What is the general consensus as far as a reasonable price for a Master System these days?
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What is the general consensus as far as a reasonable price for a Master System these days?
Local retro game stores around my area charge about $45 for a complete Master System, and as always the average price on eBay is retardedly expensive.
If you own a Sega Genesis maybe a Power Base Converter would suffice. You just plug it into your Model 1 Sega Genesis and that's it; no wires, no plugs, tons of fun.
Aladdin was another example of one we didn't get, but there's alternate choice for our region. The Game Gear. Seems to be the same exact game, slightly better graphics, worse(as will be the case for a handheld) resolution. Seems slightly easier though. If you recall the first time you come across a falling platform in the cave, you have to make it across perfectly. In the Game Gear version, there's another one below the first one.
The Game Gear seems like a good choice for a lot of the games that didn't come out our way on the Master System, like Master of Darkness as well.
The only problem with the Game Gear is they're zoomed in, but many are still playable.
You've also got stuff like Ninja Gaiden that's completely different from the GG version.
A lot of them can be imported fairly cheaply (Master of Darkness is unfortunately not one of those) and the Master System is completely region free, so there's that.
A minor issue is Game Gear was 60hz only. Some European games dislike that.
For practical purposes however it's easiest to think of Master System as two regions. No first party model has both the western and eastern cartridge slot.
Maybe the better solution is PBC for genesis owners.
This site help?
http://www.fullyretro.com/products/m...rtby=&showall=
Australian games and Master of Darkness.
Rastar mentioned
Lol.
Anyway has anybody ever done a full 25 best sms vs Nes 25 video ? Maybe kimble justice or sega channel? I know of ghostbusters or double dragon compare videos and such but like a video comparing castlevania to master darkness or rastan vs ironsword or r type vs whatever or rocky vs punch out maybe zillion 2 vs contra or wonderboy 3 vs Mario 3 or golden axe rpg vs zelda or maybe pengion vs kirby or phantasy star vs something? Sure Imo some of the Nes games i listed were better Imo but I loved the sms games too esp ninja gaiden version and kenseden I think rambo 2 was the same as 1 or even 2 other master system games just a different name.
Not sure what you guys would chose as master system best vs nintendo best but I like double dragon ghostbusters rampage and ninjas gaiden over Nes versions. Hell I think many master system games could get a vs win maybe darkness over castlevania2 ? Sf2 on master system looks great for 8bit it damn near looks 16 bit but gameplay is horrib and games like robocop vs or alien3 or aladan or mickey or shinobi streets of rage or ghouls ghost sonic golden axe etc are great too but I like those better on genesis except afterburner. But the mark 3 with Fm crushes nintendo hardware Imo but nintendo had classics like smb maro3 contra zelda etc. Not sure what classic card games not cart or 3d sms games are though however a usa master system with Fm and everdrive is sexy.
Also I have a question does the master system part of the genesis reduce any video or audio quality of master system games compared to master system 1 for example not from power base converters but from components (even though same chips) of genesis motherboard, like how genesis 2 is smaller than genesis 1 so audio suffers maybe from bad connections or another sound chip or filters idk but I would imagine a master system model 1 or mark III with expanded fm module with its cards, carts and 3d glasses features is better quality than a master system 2 or 3 or sms games on genesis 2.
The Sega Master System! My favorite gaming console of all time. I have been collecting for some time now, but I have had a system since it came out. I own about 78+ games right now and am looking to complete the set eventually.
My top games:
1. Phantasy Star (Best 8 bit RPG ever!)
2. Mickey Mouse Castle of Illusion (Great game and lots of fun! Great replay value!)
3. The Ninja (Love the music and the challenge. When I was younger I could beat it with one man.)
4. Ys The Vanished Omens (Great RPG, only wish book II was included)
5. Golden Axe Warrior (Zelda clone but done many times better! My opinion of course)
Will post more soon!
There are a few videos comparing the systems on you tube. I will look up the names and post a link later.
