Just wondering who here has finished Mickey Mania and what you thought of it difficulty-wise. I always found it to be rather difficult and have yet to complete it.
Printable View
Just wondering who here has finished Mickey Mania and what you thought of it difficulty-wise. I always found it to be rather difficult and have yet to complete it.
It's a pretty tough game. I think the furthest I've gotten is halfway through the ghost level.
It's a pretty tough game but not brutal. I've never finished it but have made it to the last stage before. Nowadays I find it to annoying to play anymore.
uh no im totally crap with platformers
i cant even get past the first stage
i also only own the ps1 version
I just tried it and it's really tough! I got as far as the rotating cylinder area on the mad doctor 1933 stage.
I've finished it; it's not that hard.
Dredging up the will to play it again after dying in the Prince and the Pauper stage was the hardest part.
It's a pretty bad game, right in line with all of Traveler's Tales works.
I beat them both on 2011. I find the difficulty comparable to that of Castlevania: Bloodlines or Dynamite Headdy. It gets very challenging as one progresses further and further. But don't give up. It's doable.
Here were my thoughts from both versions of the game on the "A Winner is You" thread back then:
http://www.sega-16.com/forum/showthr...ghlight=winner
Quote:
I can't believe I just beat these two back to back. I feel like a ninja. I vowed to tackle the Sega CD version right after the Genny version while I was still fresh and well-practiced. This is one multiplatform game I sure am glad made it to, both, the Genny and the Sega CD. It's definitely one of the best games on the Genesis.
Differences: (Genesis Version vs. Sega CD Version)
1. Sound Effects:
Since this also came out on the Playstation (1), I'm not sure if it is that they either removed most (if not all) of the sound effects from the CD counterparts to make room for the Genny cart (The SNES actually kept some, while making-up some others of its own), or that they simply opted to do-away with the 16-bit chip-tuned sound effects of the Genny (and perhaps even the SNES) to completely revamp them for the Sega CD (and PlayStation 1). But one thing is for sure, the sound effects on the Sega CD version (and PS1) are simply "magical."
2. Canned Voices/Voice-Acting:
The Sega CD Version (and PS1) added Mickey's voice-over from the title screen until the end. Every main level is announced by Mickey as well (something missing on the Genny and the SNES). There's also more revamped voice-acting during cut-scenes.
3. Music:
From the Genny (and perhaps SNES) about one half of the chip-tune melodies remained in the Sega CD (and PS1). But that half of the chip-tune soundtrack that was kept for the CD counterparts were revamped (or should I say, rearranged). Of this same 50%, about half sound better, the other half just sound weird. But they did add original music to the other half of the soundtrack on the CD counterparts, and those tunes were also "magical" (I must add that the SNES has it's own different sound chip, but as far as I know, the music on the SNES simply sounds different. I'm not sure if anything was added extra).
4. Gameplay/Graphics/Level Design/Plot:
The gameplay is virtually the same all-throughout (The SNES version seems laggier, btw). The Graphics are the same on the Genesis and Sega CD (the SNES opted for some different palettes and textures, but I wouldn't consider the graphics better. However, the PS1 version is definitely an improvement in the graphics. It should be noted that the PS1 version is by far the definitive version of all four). The Level Design and Plot is virtually identical, with very slight differences on the Sega CD (and PS1) from the Genesis (and SNES). For one, after you beat The Mad Doctor on the Sega CD (and PS1), there is a double take that shows the Mad Doctor turned into a baby. The second difference I found during The Lonesome Ghosts. They somehow rearranged the placement of the final table during the boating (water) level, which made it far easier on the Sega CD than the Genesis. On the Genesis, one needs to perfectly time the final barrel move over the table-top, otherwise you get stuck behind the table and will be penalized with an obligatory death, regardless of your hitpoints. The Sega CD version is smoother and easier in that sense. The Third difference I found during Mickey and The Beanstalk. It was towards the end, where you're going up the final ramp and the baby spiders are falling from the ceiling. They actually added on the Sega CD three more baby spiders, individual ones, that fall skydiving with their diapers. They're easier to handle than the twin baby spiders from before, though. The Fourth and final difference was a major addition to the plot. It was during the final boss level in The Prince and the Pauper. As if it wasn't long and difficult enough already on the Genny (and SNES) to reach Pete (the Final Boss), they decided to add on the Sega CD a penultimate level that doubled the fight against him. The key here was to not be afraid to use those marbles. So once one gets the hang of it, this extra level adds a very fullfilling element to the story, bringing back all the Mickey's that you have found from previous levels to help you fight-off Pete.
