That's perfect! They stand out better, and it's like you found a way to make them more gruesome, which fits perfectly as a Genesis/Mega Drive game, along with the bleeding zombies in stage 1.
That's perfect! They stand out better, and it's like you found a way to make them more gruesome, which fits perfectly as a Genesis/Mega Drive game, along with the bleeding zombies in stage 1.
That was the best I could. On the wall I found the best tone I found was that purple, if you guys do not like i can return the original.
http://i.imgur.com/Y9z08SO.png
I've updated the first post with instructions, see if you like it: http://www.sega-16.com/forum/showthr...l=1#post673371
This is wrong.
Depending on the ROM version the patch will change addresses which may correspond to different things in the ROM file and it will introduce glitches or completely break the game instead of improve it.
Well, at least it got you to make a note ;).
The issue with the enemy is that it seems brighter, on top of the stage sporting a brighter color.
yeah i think it can be improved, i chosse green cuz is the original color
but is a bad like a hell, in real game you barelly see the enemy there.
http://www.castlevaniacrypt.com/game.../axeknight.gif
So i tried do put some thing near of rondo and SOTN
http://shrines.rpgclassics.com/psx/c...axe_knight.gif
http://i.imgur.com/nyVm2lV.png
i liked :D
But have a lot of others armors what can i put some metallic colors
Cool!!!
Love that new green knight!
Yeah, even though it's even brighter, the gold color on the armor helps more than the blue did.
Versailles palace (?) should realistically have a blue or purple tint and the sky be lighter if the building itself is that light.
http://cache.graphicslib.viator.com/...fit468x296.jpg
C'mon man, seriously?
The direction taken for the last pages has pretty much been making sense of the original's bizarre colour choices so... yes?
In the picture you provided the palace is neither blue nor purple though; I might be color blind then.
I believe he means some sort of shading effect which is very difficult to obtain due to the limited color count we have here.
The way the palace is represented now in Pyron's hack is more than enough for me.
Indeed used darker tones than the original tone. The blue background in the original is correct, it is only very thorough for my taste.
This stage in france is one of the best in the game and could even leave it as it used to,
but I think the changes I have made were cool and not feeling lost in general.
The sky has no changing or make clear, sorry.
https://blogostoso.files.wordpress.c...lles-noite.jpg
http://trip2blog.com/wp-content/uplo...s-at-night.jpg