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i'm with bottino, i never cared for these games, but darned if they dont look 100% better. nice job pyron!
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you guys you prefer more the coloring style Zombies further snes style or the way it was brought to the mega?
reference
http://www.mobygames.com/images/shot...trampoline.jpg
orig / hack
http://i.imgur.com/96GAu9i.png
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Quote:
Originally Posted by
Pyron
NICE JOB PYRON!!!
This motivates me to finish my color hack of the Shadow of the Beast 2, i'm too lazy to follow through with these projects hehe.
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Quote:
Originally Posted by
Pyron
Both look pretty good actually, but i guess SNES color would be cool for something different?
The colors in the game are overall fine, but get a bit weird later, for example these levels:
SNES - Genesis
http://www.retro-sanctuary.com/Image...%20pyramid.PNG http://www.retro-sanctuary.com/Image...%20pic%201.PNG
http://www.retro-sanctuary.com/Image...r%20terror.PNG http://www.retro-sanctuary.com/Image...%20pic%202.PNG
Thanks for the Shadow of the Beast color hack by the way, i guess i will give it a shot again.
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Quote:
Originally Posted by
Vludi
Both look pretty good actually, but i guess SNES color would be cool for something different?
The colors in the game are overall fine, but get a bit weird later, for example these levels:
This.
The MD version has more details in several spots IIRC, but the color choices aren't as consistent as in the SNES version. I'd love to see a MD version following the SNES color scheme in most of the parts with a few changes here and there.
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Quote:
Originally Posted by
Vludi
Quote:
Originally Posted by
Barone
This.
The MD version has more details in several spots IIRC, but the color choices aren't as consistent as in the SNES version. I'd love to see a MD version following the SNES color scheme in most of the parts with a few changes here and there.
Honestly this was not a game that I played a lot on both platforms. The first stage I particularly prefer the SNES color scheme.
The grass contrasts well the other elements and add more color variation on the screen and things get more pleasing to my eyes.
The version of Mega is very beautiful but we only have a green tone the entire stage, it bothers me a little.
Already on screens posted above, you take the example of the castle, it is actually more beautiful in the mega drive but that floor with bricks in blue cyan is hideous.
Anyway, it was curiosity, work in a game with 56 stages is not a good idea.
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Quote:
Originally Posted by
Vludi
Those screenshots looks weird, like the guy changed them or something. The MD version runs in a higher resolution, but the Snes version looks bigger here.
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Quote:
Originally Posted by
Bottino
Those screenshots looks weird, like the guy changed them or something. The MD version runs in a higher resolution, but the Snes version looks bigger.
Yes the guy made a comparison between them but he is so wrong, the in-game resolution on both are the same (256x224) because the genesis version runs a 320x224, but he think the genesis version is "stretched" lol, and of course he says the usual BS "the colors are weird because genesis limitations etc". Anyways i took the screenshots just for the colors.
http://www.retro-sanctuary.com/comparisons-zombies.html
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Quote:
Originally Posted by
Bottino
Those screenshots looks weird, like the guy changed them or something. The MD version runs in a higher resolution, but the Snes version looks bigger here.
It seems the SNES screenshots aren't presented in 1:1 pixel ratio and is a 256x224 image stretched to 320x224.
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The SNES version looks stretched to me. The characters look fat. Is the Genesis Version narrow or is it just that it's presented at the full Genesis resolution which leaves some some space, so they tossed the HUD there?
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Quote:
Originally Posted by
Vludi
Yes the guy made a comparison between them but he is so wrong, the in-game resolution on both are the same (256x224) because the genesis version runs a 320x224, but he think the genesis version is "stretched" lol, and of course he says the usual BS "the colors are weird because genesis limitations etc". Anyways i took the screenshots just for the colors.
http://www.retro-sanctuary.com/comparisons-zombies.html
Ah, that site. That explains it all.
Quote:
Originally Posted by
Gogogadget
It seems the SNES screenshots aren't presented in 1:1 pixel ratio and is a 256x224 image stretched to 320x224.
Yeah, he did that with every comparison of the site. Just look at the Earthworm Jim one: http://www.retro-sanctuary.com/compa...orm%20jim.html
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He take the shots in the same way that you watch in console. Snes strechs to 4:3 format and until today they speak that bullshit "the characters are big in snes version" and etc..
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Pixel aspect ratio and SDTV 4:3 ratio are two very different things. 4:3 defines the picture/screen ratio, and has nothing to do with the pixel aspect ratio. If the source pic is 1:1 pixel (320x224/240 or 256x224/240), then scale the pic to 288 horizontally (only, don't touch the vertical resolution). This gives you the correct pixel aspect ratio (how wide or narrow the pixel is). Neither the 256 res (5.37mhz dot clock) or 320 res (6.71mhz dot clock) are square pixels (Neo Geo is the only console with perfectly square pixels @ 6mhz dot clock). So yeah, that guy has it wrong; you don't multiply the horizontal res by 1.333. A very common misconception. 288 makes genesis high res mode lose detail, so I like to scale them to a horizontal res of 576, and double the horizontal res (has to be the original 1:1 vertical res before doubling, if this is wrong then the image PAR will be wrong as well. Clipped res is fine, like 224, but the lines must be 1:1 already to begin with. Just simply double this resolution). So typical Genesis 320x224 raw capture can be scaled to 576x448, and 320x240 to 576x480, etc. Same for 256 pix res. Hope that helps.
But yeah, he got it wrong.
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Shadow of the Beast II Color Improvement