Overall, this is one of the best 16-bit Disney games I've ever played and, perhaps, the most challenging sidescrolling platformer I personally have ever managed to beat. It stands-out as a great, challenging, beautiful Disney game (as well as a general 16-bit sidecroller overall). This is one Grade A title, imo.
I find the game pretty easy until the last stage....oh god the last stage.
It's quite a challenging game but I also find it very good. Speaking of the Sega-CD version which was the only I played to the end.
SNES version plays weird, can't put my finger on it. Has the same weird feeling as the Lion King and UMK3.
Last boss always bested me.
I beat the SNES version. Heresy, I know. It was difficult, but my biggest gripe is common to most platformers. No level select without a cheat code. Whenever I would die off it would take forever to get back to the same spot to try again.
dodgy hit detection
insane difficulty
leaps of faith
Mainly? TT's signature bad level design. That's what brings the game down the most and makes it so difficult for people to play. The best realized level is the first, which was probably the pitch for the project. There's also poor hit detection, some jarring transitions between action scenes, and a general pervasive feeling of amateurish design.
The animation is really good, though!
I'd love to play Mickey's Wild Adventure. Too bad it's PAL only.
You're not missing much; it's pretty much just a port of the Sega CD game, just with some improved 3D models here and there.
I like Mickey Mania, but its no Castle/World of Illusion when it comes to gameplay.
In Castle/World you're not scared to play ya know? you know you're gonna have a fun time. While in MM you know you're in for a more
difficult time. And personally I tend to avoid those more difficult games, I'm not here to master shit anymore. I just want to be distracted
from real life.
Here's some cheats
Stage Select
At the sound test menu, set the Music to Continue, the FX to Appear, and the speech to Think. Now highlight the Exit option and hold Left on the D-pad for five seconds.
You'll first hear a jingle, and then the menu will appear when you start a new game
Game Genie is your Best Friend (Genesis version)
1 AKHA-BA34 Start on Steamboat Willie, Scene 2
2 AVHA-BA34 Start on Mad Doctor, Scene 1
3 A3HA-BA34 Start on Mad Doctor, Scene 2
4 BBHA-BA34 Start on Mad Doctor, Scene 3
5 BKHA-BA34 Start on Mad Doctor, Scene 4 (the tower)
6 BVHA-BA34 Start on Mad Doctor, Scene 5
7 B3HA-BA34 Start on Mad Doctor, Scene 6
8 CBHA-BA34 Start on Mad Doctor, Scene 7
9 CKHA-BA34 Start on Moose Hunters, Scene 1
10 CVHA-BA34 Start on Moose Hunters, Scene 2
11 C3HA-BA34 Start on Lonesome Ghosts, Scene 1
12 DBHA-BA34 Start on Lonesome Ghosts, Scene 2
13 DKHA-BA34 Start on Lonesome Ghosts, Scene 3
14 DVHA-BA34 Start on Mickey and The Beanstalk, Scene 1
15 D3HA-BA34 Start on Mickey and The Beanstalk, Scene 2
16 EBHA-BA34 Start on Mickey and The Beanstalk, Scene 3
17 EKHA-BA34 Start on Mickey and The Beanstalk, Scene 4
18 EVHA-BA34 Start on The Prince and The Pauper, Scene 1
19 E3HA-BA34 Start on The Prince and The Pauper, Scene 2
20 FBHA-BA34 Start on The Prince and The Pauper, Scene 3
21 FKHA-BA34 Start on The Prince and The Pauper, Scene 4
(the tower)
22 FVHA-BA34 Start on The Prince and The Pauper, Scene 5
23 F3HA-BA34 Start on The Prince and The Pauper, Scene 6
24 GBHA-BA34 Start on The Band Concert (secret bonus
level)
CODE 26 THRU 28: AFTER THE FIRST SCENE
25 SECT-BT04 Play every 2nd scene
26 SECT-B204 Play every 3rd scene
27 SECT-BA04 Play every 4th scene
