i may be misremembering things but the claustrophbi amight be intentional
if so i wish they did it different other then a impenetrable wall of fog
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Doom, the N64 showed how much better it can do Doom in Doom 64.
As for Powerslave, isn't that a Doom-style game with better graphics? It looks pretty good, sure, and has some 3d terrain, but Turok is doing so much more, with the scale and detail of the environments (it's so much more open!), the interactivity, secrets, aiming, jumping puzzles, etc, I can see why it couldn't have as good a draw distance. Also of course it's a launch title, versus a midlife Saturn effort. The N64 can push the fog well back from what you see in Turok 1, and does in later FPSes. Is there anything like Turok on consoles before it? I mean, Quake on the PC was like that, but I can't think of any on consoles... it certainly vastly outdoes the only first or third person shooter on the N64 that predates it, Star Wars: Shadows of the Empire! I guess that game might count too, but Turok is a far better game (and so is Powerslave, even if the basic concept is simpler).
The comic was great.
To bad the games sucked.
But what do you expect for an fps.
Such a friggin let down.
^lobotomy also ported quake to the saturn
and to the ps 1 but couldnt find a publisher for quake for the ps 1 ( what the actual fuck ? )
and thats about all they did
they were aquired by crave and closed down in 99
http://www.eurogamer.net/articles/de...bach-interview
http://www.gareth-jones.co.uk/2010/0...zra-dreisbach/
...im gonna regret this but
the second interview contains some uh unkind comments in regards to the saturn
ie this
"So I know something about the PlayStation. And really, if you couldn’t tell from the games, the PlayStation is way better than the Saturn. It’s way simpler and way faster. There are a lot of things about the Saturn that are totally dumb. Chief among these is that you can’t draw triangles, only quadrilaterals."
im going to hide in a bunker now
The first Turok had some very repetitive texturing. Evolution is the only one I played extensively, and while by today's standards it seems like just another run-of-the-mill FPS, it had a nice environment, especially with the dinos.
Apparently, even many programmers have no clue about what's possible on these consoles. Take Super Mario World for instance. Miyamoto said you couldn't do it on NES, so that's why they did it on SNES instead. Then someone makes an unlicensed port for NES and proves it wrong. And with all the crappy ports that were more of the fault of the programmer than the system's hardware (i.e.; Metal Gear Solid 2 on Xbox) you can't always put your faith in the devs for 'infallible wisdom".
Turn up the brightness a little bit then. I've never had a problem seeing in the game.
I meant the gameplay, not the engine. Doom 64 uses a fully 3d engine too, not raycasting -- this is why some Doom 64 levels have rooms on top of rooms, something impossible in raycasting.
And so does Saturn Quake, yes? This says that that engine can do full 3d, since Quake and Duke (characters being sprites excepted) are full 3d, but is Powerslave, gameplay-wise? I know the PC game isn't, it's basically Doom with better graphics.Quote:
Nope. The Saturn port of Duke uses Powerslave's engine.
Of course, regardless of that, Powerslave seems to have smaller, more confined areas, like a Doom-style game, very different from the large open spaces of Turok.
^ it doe suse the exhumed game yes
cant really say how it "feels" im not a quake fan
and the saturn version hurts my eyes
Doing that alleviates the problem somewhat but it's still pretty difficult to see unless I adjust the brightness on my TV as well and then it sort of becomes washed out. Granted the darkness is not a total negative because it adds to the atmosphere and Doom 64 has legitimately spooked me at times.
Play Doom Absolution on PC (which is a total conversion of the N64 game) and you'll see a huge difference.
I don't know what to say, but I've never had any problem seeing in Doom 64. I turned up the brightness a few notches and it was fine and perfectly visible, and I've never had to touch my TV brightness for the game. The game is dark, but it's supposed to be, and I can see as well as needed.
Absolution isn't any good, it completely messes up the games' atmosphere! The other Doom 64 TC, Doom64 EX, is much, MUCH better. It actually looks like the real thing.Quote:
Play Doom Absolution on PC (which is a total conversion of the N64 game) and you'll see a huge difference.
Goldeneye was released in August 1997, and it's worlds better.
http://firm-guide.com/wp-content/upl...-gameplay1.jpg
With Turok 2 we were back to the fog. Hard to believe the low tech build engine could trump both games in graphics though. Polygons had a long way to go. (I think that pic is from a PC emulator actually).
I've never played the PC version of Powerslave, but my understanding is that it's very different from the Saturn original.
Powerslave doesn't play like Doom, IMO. Doom is pretty much a straight action game. Powerslave has exploration, it has items that expand your abilities, and backtracking to reach previously inaccessible areas.
Not sure why you're talking about "large open spaces", that was never what I was responding to.Quote:
Of course, regardless of that, Powerslave seems to have smaller, more confined areas, like a Doom-style game, very different from the large open spaces of Turok.