Alright. I just didn't know if that banner was showing something obvious that was being overlooked or not.
Alright. I just didn't know if that banner was showing something obvious that was being overlooked or not.
Shadow of the Beast, in the main outdoor area. http://www.youtube.com/watch?v=-F2uXkiL7zM (or any video, it's at the beginning)
No problem, keep suggesting games. Thanks.
Thanks. That's a classic one that I was missing...
Recent additions: Art of Fighting, Dragon's Lair (a ton of parallax in that game, cool!), Fatal Fury (there's a cool rain effect in Howards Area which appears only in the 3rd round; it's actually pretty much the same effect of the Neo Geo version while the SNES version uses it in the background and looks weird) and Shadow of the Beast.
104 games!
Beauty and the Beast Roar of the Beast
This game looks great and has tons of foreground parallax.... just doesn't play well or sound good.
6:41 is a great example
Big Surprise Belle's Quest has a bunch as well 4:38
It's present in several levels of Sword of Sodan:
http://www.youtube.com/watch?v=bBRGILP7bws#t=1m49s
http://www.youtube.com/watch?v=bBRGILP7bws#t=6m06s
http://www.youtube.com/watch?v=wb2Ubt63bps#t=3m13s
N/M
Already on list.
Crystal's Pony Tale got it. Just beat it today (it's a really easy and short game aimed at young children)
I am trying to understand the point of this thread. Two independent scrolling layers are built in capabilities of the Mega Drive VDP and there is nothing special about them being used for that purpose. Why make a thread about this? If you were focusing on alternative use of them like for software sprites, then I can see some sence.
For one I always find it useful to know a solid amount of games with a particular effect. For two the Genesis is not supposed to be able to do layers in front of the player ground due to the 2 background layers. I say supposed because that is what other console fans would say. Obviously the VDP's cell and line scrolling with priorities makes it more than technically possible to have parallax of almost any kind on the Genesis, but it is nice that plenty of games actually use it. It isn't like, you know, SNES fans saying the SNES can do more than 5 layers of parallax or be programmed well enough to not slowdown in an Action game. It is apparently technically possible, but I don't know of any games that do it.
"You must spread some Reputation around before giving it to sheath again."
Also,
1) Several cross platform games have that extra foreground layer on the SNES version while they lack it in the Genesis one. In many occasions the SNES faboys will claim that the Genesis can't handle the effect and stuff like that... This list, however, shows that if the Genesis version lacks the foreground parallax of the SNES game it's probably due to poor programming.
2) Genesis fanboys will claim that the SNES games usually have less parallax, which seems to be a mistake for what I've seen while compiling this list.
3) A lot of people seem to have understood and enjoyed the point of this thread... But if you're reading this and got bored, feel free to visit far more useful threads like: http://www.sega-16.com/forum/showthr...le-computer%29
;)
Thanks for the suggestion. I've also added another 5 games to the list.
It's getting to the point where we'd be better off making a list of games that DON'T have a foreground parallax layer. It seems that many of the best Genesis games have it. I've always noticed it, but I never thought it was a big deal. Perhaps because so many games have it it just got to be a common occurrence.
I reckon that effect is used on the foliage at the bottom of the screen in stage 5 of Vampire Killer http://www.youtube.com/watch?v=YVP1I7l9PJ0 (from 27:00) Possibly on the foreground grass in stage 3 as well, but it's hard to tell.
I couldn't see the game on the list under VK or CV:Bloodlines, apologies if it's there already.