Hey Joe, I know this is a Sega topic, but I'd be willing to send you the two Atari 2600 games I designed (based on my comic book series). I only have a few copies left, so send me a PM and I'll drop them in the mail! :D
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Hey Joe, I know this is a Sega topic, but I'd be willing to send you the two Atari 2600 games I designed (based on my comic book series). I only have a few copies left, so send me a PM and I'll drop them in the mail! :D
I would but I don't currently have a 2600. :(
Not sure if it has been mentioned but I wish somebody would unearth that X-Woman game. Gawd that game looked pretty good back then.
How far along did it actually get though? (and I wish they would have thought to use the other non-playables from the original in another game. Archangel would have been all kinds of kick ass)
Both Bill's Tomato Game and Putty Squad should be available early next year. I'm not sure when you plan on filming the episode, but those two titles would be worth the wait to play.
Of the games I've released Beastball, Danny Sullivan's Indy Heat, and Time Trax are certainly the best. Swamp Thing would be a perfect prototype to crap all over due to it's theme and incomplete nature of the rom. Dragon's Lair is worthy of a play-through, but it's really just a less-impressive port of the SNES title.
I don't think anyone's mentioned the Barbarian port, have they?
http://barbarian.1987.free.fr/indexEN.htm
I hadn't heard about it until I won a copy over at SegaAge.
http://www.tmeeco.eu/BitShit/PONG!RAM.BIN
http://www.tmeeco.eu/BitShit/PONG!RAM.ASM
I remembered I once made a game for MD that uses no RAM at all. It runs entirely on CPU registers.
You may be right in this case, but don't underestimate the Amiga. The right games on that would drop the jaws of the most hardcore SNES fanboys.