There are some good recommendations here. I'll throw my two cents as well; for games to consider other than what you already have and what's currently on your wish list:
Phantasy Star (above all else :cool: )
Golvellius
R-Type
Miracle Warriors (real old school gameplay but I love it)
Wonder Boy
Wonder Boy in Monster Land
Ys
I'm glad to see you have Quartet on your wish list! I think it's an over looked game. The controls are a bit stiff but it's a good game.
If you want to see comparison videos Gaming History Source on YouTube has a ton! He goes over virtually every incarnation of any given game. I would add Rastan to the list. It's fun and simple but very enjoyable.
Comparisons between SMS and NES would be funny, but irrelevant. For two things :
1) when a game exists on both SMS and NES, the SMS is generally (but not always) largely superior.
2) what makes the NES a legendary console is the incredible number of games, among which a huge number of great games which were developped upon it. Unfortunately, the SMS can't compare.
When I think that the 1st Final Fantasy and the 1st Phantasy Star were released more or less at the same date...
The NES does have one technical advantage in that it has a superior sound chip to the SMS, but the SMS beats it in just about all the other technical categories, I think.
Superior to SMS Yamaha FM sound? I don't think so!
http://www.dan-dare.org/Dan%20GIFs/SegaSonicAni.gif
FM sound is currently readily available for any Master System, plus the SMSFM converter was recently released. The NES has no advantages.
Well, yes, the games :P Besides, a few games added chip to sound incredible...
This amaze me:
https://www.youtube.com/watch?v=MRQAG_jODy0
If you read Dragonmaster Lou's comment, he was talking about technical system advantages. The NES has no technical system advantages over the Master System. So, I stand by my comment that the NES has no advantages over the Master System.
Nintendo is reaping what they sowed for keeping any 3rd party developer they had in the NES days on a leash by illegally forcing them to only develop for Nintendo. Total games are a moot point, because a large fraction of the games on the NES would not exist if Nintendo actually obeyed the law.
I know, but what I meant, the games that used special chips made the NES a more technical system advantages. Maybe this is not fair, but it happened.
The FM expansion for the Mark III and Master System was a better concept, because SEGA didn't have to add in extra chips inside of their cartridges for those systems. Instead, those FM compatible games only required software code. SEGA worked with FM sound long, LONG before Nintendo ever experimented with FM. Not only did SEGA use FM in the Mark III and Master System era, but also in their arcade games.
I do agree. Also what a dick move by SEGA to remove the FM outside Japan. :_(
Why are you comparing NES and Master System? That's like comparing Famicom to PC Engine. It was the SG-1000 that came out the same time as Famicom, Master System (Mark III) was Sega's second regrouping to try to challenge the Famicom. And even then, it has only a few slight technical advantages which are mitigated by memory mappers (history proves the success of cart chips over hardware add-ons), and is swamped by the superior NES library. If it wasn't for the NES and the third party system developed by Nintendo, there wouldn't have been any market for Sega Master System to sell to, even when distributed by Tonka.
Love Sega and the Master System for the great system it is, but don't be foolish and downplay the NES. Let's not start a new tradition of topics about Nintendo hardware on this Master System forum that already plagues the Genesis forum.
damn straight
I might add, it can be argued that the Master System was a third or fourth regrouping by Sega to try to stay competitive with the Famicom.
Sega was all over the place, probably scrambling to meet or keep up with Nintendo. SG-1000 II, SC-3000, Card Catcher, tape recorder, keyboard, then Mark III with all it's add ons, and then finally the Master System with built in FM and rapid fire in Japan, and really they werent done yet - bring on the Mega Drive, that's when Sega really had a chance to challenge the Famicom.
Ahem.
That was out a year before the FM Sound Unit. While Sega probably beat them in the Arcade, as far as I can tell it was by about a year at most. Nintendo definitely beat them to it in the home console space though.
