Ooh ooh! Can you also put in Sheng Long? ;)
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Ooh ooh! Can you also put in Sheng Long? ;)
Freaking Sega fanbois, Toms is a PCE guy, he was just giving ideas. Get your own people to work on your SF2, Tom doesnt work with low color and scratchy sounding stuff ;).
Yeah, I really don't get what is happening in this thread and some others here in "Blast Processing".
People completely ignore the OP and begin to ask for this or that to be done and, several times, without any sign of a minimal technical background to partake the discussion. It sucks IMO.
This Blast Processing forum wasn't supposed to be a free for all game where the most stupid claim gets the trophy.
I want a 64Mbit version with all of the Arcade version's animations and a MOD player for the exact Arcade music and sound effects! Oh, and extreme shadow/highlight exploits to make the colors virtually identical to the Arcade original!
http://gifs.gifbin.com/052009/124179...aspberries.gif
I was kidding Trekkies, of course we can share, PCE and MD players are like brothers, we are equally cool :cool:. Its those darned Nintendorks we cant hang with :yuck:.
But seriously it would be great if SF2SCE could be improved, even if its only some color choices for some of the backgrounds.
My dev consoles of choice are; PCE, MD, and NES. Though GB/GBC was fun, but the scene died out and I went over to the PCE. SNES dev doesn't really appeal to me, not sure why.
But anyway, there are a lot of capable coders and hackers for the MD scene. There aren't a lot of people trying to push the PCE or hack it. There some homebrew for it, sure, but the focus isn't about pushing the PCE to the limits; it's more about making games for their beloved system. I had to chose between the MD, NES, and PCE. When I first started looking at all these systems, it was the PCE that seems under utilized overall. The NES and MD had a lots of softs that really pushed the system and showed off what it could do. So that's why I chose the PCE. I mean, all three are my favorite systems - so it had to be one of them. Coding for the PCE is quite simple, but pushing it to the limits is quite complex (especially when trying to combine it all into a single package/presentation). I ~love~ that challenge. So, the PCE scene needs some love.
MD challenges are mostly color fidelity and samples. Tiido and a few others have pretty much already covered the sample playback part, and the color issue is more of an artist thing that any else (unlike the PCE, where it was just under utilized when it came to color application, rather than a hardware limit). There are soo many impressive games and effects for the MD, that really - anything done nowadays is going to be 'new', really.
Kind of the same with NES. Better graphics is more of a pixel artist area. Later gen games already showed off what it could do. It has a few tricks left up it's sleeve, but not much at all. Similar to the Genesis.
SNES; given what the snes could do - the only real special effect is having a game not slowdown on the stock processor :P That ~should~ actually appeal to me, but for reason the system doesn't. Probably because of how overrated the SNES is. And that people often only recognize the snes for retro stuffs. Don't get me wrong; I had all these systems from the start. I jumped from NES right into both TG16 and Genesis. I also got the SNES the day it came out. I had all three 16bit generation consoles. And I continued to play games for all of them, through out. But I enjoyed my TG/Duo and Genesis a little more than the snes, and bought more games for them (including imports).
PS: I messed up, bad! Real bad. I purposely regulated my youngest son to only 8 and 16 games. I tended to do more 16bit stuff with him, because 8bit games tend to be more difficult right off the bat - where as 16bit games have gradual difficulty as the games progress. I started him out at 2years old. Genesis, TG/Duo, and SNES. For some reason, I picked a few easy SNES games, for his early years, that I had in my collection. SNES games also don't have a lot going on screen, compared to Genesis/TG16. Or when it does - it slows down making said games easier. I also have a game genie for SNES and would put on cheat codes for him, to get use to the gameplay and hand/eye coordination. I didn't have a cheat device for the Genesis and TG/Duo didn't have one. So now, him being almost 12years old, remembers the SNES fondly. He told me the other day, that snes is probably his favorite system out of all three. I smiled at him, but I completely died inside. Noooo! DON'T LET THIS HAPPEN TO YOUR KIDS!
I got my Cousin into games when he was about 3. Basically when we would watch him when his daycare was closed I would let him play my Sega Genesis. So the first time he played it I simply gave him a controller with Sonic running and said "Try to make him go right" and he was able to figure everything else out on his own and start beating levels. He started playing it every time he came over so I eventually got him is own Model 2 Genesis for his 4th Birthday. So he's now 7 and he is still playing his Genesis and asks for Genesis games for his Birthday and Christmas even though he also has access to a PS2, Wii, and 360 now. From what I've heard from his Mom he really enjoys going to flea markets with her and getting tons of cheap Genesis games.
tomaitheous, i had to LOL at your PS, so funny!
I am more of a Megadrive guy, but i find more interesting to see what homebrewers can do with the PCE, because as you say, the MD was pushed harder during its lifespan. Jungle Bros. looks like its gonna fill the PCEs platform game hole pretty nicely. I love action/platformers and sadly thats the PCEs weakest genre. But what would really do it for me is a Contra style game. If only Konami had done a Contra /Gryzor X on it...