28 F2DT-AAFE Keep playing the Band Concert scene until
successfully completed
29 ABHA-AADN Start with 0 continues instead of 1
30 APHA-AADN Start with 3 continues instead of 1
31 AZHA-AADN Start with 5 continues instead of 1
32 BKHA-AADN Start with 10 continues instead of 1
33 ATEA-AA42 Infinite continues
34 JBHA-BTX2 Start with 6 tries
35 JBHA-B2X2 Start with 8 tries
36 JBHA-BAX2 Start with 10 tries
37 AZLT-AABT Start with 5 marbles
38 ABLT-ACBT Start with 10 marbles
39 AZLT-AEBT Start with 25 marbles
40 BFLT-AWBT Start with 99 marbles
41 AT0T-AA26 Mickey Mouse hat adds 0 extra tries
42 SE0T-BJT6 Mickey Mouse hat adds 2 extra tries
43 SE0T-BNT6 Mickey Mouse hat adds 3 extra tries
44 RT0T-AJBA Mickey Mouse hat adds 1 continue instead of a
try
THE FOLLOWING CODES WORK FOR ALL SCENES EXCEPT THE TOWER
SCENES (MAD DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER,
SCENE 4)
45 AB7T-AAC4 After being hit, there is no temporary
invincibility
46 DF7T-AAC4 After being hit, temporary invincibility lasts
1/2x normal
47 W37T-AAC4 After being hit, temporary invincibility lasts
3x normal
48 8V7T-ACC4 After being hit, temporary invincibility lasts
10x normal
49 VB7T-BGC4 After being hit, temporary invincibility lasts
100x normal
50 FB7T-AA38 Almost invincible
51 A2DT-AA7R Infinite tries
52 MJ0T-AA4G Stars do not help health
53 CVBT-AA9L Infinite marbles (once you get one)
54 AT0T-AA5W Most marbles found are worth 0
55 HE0T-BJXW Most marbles found are worth 2
56 HE0T-BYXW Most marbles found are worth 5
57 B20T-AA5W Most marbles found are worth 10
58 A20T-AA64 Marble counter doesn't max out at 99-ignore
counter
59 A7KT-AACR Jump lower
60 BBKT-AACR Jump much lower
61 AVKT-AACR Jump higher
62 APKT-AACR Jump much higher
63 AKKT-AACR Jump much, much higher
64 AFKT-AACR Jump way too high
THE FOLLOWING CODES WORK ONLY FOR THE TOWER SCENES (MAD
DOCTOR, SCENE 4 AND THE PRINCE AND THE PAUPER, SCENE 4).
65 ADZA-CAD4 After being hit, there is no temporary
invincibility
66 DHZA-CAD4 After being hit, temporary invincibility lasts
1/2x normal
67 W5ZA-CAD4 After being hit, temporary invincibility lasts
3x normal
68 8XZA-CCD4 After being hit, temporary invincibility lasts
10x normal
69 VDZA-DGD4 After being hit, temporary invincibility lasts
100x normal
70 FDZA-CA5G Almost invincible
71 BADA-AA60 Infinite tries-Mad Doctor Scene 4 only
72 BXMT-CA3J Stars do not help health
73 CXCA-CA3C Infinite marbles (once you get one)
74 AXMA-CA8Y + AXMA-CA26 Most marbles found are worth 0
75 HHMA-DJ0Y + HHMA-DJT6 Most marbles found are worth 2
76 HHMA-DY0Y + HHMA-DYT6 Most marbles found are worth 5
77 CDMA-CA8Y + CDMA-CA26 Most marbles found are worth 10
78 A5MT-CA2A + A5MA-CA4J Marble counter doesn't max out at
99-ignore counter
RFFT-E60A Enable Level Select
It was originally published by Sony Imagesoft, so i'm guessing it was Sony who published these new ports.
Also, this is one of those cases where people confuse the "hey, i don't like this game design" or " nah, it's too hard for me" with the game being truly bad. Anyway...
i know sony published it orginally but that was 20 years ago when the game was first released
the rights could have reverted back to disney again
which is why i asked
No offense to CoI/WoI lovers, but Mickey Mania is miles ahead of Castle/World of Illusion.
It's a much faster playing game, more action oriented. World of Illusion in particular feels really slow. Preferences I suppose? I can't really say it has better level design than WoI or CoI because it doesn't, but the style of gameplay fits my tastes better.