And the NES/Famicom definitely has the better stock sound hardware. While the FM sound in the Master System is nice, again Famicom Expansion audio has it beat, there's even some Famicom games that include the same chip the Master System/Mark III FM Sound Unit uses.
This is pure stock NES sound:
You will NEVER hear something like that out of a stock Master System/Mark III. Don't get me wrong, the Master System is a wonderful system, but to say the NES has no advantages is flat out wrong. In general, the Master System has the better graphics, the NES/Famicom has better sound.
May I ask why is it unfair to pit the nes or it's games vs master system (as I don't agree with the sms pc engine vs famicon type of example) because the master system was released later or had better graphics or more color or maybe advanceds, wouldn't that be the philosophy of not being allowed to pit the older genesis versus the later released more colors etc snes ? Both were 16 bit of companies as both master system and nes are regarded as the companies 8 bit systems yes. I dunno was sg1000 or mark I or mark II 8 bit ? I honestly don't even know what the mark 1 was nor if master system was officially sega 2nd console or what bit sg1000 was or if mark III had a converter to play sg1000 games I guess so doesn't the sms everdrive let you play sg1000 games ?
Here's an "if" statement for ya. If SEGA-16 wasn't blabbering on and on about Nintendo consoles, then this website would be in a much better standing than it is now.
@Trekkies: I doubt you realized this, but your post responding to mine proved my point about SEGA being on the cutting edge for FM. Why does SEGA-16 ignore SEGA's early arcade games? You just have to try to one up everyone with obscure Google and YouTube searches, so you act like you know more than you actually do.
For me comparisons between the Master System and the NES are irrelevant, because the NES pretty much didn't exist here - aside from clones, like the 'Phantom System'. When I think 8-bit, I think Master System. It's importance to the video game scene here is huge, even though the new wave of "Retro Gamers" et al have been trying to change that; now every single one of those nerds is a NES fan, even though probably 95% of those bastards never even touched one.
Here's an old add of Phantasy Star, the first console game that was translated to portuguese here ( released in 1991 ):
http://i.imgur.com/k4Wueon.jpg
* ( free translation ) This game is three months long, has portuguese subtitles and a villain that thinks that you're a wuss.
Was Atari first to market with FM synthesis for arcade games? I don't know of any examples prior to Marble Madness in 1984.
Anyway, let's not mince words: the Master System* stock audio was unacceptably poor. It offered no improvement on the ColecoVision, and the CV audio was already dated when it was released in 1982. The AY-3-8910 (Intellivision, Vectrex, etc.) is superior because it can actually play bass frequencies without tricks (and yes, the TI chip can play bass frequencies if it's underclocked, but no one did).
That doesn't mean you can't write great music on it -- of course you can -- but it's a serious demerit for the SMS, and always has been.
*yes, I mean the SMS in US/EU and Mark III in Japan, because yes, I know the JP Master System added FM as stock
EDIT: Moved the rest of my post here.
Nah, it's Succubus (er, Sacubus sorry) :)
I didn't ignore Sega's System-16 and Space Harrier hardware games. I simply said it was only a year. Space Harrier came out in 1985, and as far as I can tell looking through System-16 is Sega's first major Arcade game to use FM Synth. The Famicom Disk System came out in 1986 and had FM Synth capabilities. And when we look at the actual release dates, we're talking maybe a 2-3 month head start tops.
The point is that you're making a big deal out of nothing.
While you are absolutely right that the Master System was Sega's second try at competing with the Famicom, and looking at it as Sega's first "add-on", albeit one sold as a stand-alone system, is actually a good idea, the SMS IS still a 3rd gen console, so the comparison is fair. The SMS released a year and a half after the Famicom/NES and SG-1000, and two years before the PC Engine/Turbografx. It's closer to the other 3rd-gen consoles than the first 4th-gen one. I think that it's rightly put in the third generation, and the TG16 rightly in the fourth. And if it's in the third generation, then it absolutely can be compared to the other consoles of its generation. (Of course, I also put the consoles of 1982 in the third generation, so the 5200, Colecovision, etc. should be comparable to them too, like the difference between the earlier Jaguar and 3DO and the later PS1/Saturn and N64. Under this comparison the 5200 and Colecovision are the 3DO and Jaguar, the NES and SG-1000 are the Saturn and PS1, the 7800 is in between, and the SMS is the N64.)
