coinsidering the previous game was called origin with out the arkham monicker and done by wb montreal you could be on to something there
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So is the yearly Batman game as sure fire as COD, Madden, and now Assassin's Creed?
Batman might just become a yearly IP. But so far it has not been a yearly release...
Batman: Arkham Origins Release date October 25, 2013
Batman: Arkham City Release date October 18, 2011
Batman Arkham Asylum Release date August 25, 2009
So Rocksteady has been working on Batman Arkham Knight for around 3 years. Watch, this game is going to be a polished masterpiece.
^ you hope
so far its a 2 year rotation but thats how cod started too
I'm sorry, but Arkham Knight just sounds like a stupid fucking villain, and we're talking about a rogues gallery that includes the likes of the Riddler.
cant be worse then knight fall ( a villian from batgirl )
Even Knight Fall would be infinitely less stupid. Whoever thought "Arkham Knight" was a good premise for a villain (cough Geoff Johns cough) needs to stop sniffing his own farts for five minutes and take a reality check.
Seriously, it's a comic book game. Bring Joker back from the dead like the comics always do or reimagine Bane as the ultimate badass he's supposed to be. God knows Rocksteady didn't get Bane right at all the first two games.
Bane is the one thing WB Montreal did marginally better than Rocksteady, at least until the final battle.
id rather not see them bring the joker back again
he tends to overshadow everybody else
let other villians take the spotlight for once batman has enough interesting ones
Yeah, and there's a reason Joker overshadows everyone--because he's the best villain Batman has.
you get tired of even the best after a while
he remaisn the best and interesting when used sparsly
I ended up paying too much to play through the 360 version once before flipping it, and snagged Arkham Origins on Steam for $25. I think total I might as well have bought the Steam version when it was new but I was trying to save a little money in the short run. Anyway, I thought the story mode was fine in Arkham Origins and the Bane fights were definitely better than the previous two Arkham games. My only gripes are that Origins is relatively short for the main story and the shock gloves seem very un-batman-like unless he was going to be fighting Metahumans or super powered aliens.
I don't think I like the direction the series is going in creating ever expanding sand boxes with infinite sidequests tagged as "detective work" in them. The fighting engine was sufficiently improved from Arkham City that I thought Origins was just as good if not better in every way than City. I guess City has Catwoman for the Story Mode though, so that is always going to kick it up a notch. I haven't taken the time to compare the side quests, challenge maps, and whatever other online trinkets are packed into these games but I would hardly say that Origins is the worst of the series.
I had said to myself that I will no longer get suckered in to buying these since they have obviously become another megacorp syndicated cash cow. Some things that might possibly make me change my mind include non-enemy non-victim NPCs on the streets. I'm not expecting Shenmue or anything of that level of detail. It is sad, though, that I can't and shouldn't expect that level of detail almost fifteen years later. Detective work alone would be greatly enhanced if individual item detail was that specific, you know, rather than using scifi scanners and tracing blood/chemical across the city to find the bad guy.
Just having some point A to point B normal persons on the streets would make searching for crime on the rooftops significantly more interesting. Didn't a recent Spiderman game already do this? Assassins Creed might as well have weeds everywhere for all the good its NPCs do, I want a little more than that. Free Flow needs to significantly change, or at least offer a real Hard mode that gives the player more control and de-emphasizes power ups in making large groups of enemies surmountable. I actually thought Arkham Asylum was almost right in this respect, in order to beat its challenge maps you needed to learn to use every weapon at your disposal in every fight. The challenge maps in City and Origins might do the same, but I expected some or all of the fights to force this element in the main game as well.
Finally, the landscape and land marks need to improve. Both City and Origins have very unmemorable locations outside of the main story. I generally feel like I'm flying around over a hodge-podge of challenge maps and don't need to know where I am at or what is nearby before jumping into a fight. Arkham Asylum was best at this because it wasn't trying to be a sandbox, and if felt like actual level design went into each area.
What they need to do is bring the Mad Hatter to the lime light. No, not the comics Mad Hatter, the Adventures of Batman and Robin MD Mad Hatter. I wanna see batman fighting the mad hatter on a freaking dimensional vortex in glorious 3D.
They kind of do this with the Scarecrow, and the Hatter was in Arkham Origins doing the whole weird wonderland thing.
Everybody hates Arkham Origins, when it was pretty much just as good as Arkham City. It didn't do anything new aside from the 9 or so crime scenes. It didn't raise any bars, but it was better than most games. All the rocksteady fanboys are just fucking retarded and dismiss all the patched bugs in the first 2 games. Sensationalism and outrage over a fucking Batman game not pleasing them hinged on the developer's name.
The whole state of gaming deals with this shit. Losers and neckbeards who are automatically butthurt about everything and constantly demand to be surprised. There is no status quo that isn't just automatic negativity.