Making a game look slightly NESish just to appeal to nostalgia googles is beyond pathetic.
Printable View
I generally agree, but as long as the gameplay holds together well, it shouldn't matter what the game looks like. Though I suppose that would hold more merit if I were more of a text adventure fan :p. Basically, as long as the actual game aspect holds up over time, it should become a classic in it's own right, regardless of whether people remember what an NES looks like, and can make the comparison.
I still kind of wish the Master System made a bigger impact in the markets that it didn't, so it would redefine what 8-bit was, but that's almost hypocritical of the paragraph I just wrote.
And you could turn it off because it was stupid.
Mega Man 9 and 10 obviously cheat as well and wouldn't be playable on the NES.
The throwback art style, is still an art style, and they honestly did a nice job making it look pretty good in Shovel Knight. I really don't see a problem at all with using it as a style choice. You're on a forum about the Sega Genesis what's wrong with nostalgia?
Is the backlash here anti-Nintendo or anti-popular game because I really can't tell.
It's really not as hollow of a cash grab as something like Mega Man 9. The graphics feel like they're like they are for a reason.
I edited that out of my post because it was a bit unfair but I put it back in there for posterity.
We're just going to have to agree to disagree on this one. I feel the art style lends itself well to the type of gameplay they created.
I'm tired of these freaking "NES" games. Would this game sell as well without that art style? It wouldn't, and that's sad. A competent game should be just that, not have to bank on nostalgia googles.
It's not even the art style itself. A low colour pixelated style is a perfectly fine art style, it's the whole "HEY, SEE HOW NES IT IS? HEY SEE? YOU LIKE NES RIGHT? WE MADE IT NES!! HEY".
I don't think that gimmick is going to keep working though. It's been said the 2D platformer is becoming the FPS on the indie scene.
I can understand the frustration because a lot can be done with the genre in stunning HD graphics but very few people are doing it. People need to get over the idea that 2D games should look old.
But I'm not going to fault Shovel Knight for what it is, out of all the 8-bit homages that have been farted out it's head and shoulders above the rest.
I don't recall sprite flickering at all in MM9 or 10.
Also:
https://www.youtube.com/watch?v=eEbPm-rL64w
I don't get it. Is all your rage because 1) the company made the game, or 2) people bought the game?
If 1): They are a company trying to make money. And they have made LOTS of money doing what they are doing. They aren't trying to appeal to your sense of what is right and just in the world, they are trying to rake in the cash by appealing to what people want in a game. And people obviously want what they are selling. I think it's kind of hard to fault a company for giving people what they want!
If 2): Well, I guess everybody who bought the game is a schmuck who falls for simple marketing tactics. But hey, that's a hell of a lot of schmucks who are enjoying one hell of an awesome game while you are stewing in your rage, so I don't think they are complaining!
False dichotomy, read up.
One of you guys has to explain to me why making a game with a retro look is a bad idea. I'm having wet dreams about a 16-bit Streets of Rage 4, Thunder Force VII or Sonic 5 that emulates (some of the) MD's graphical limitations and music. I wouldn't complain if it was widescreen and allowed simultaneous playback of more than one voice sample. And I could live without the garbled voices in Thunder Force. No need for 1khz samples to emulate the limited cartridge space in 4 Mbit cartridges. - These games just wouldn't work in 3d for me.
People like Christian Whitehead or Bombergames went through great lengths to recreate the originals only to ditch some of the limitations of the originals - and with great success I'd say. The nostalgia effect totally works.
I remember that games like Megaman 9 and Shovel Knight were EXACTLY what I was thinking of when a friend told me about the Virtual Console's launch and that Nintendo had plans for a channel with original software as well.
Besides, I think Sega was the first to do it with their System 16 port of Fantasy Zone 2 back in 2008, and on real hardware no less. Although they used a slightly pimped up System 16 board, with a couple of kb more RAM than the original board had.
What's new and bold about Shovel Knight in comparison to anything else I mentioned is that it's a completely new IP using (some of) the hardware's limitation as its sole bridge to the past. What I've seen (and read) about the game does proof that the developers have a very solid understanding of the original hardware - and made rather clever decisions on what was required to emulate the charm of a real (late) NES game.
Looks more like a SMS game to be honest. That would be a far more accurate tagline in the marketing "LOOKS JUST LIKE SMS".
Of course, nobody gives a shit about old games unless it's the HIP RETRO NES.