asked precisely to understand your view of the game, and this part of the textures is interesting because it is within my focus .
it's no secret that ps2 was released in March 2000 and the jaggies and low resolution were the biggest critics, however in the view of devs was an exaggeration by the media, as quoted by IGN before the launch of PS2 in the US
https://www.ign.com/articles/2000/07...liased-no-more
What I mean is that this issue was partially resolved in the early months of ps2, especially in the US release and in the following months but for some reason the ''jagged ps2'' myth perpetuated. (but not all games could benefit from this) and we're talking about a period where progressive scan was not available on ps2 games.
That's why these release games need to be re-evaluated, because, in my opinion, they represent a time when PS2 and Dreamcast were competing in the 128-bit market. Therefore, the games themselves, the way were made, the philosophy, was very close in them, in early ps2 games we see textures and colors that we don't easily see in later ps2 games.
these are: X Squad, Tekken Tag, Summoner, Dark Angel vampire apocalypse, klonoa 2, Time Crisis 2, silpheed, Orphen, Track and field, Dark cloud, unreal tournament, The Bouncer, Half life and onimusha, some have textures, others have anti aliasing others has both, all first generation of ps2 games. I will compare with the major adult action games from Dreamcast: Slave Zero, RECV, Draconus, Blue Stinger, Head Hunter, Carrier, Sword of the Beserk, Zombie Revenge, Confidential Mission, MDK 2.( just for textures).
I suspect few Dreamcast games have exceptional textures; which are the ones we have already mentioned as pso, skies of arcadia, shenmue, SC and others. So perpetuating the idea that ps2 had worse textures than Dreamcast, they were probably using exceptions and making them the norm.