63. Croc: Legend of the Gobbos (PlayStation)
Basically speaking, this is the first free-roaming 3D platformer I've ever seen through to the end -- and I did see it through, making it to 100% completion without using a walkthrough.
There's a lot to like about Croc, with solid (if cutesy) presentation and thoughtful stage design. But there are some serious rough edges, too: I should be able to do things like turn around in place without engaging in a ten-step process. And occasionally the game goes off the rails, expecting you to make multiple blind jumps or memorize a 30-step pattern at the end of a long level.
It all leaves you unsure as to who the target audience was: young kids, or experienced gamers? It wouldn't quite hit the spot for either demographic. That's a shame since, with more polish, it could've been a first-class game. As it stands, it's worthwhile but seriously flawed. 7/10.
64. Double Dragon (Arcade)
Beaten with my wife -- until the final grudge match, that is. The absurd amount of slowdown and simplistic AI take some luster off this old classic, but not much. 8/10.
65. Jennifer Capriati Tennis (Genesis)
I beat this Super Tennis clone earlier this year on the boot-up settings, after which you get a password -- "GRAND.SLAM" -- that unlocks a harder difficulty mode. Last time I tried to beat GRAND.SLAM I lost in the 11th match of 12 to a super-solid backboard player named Jane, so before this attempt I played a bunch of one-set exhibition matches to figure her out.
Once I started beating Jane 6-3 and 6-1, I took on the main game -- only to have her lose in early rounds of the game's four tournaments, so that I never had to face her. Everyone else is a pushover, at least if you use power-hitting Anne who can bully them all off the court. 6/10.