I dunno QuickSciFi's reason but I'm assuming it's similar. Same reason I like genesis Aladdin much better than SNES Aladdin.
What I don't like about Mickey Mania is that the hits seem to come out of nowhere sometimes, you really need to be scan the environment
instead of trusting your skills. With Sonic I can just run around and trust my skills, with Mickey Mania its like "oops that came out of nowhere".
COI/WOI was created to give the player a fun experience, Mickey Mania was designed with traps in mind.
I agree with those who say that Mickey Mania is a better game than Castle of Illusion, which I always found to be overrated. Yes, it is slow and kind of clunky. I much preferred the Master System version of CoI than the Genesis one.
I'd like to understand how people think that this game would exist without a license since it was designed to be a commemorative Mickey product... :?
This game has the most accurate homage of traditional animation in terms of 16-bit games IMO and probably one of the best ever in such aspect, especially the Genesis/Sega CD version.
Some people want all Mickey games to be carbon copies of Castle of Illusion, which doesn't make much sense IMO. Is it so hard to understand that the games had completely different goals?
For those who really appreciate the old classic Mickey movies, Mickey Mania is fantastic and it was designed to be that way.
If you don't like those old movies, you should go elsewhere prior to thrash the game for not fitting in your tastes.
In terms of version comparisons, the SNES one is really bad. The animation is waaaay slower than on the Mega Drive, several graphical effects and details are missing, bonus level is missing, some stuff is simplified, etc... All it has is like 2 short stages with an extra background layer that the Mega Drive couldn't do and that's about it.
The Sega CD and PS1 versions are comparable in terms of content, with some cool extras and the PS1 version having one extra 3D segment IIRC. The PS1 version has far better colors and audio quality but the soundtrack was changed for worse IMO and some graphical effects were replaced with stuff that is both more technically advanced and less fitting to the art style of the game (the flame effect is a prime example).
There is at least one stage which has less parallax on the PS1 than on the Sega CD and the animation is also quite slower on the PS1.
I like both versions but I still think the Sega CD's is the definitive one since it's closer to the source material and has faster animation.
You must spread some Reputation around before giving it to Barone again.
http://1.bp.blogspot.com/-wGd2Ntdnfl...e-clapping.jpg
Couldn't of said it better myself.
Yep. Barone was spot-on about Mickey Mania, so there's no need for me to go there again.
Personally, i think that Castle of Illusion is a bit overrated; it's a good , solid game with a lot of charm and great art direction, but it's no masterpiece. For instance, I think Quackshot is a better game.
Also, Mickey Mania can get cheap at times but so do Castle of Illusion on hard mode ( and even gives you less points than the normal game, WTF?).
Mickey Mania was fine as a rental, challenging and cute to look at. Which reminds me I still have to play the new Castle of Illusion after my first hour or so with it :S
It was designed poorly by a team that is well-known for poor design. At least now they've latched on to the boring but profitable Lego series of games and can be easily ignored.
I understand the game is an homage to the old Mickey cartoons. I love the old Mickey cartoons. The level design in Mickey Mania is really not very good. None of these statements are contradictory.
I like plenty of games that are heavily flawed, but I have the presence of mind to understand that even though I like something it can still possess flaws. Mickey Mania has great animation, great music, average gameplay and poor level design. Again, it's not awful, it's very playable, it just isn't really a classic that everyone should play. I would rank Castle of Illusion, Magical Quest and maybe even Great Circus Mystery as better Mickey games of the era. There's also that sufami game in Tokyo Disneyland with the water and gas balloons that I really, really want to play. That might be better, too!
I played the SNES, Genesis, and Sega CD versions of the game. The Sega CD is the best of the three, since it's not a bad port like the SNES one and is instead a buffed up version of the Genesis original.
In case anyone is unfamiliar with Traveler's Tales, they came to Mickey Mania hot off their massive successes Bram Stoker's Dracula and Puggsy, then went on to make some great games like Sonic 3D Blast and Sonic R. These are the people being defended here.
Puggsy is an awesome game man, so many cool secrets. Sonic 3D Blast isn't that bad either, just not very good.
Traveler's Tales: "We're not that bad, just not very good."
That's perfect.