Quote:
The only regret I have now -- it's nothing to do with the actual writing or style of the book -- but I do wish in the author's note, where I talked about my approach, that I had mentioned the people who I wrote dialogue for, in most cases, if not all cases, worked with me and reviewed the writing to make sure it was consistent with how they remembered the tone of the conversation, or remembered the content of the conversation. Or at least that it was something they felt that they did say or would have said, because I feel it's very presumptuous to write dialogue for other people. And I could see how someone could read the book and think that I was sitting on the beach one day, just imagining scenes. I never wanted anything I wrote to appear on Wikipedia that might seem like a fact, but wasn't. I was very careful about it, though I wish I had been more specific about the way I had been meticulous in crafting [these scenes].
In the same interview, he says that his targeted reader is someone like his grandmother who knows nothing about video games:
Quote:
the ideal reader for me all along is my grandmother, who knows nothing about video games, but is somebody who appreciates a good story. So if I were to tell this from a character-driven perspective, and focus on universal story elements like the David and Goliath battle, the problems with innovation... These larger thematic elements would be something that appealed to her.