Price cut too early or too much; you might get an initial influx in sales, but overall people will disregard it even more. You might think this sounds stupid, because using individual logic - if a system is much cheaper then you'll probably buy it to expand your library of games. But reality and numbers, says otherwise. At least for the mass public.
I guess it can depend on the buyer. I had a Japanese DC first and never had the intention on buying a NTSC version. then when prices started to fall and I got one for $125.00 new I expanded my library even more. For WiiU and its current status if Nintendo holds its ground and not do a price drop I will go for one used and Nintendo wont see any of my dollars for shipped/sold units on 2nd/3rd quarters results. Seeing already 2 holiday shopping seasons with WiiU Price point where its at is the only thing holding me back from buying one. just going wait it out with my 3ds as my primary system until Nintendo gets in touch with reality.
This is quite true, which is why I mentioned earlier that the price point wasn't the issue with WiiU, and still isn't. Launching a new console at the price range they did was at the upper end of the "sweet spot", sure, but now they're right at that "sweet spot" ($299 and under). This is in comparison to 3DS, where the main, and clear, issue was the initial $250 price point being well above the perceived value for the product category as a whole (that is, for the portable game system product category) by over $100.
To drop price this soon would lead to another GC situation, wherein the console saw an initial bump in sales when it first dropped to $149 around six months into the life cycle, then $99 two years in, but where the perception of value was hurt in the long run. After all, there had to be a reason for Nintendo to drop price so drastically, so quickly, and the narrative formed in the minds of consumers was that the company itself didn't even see much value in their product. So, then, why should consumers?
With regards to WiiU, there are better ways to bump up value perception in a product that to drop price drastically yet again, and they would be creating and showing value in the product through marketing efforts as well as development efforts. And that's the issue: Nintendo's not really done either one of those things.
That works the other way as well, as noted with the 3DS. If your product is more expensive than its perceived value, then no one wants it.
The closest systems to it are the PS3/360, both of which are far cheaper and with far bigger libraries. You can't say its launch (and current) price is fine when compared to the PS4/Xbone because the system itself doesn't compare to the PS4 or Xbone.
The wii did that right, and it did it right from the start. It was more comparable to the Xbox/GC than the 360/ps3, and it priced itself accordingly. It forced MS and Sony both to bring the costs of their cheaper SKU's down just to try and not get slaughtered by Nintendo at that price point with no contest whatsoever.
I'd fully agree that lowering it for no reason would be damaging... but they have reasons to lower it. Right now everyone who keeps up on things knows they aren't doing well.
If they don't want a repeat of the GC they need to make sure there isn't one. You can't just drop the price and then proclaim, "FIXED FOREVER!" and call it a day... shrugging your shoulders when the sales momentum doesn't keep going.
They did it wrong with the GC, they did it right with the 3DS... neither one is a clear analogy for the wii u (GC was comparible to the Xbox spec wise, superior to the PS2 and 3ds was the inheritor of the throne to the DS and just waiting for people to think it was worth buying).
Do they need to tread carefully? Absolutely, but they need to do something... not just stubbornly sit down and hope the gaming world will come to them.
"Nintendo's Plan to Quietly Kill the Wii U"
http://www.gamespot.com/articles/nin.../1100-6418177/
"Nintendo forecasts net loss, slashes Wii U sales target"
http://www.nst.com.my/world/nintendo...arget-1.507587
Kinda crazy how nintendo is losing 240 million dollar while in de black while sony is in the red, selling divisions and firing people while still losing a billion. Yet no one is talking about it. How does sony still exist. I wouldnt be surprised if sony all of a sudden ceased to exist.
Kinda shows how important mindshare can be. My problem is really with the inconsistency. Wish there wasnt so much bias and guys like barone with an agenda adding insult to injury. I love sony and its products, but lately the fans toxic behaviour is getting to me
It's shit like this that makes want to lay a large amount of the Wii U's poor sales on the gaming "journalists." Ridiculous articles like this only spread misinformation and nonsense that people actually believe in this age of social media. Click bait like this needs to stop.
Yeah its sad those type of people are the ones with the platform to share their opinions. Im really getting dreamcast vibes from the media and how they killed it. i remember watching a video of a gamejournalist we have in our country . And they admitted years after that they were stupidly part of the cause of dreamcasts bad press . How they jumped on the bandwagon of overhyping ps2 and underrating the dc. Only difference thankfully is that nintendo is financially safe. Im kind of glad how nintendo is shrugging the bad press off.
The majority of game journalism doesnt deserve that attention
Like the journalists are the reason for DKC: Tropical Freeze selling a paltry 17k in Japan. Even COD: Ghosts (PS4) sold that well there.