All I know is that the frame rate is smoother on the Wii.
Printable View
While it's on the Wii, Fast Racing League was rather impressive considering it was a 40MB WiiWare game that ran at 60fps in single player and 2 player split screen:
^so considering this, dreamcast gd-roms probably
A) were fine for great games.
Also, B) with that extra gd-rom space you could focus on great graphics like the Wii ones.
This is assuming it could be ported to DC.
If the PS2 having 32MB + 4MB VRAM/Cache as opposed to the Dreamcast "only" having 16MB + 8MB VRAM is a deal breaker for the Dreamcast the Wii is the ultimate deal breaker. The Wii has a CPU and GPU significantly enhanced from the Gamecube along with 88MB Main RAM plus 3MB VRAM, all of which is absolutely and incredibly fast compared to the Dreamcast RAM especially. I would say it is an incredible understatement to say that the Wii is a turbo charged Gamecube that ought to be a generation ahead of the Xbox for SD consoles. That said, this game doesn't look like it is designed to maximize later 6th gen hardware, much less the Wii. It looks like a Model 3 game to me, which is always a great thing in my book.
Yeah I don't think the DC could handle that one, at least not at the same graphical level. Remember the Wii has a lot more GPU features available, more RAM and a more powerful CPU than the Dreamcast has. Why that game is so impressive is because it's using a lot of advanced compression to fit everything into 40MB. The Dreamcast might not have the CPU power to keep up with that. So there would probably be some graphical hits.
You forgot to set your youtube player to HD again didn't you?
Probably, the car models, background and frame rate would be affected. But I think the particle effects could *just* squeak by and the track is pretty simplistic anyways.
Do you think it would be possible to program something like the stuff used in the N64 Zelda games where what you don't see, ex. Other cars aren't drawn? Or is that an already-implemented, overused impossible to do feature?
The tracks are still a bit more complex than most of Daytona's tracks. If you kept watching you'd see the later tracks start twisting and overlapping. And the Dreamcast would probably struggle on those effects, that's part of the difference the Wii's better GPU makes.
The Dreamcast already does that automatically on it's own.
I've posted those computer sales numbers before and I'm not going to waste my time posting them again.
I will say this. I had a C64 in the 80s. My dad had a TRS-80 CoCo (32K) and a Tandy 1000 in the 80s. We had 1 Atari VCS and some pong clone before that. That's 3 computers to our 1.5 consoles.
Most of my friends either had an Apple II, Vic-20, or C-64 by 1985. There was no myth about it, computer games were very popular during and after the console crash. The bigger myth is that the NES was an overnight sensation in the US, which is totally untrue and that it somehow saved videogames, even though everyone was still playing them on computers, even in our school classrooms.
If the NES had never came out, I really can't say I would have missed it. I barely played the console when I owned it, because I was still playing Amiga and C64 games before finally buying the NES in 1988.
i thought this thing was dead !
Me too!
then maybe we shoudl euthanise this thread and create a new thread about the state of vidiya gaming in the late 70's and 80's
^No one will post in it. I tried something like that with seperate threads. But, if you insist. I will make one.
http://www.sega-16.com/forum/showthr...466#post653466
...fuck balls i just created this http://www.sega-16.com/forum/showthr...467#post653467