I've never said the Amiga was better overall than the MegaDrive... in a few ways it was, but in many ways, the MD was better. That's as it should be given the MD was developed FIVE YEARS after the Amiga. The MD has more palette entries, more sprites, larger sprites, and better dual-layer handling. It also has a better controller with more buttons. The main limitations have to do with its tile based graphics. The Amiga used bitmap graphics, so it's better at games that rely on bitmaps rather than tiles. The BLITTER helps with bitmap graphics as well. Since the MD used tile-based graphics, a simple DMA channel was all it needed rather than a blitter.
Also, the Amiga uses 8-bit signed PCM samples, not ADPCM. Older games used really low sample rates to keep the size down to fit in the limited chipram of older systems. As newer systems either had more chipram, or expansions came out, games started using higher sample rates, which sound much better. Psygnosis in particular pushed the sample rates higher, advertising the higher rates as a selling point for their games.
When I talk about the Amiga hardware, I'm usually correcting misinformation from other members, like the one post where they claimed the Amiga had no hardware sprites at all. I then made a post all about the sprite hardware in the Amiga to correct that statement. But the MD has better sprite hardware than the Amiga.
Don't confuse the game logic update rate with the FPS. Older games had set update rates so that the game played at the same speed regardless of the quality of the PC. It was an acknowledgement of the limitations of PCs... some people would have MONSTER systems capable of running a game at 1000FPS while most struggled to do 40 or 50 FPS. Doom set it's game update rate at 35 Hz. That was half the (then) common VESA VGA frame rate of 70Hz.Quote:
As for the PC and DOS Box being the replacement for the AMiga games - well if I figure out how to actually sync the games in that emulator to 60 Hz refresh, than maybe one day. Right now, they do not sync. It might be emulator related or it might be just a quiestion of PC programmers being ignorant to video gaming standards not even taking care of things like vsync. Just take that disaster called Commander Keen - why is it running at 40 fps when standard screen runs at 60 Hz? That's that "PC gaming" you know.

