Good morning people. You know if you could make to our fantastic console this mod?
http://retrorgb.com/snesminirgb.html
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Good morning people. You know if you could make to our fantastic console this mod?
http://retrorgb.com/snesminirgb.html
At this point in time, only the Super NES side of the Super Retro Trio can output RGB. The mod itself is a lot simpler than this, though. The Super Retro Trio uses a CXA1145, so you can simply add 75ohm resistors and 220uF capacitors in series between the RGB output pins (23 for red, 22 for green, 21 for blue) and whatever plug you will use for RGB output.
For the Genesis side, I'm afraid you're stuck with S-Video at best. I have yet to poke around the TCT-6801 to find RGB outputs, but I don't think it has any. On the NES side, don't even think about it; the 2C02 in the NES only outputs Composite and as a result, that's the only signal an NOAC will output. And no, you can't add an NESRGB to an NOAC as the EXT pins that are typically tied to Ground on the 2C02 are not accessible.
You're a machine !. I'll watch for one day you get a tutorial with photos on how to make the console RGB MOD ;)
In my opinion, the most annoying thing with RGB modding the snes part of the SR3 is that you would need to mount a connector on the console and RGB will only work with SNES. So you would need to use the regular connectors for the other parts of the console. Unless you use some king of scart with auto detect that will automatically switch to Composite for the other systems. Unless you have that I say it is not worth it.
Picked up two of these beauties, silver and black variant. According to Castlevania II Simons Quest on NES they both seem to have accurate sound on the NOAC. Are there any other titles known to have issues with a junk NOAC?
Unfortunately they both have the out of spec ram, which you can view through the cartridges slot with a flashlight. I left one on for hours running the Super Mario intro demo and didn't pick up any increase in temperature so heatsinks would be a waste of time.
I wish those Genesis jailbars were horizontal...
Even with it's flaws it's still a great machine, just hope those ram chips don't mean it'll turn into a Gen-X in a couple months, the snes seems to be the best of the three.
Grats on getting non glitched NOAC, from using mine a bit I sensed inaccuracies in pretty much any NES games I tried. They can be minor like a slith buzzing sound when you shoot with the buster in megaman 2 to complete trainwreck.
For the genesis jailbars, the only solution as of now is to disconnect chroma from the mixing circuit. It effectively frees s-video of jailbars but you get Black and white composite. So it is not a perfect solution.
I posted a list of games I personally tested to have false notes here: http://www.sega-16.com/forum/showthr...l=1#post666367
Nice to see the bad NOACs are going away. Gives me hope I will get a console with a good NOAC.
Ideally, those RAM chips should be replaced by their 5V equivalents to prevent premature failure of the Super NES side of the Super Retro Trio. I am rather disappointed in RetroBit, I must say. The overvolted RAM has been reported to them (I reported the fault through Satoshi Matrix who is in direct contact with RetroBit, so he forwarded all the problems I found to RetroBit) and they haven't done anything about it.
What happened to said Gen-X, if I may ask, and what revision was it? I have a Gen-X Version 2 and a rebadged Gen-X Version 1 sold as the Hyperkin SG/FC Dual Action and neither system has had any faults. Both of my consoles work fine (minus their problems with audio, video and in the case of the SG/FC Dual Action, input lag on some Genesis games).
Regarding the revisions, the Gen-X Version 1 has no RetroBit branding, an NOAC with reversed duty cycles and a TecToy-580G GOAC marred by shitty support circuitry and the Gen-X Version 2 has RetroBit branding, an NOAC with correct duty cycles and distorted sound and a TCT-6801 GOAC with worse video output and dual Mono sound.
Oh no sorry I should have expressed myself better, I meant a Gen-X as in a clone system with only Genesis and NES support if the overclocked ram kicks it on the snes board, if the system still works that is.
In other SR3 news I haven't been able to get the Genesis multitap to work so far, I have the "performance" 3rd party adapter that does both the EA and Sega modes and so far no dice. So far every Genesis game has been fully functional but the grey cart licensed version Gauntlet on NES displays the map incorrectly and is unplayable, going to order a tengan black cart version and test that. I've also had an issue with NHL 94 on Snes where it will not detect the controllers in either Genesis slot, I have other Snes games with no issues at all from either port but unfortunately I don't have any Snes pads to test with yet, (Genesis collector). I should be getting some soon though and I could just have a bunk cart even though that would be a strange malfunction cart side. If anyone happens to have either licensed Gauntlet NES or NHL 94 Snes I'd love to hear your results.
I will check out the known games with audio issues on my SR3's and report back! I have also ordered another SR3 for a friend and will see if it has issues. The seller I've been purchasing them from is a Canadian retro gaming ebay store and at the time of purchase none had been sold so these could actually be old stock not new so if all three check out perhaps the crappy NOAC is a hip new thing.
The crap NOAC was there since day 1, but whether your console would have the crap NOAC or not was a question of dumb luck. Some people got good ones, others got stuck with crap NOACs like MaxWar.
Now regarding the non-working multitaps, it's possible this issue is related to the broken light gun support on the Genesis side of the Super Retro Trio. Neither my two Konami Justifiers (pink and blue combined) or my Sega Light Phaser work on the Super Retro Trio. There must be a signal that doesn't work properly on the controller port (the signals from the Genesis controller ports are buffered through 74HC244 line drivers, though I'm wondering if there may be some bidirectional pins on the controller port which would require the 74HC244s be replaced by 74HC245s which are bidirectional).
Guys, I've received word from a friend of mine that he's picked up a Super Retro Trio for me as he found at a flea market near him. I already mentioned this in another thread, but I'm due to receive this system shortly and I have been sent an audio sample confirming the NOAC has a good APU in it. In case you're wondering, it's a silver/black Super Retro Trio.
No, they were released at the same time. There's a white/blue model that was released later, but is far less common than either the silver/black and black/red systems.
Maybe I should have waited before buying a SR3, leave some time for the bad noacs to be filtered out.
It's not the first time RetroBit has had problems with NOACs containing bad APUs in them. Prior to this, both versions of the RetroDuo Portable have had the same problem in the bundled RetroPort Adapter, and I've been told by YouTube user Satoshi Matrix that his standalone RetroPort Adapter has the same problem. My RetroDuo Portable v2.0's RetroPort Adapter has an NOAC with a bad APU and my standalone RetroPort Adapter does not. I do think, however, the worst offender for shoving clones out the door is Hyperkin. The RetroN3 Version 1 was released with a worse NOAC than what was promised, the SupaBoy Version 1 had serious noise issues with the audio output that took a long time to correct to the point where buyers shipping their consoles back were still getting SupaBoys with noisy audio, and the biggest of all is the RetroN2, which had unusable Super NES S-Video when it was first released and it looks like they deliberately tried to hide this problem by not including an S-Video cable, and I remember my first RetroN2 having decent Composite, but horribly desynced S-Video. And now, they managed to screw up the RetroN5's launch, piss people off and have others jacking the price to insane levels whenever they have a RetroN5 to sell.