My kid is six and I finally gave up late last year and let him start playing Genesis games. He just couldn't get the hang of 8-bit games, even the mainstay platformers everybody remembers fondly. It got to where his reaction was similar to mine in pre-school toward the 2600. I just didn't enjoy it and that frustration blew me out of playing more of the library. By the time I got a Master System and played the NES I was eleven and more coordinated. The kiddo likes R-Type and Sonic 1 and ToeJam & Earl okay and I am forcing him to complete a game before letting him play more. The Master System Sonic games were way too confusing, having never played them I couldn't even help him through the tough spots. I need to let him play some Legendary Axe and Bonk's Adventure before he gets too far into anything.
Meanwhile some of the neighbor kids play nothing but Minecraft and some monster RPG on the 360. Warf.
Haha, cool :D Gotta start 'em young for the retro stuff, else they'll grow up thinking it's garbage.
Which.. is kind of strange. The NES had a ~TON~ of platforming games through out its life span. I'm not sure what happened to the PCE, but it moved away from platformers; shumps and RPGs is what it's now known for. Though mostly shumps, as only a handful of the RPGs are actually top tier quality (though that doesn't make the others less fun, just not as polished). But yeah, most of my platforming stuff during the 16bit generation - was Genesis and SNES stuff. Though more so Genesis.Quote:
I am more of a Megadrive guy, but i find more interesting to see what homebrewers can do with the PCE, because as you say, the MD was pushed harder during its lifespan. Jungle Bros. looks like its gonna fill the PCEs platform game hole pretty nicely. I love action/platformers and sadly thats the PCEs weakest genre. But what would really do it for me is a Contra style game. If only Konami had done a Contra /Gryzor X on it...
Yeah, sheath we're about the same age and pretty much has the same sort of reaction to the 2600 when I was younger. Didn't care for it, and thus never developed nostalgia for anything Atari. And when I learned, later, that Pac-man and Donkey Kong weren't even Atari - I had even less love for them. I did have a small home computer in '83 with a few fun games. And that's about the time I started taking arcade games more seriously. But yeah, not until the NES came around that I become completely hooked into gaming.Quote:
My kid is six and I finally gave up late last year and let him start playing Genesis games. He just couldn't get the hang of 8-bit games, even the mainstay platformers everybody remembers fondly. It got to where his reaction was similar to mine in pre-school toward the 2600. I just didn't enjoy it and that frustration blew me out of playing more of the library. By the time I got a Master System and played the NES I was eleven and more coordinated. The kiddo likes R-Type and Sonic 1 and ToeJam & Earl okay and I am forcing him to complete a game before letting him play more. The Master System Sonic games were way too confusing, having never played them I couldn't even help him through the tough spots. I need to let him play some Legendary Axe and Bonk's Adventure before he gets too far into anything.
Meanwhile some of the neighbor kids play nothing but Minecraft and some monster RPG on the 360. Warf.
I didn't grow up with the SMS, so it was mostly NES for me. But I'm the only one who still plays it. Neither of my sons play 8bit stuff. I gave up trying to get them to play it. 16bit is pretty much the cut off line for them. But, to get them familiar with a game - I would offer to pay them to complete a game (obviously of my complete bias of choosing :P ). "Beat this game without cheats and I'll give you $10". It worked for a few games :/
Funny thing though, both my sons know almost all the gaming consoles (of the US) - we're gaming family. My youngest thinks it's funny that none of his friends know what a Saturn or Dreamcast is (he actually told me this, I didn't ask him to ask his friends/school mates. He did it on his own), but they know all about Sonic.
But my older brother, has two young kids (7 and 9). They're definitely into Minecraft stuffs. I spent the summer over at his place (had work that was out of town, so I stayed there instead of a hotel), and I brought up my 360. Of all the games, they simply loved Street Fighter IV. That's all they would play (I think it annoyed my brother a bit). Both my niece and nephew. They didn't care about the kinect at all. Lol.
My big awakening to gaming happened in the Arcades in '88, before that it was 2600 and Kaypro ASCII character games that I played just because. I basically only had a Master System for a little over a year and an NES for less than six months before I got a Genesis to feed my Arcade gaming bias. The next year I got a TG16 for the same reason, and sold my entire Master System and NES collections and consoles to a local daycare to pay for it. 8-bit never really had much of a chance with me either. I do have fond memories of twenty or so Master System and NES games though, as I played through them either at home or at friend's houses. It's too bad I can't let the kid play Afterburner in a full Arcade cabinet these days, that ought to kick start his interest.
Really though, what I actually want is to rekindle my interest in coding for these things and teach him as I go along. Man all I wanted in elementary school was to be able to make graphics move on a screen and I never had the chance. In Middle School and High School I got to design some graphics in ancient programs I don't even know the name of and that was the end of it. I've got some eMacs in the garage I need to fix and I figure some Mac software might be good for starting out. I don't figure making him start with a PC98 or some such dev kit style 80s computer would work out very well. ;)