Yeah, if Sega was going to release an enhanced SG-1000, they really should have improved the sound as well as the graphics. I don't know if SMS music really is "unacceptably poor" -- "unacceptably poor" for 3rd-gen audio is something that the Atari 7800 has an exclusive lock on -- but it's definitely worse than NES audio, and there's no reason for that considering the later release date.
Of course, that the 7800 sold about twice what the SMS did in North America despite having audio as atrocious as it does says something about the market at the time, maybe they just didn't care about game audio...
This is what I meant when I said the NES had better sound hardware than the Master System. People brought up the FM Synth for the Master System, but that was not available in the US, or anywhere else outside of Japan as far as I know. The stock SMS sound chip just wasn't as good as the stock NES sound chip.
I don't think the common use of the numbered video game generations is very useful, particularly when they include successor systems within the same "generation."
Your generation analogy is faulty; by your logic, if NES and SG-1000 are Saturn and PS1, the SMS would be Dreamcast (the successor to SG-1000/Saturn).
Atari and Sega both released two or three consoles between 1982 and 1986. For Atari, they either released two 2nd-gen consoles, two 3rd-gen consoles, or we need to add a generation. Remember that with conventional wisdom as it is now, the Atari 5200 is put in the same generation as the 2600! This makes far less sense than putting the 5200 and 7800 (and Atari XE), or SG-1000 and Sega Master System, in the same generations together; the 2600 to 5200 is a larger power jump than 5200 to 7800, or SG-1000 to SMS.
Really, the only way to put those systems in different generations is either to stick with the flawed "the systems of 1982 are in the same generation as systems from five years prior" logic that as I've said I don't think is right, or to add a generation. I don't think the gap between Colecovision and NES is enough to be a generational gap; it's like the Jaguar to the N64, at best, not NES to Turbografx or something.
And also, the SG-1000 is nearly the same hardware as the Colecovision, but released the same week as the NES. Do we do as sites used to and call it "2nd-gen" because of its hardware, even though release date matters as much as hardware when considering hardware generations (the Wii is 7th-gen, not 6th!)? No, that's not right. There was a two and a half year gap between the Intellivision and Colecovision. That's a generational gap. The eleven months between the Colecovision and NES isn't. And there's no way that two systems that release the same week should be put in different generations.
So, as a result of this, yes, Atari and Sega both released multiple 3rd-gen consoles.
What? The NES and SG-1000 are like the Saturn and PS1 because they released a year after the consoles that started the generation as I see it, the 5200 and Colecovision (etc). Then the SMS released a year and a half after that, similar to the gap between the Saturn/PS1 and N64 in Japan.Quote:
Your generation analogy is faulty; by your logic, if NES and SG-1000 are Saturn and PS1, the SMS would be Dreamcast (the successor to SG-1000/Saturn).
The Dreamcast released four years after the Saturn. Compare this to the 1 1/2 year gap between SG-1000 and SMS -- they are not the same, the Saturn to DC was a (shorter than the average five year) generational gap, while SG-1000 to SMS wasn't.
The Dreamcast is in the same category as the other early consoles like the 5200/Colecovision, TG16, and 3DO/Jaguar -- systems which released well before the more popular, later systems of their generation and lag behind in hardware power in some ways, but clearly are significantly more powerful than systems of previous generations so there should be no question that they are, in fact, next generation machines.
I just recently got into this series, and you can also now label me to in the "people who are nuts for them" category. But I started with the remakes of the first two for PSP that were translated & brought over to us by XSEED. Which also turned me into an XSEED fan too. But short story; I still think the first two are the best. Also found that many Ys fans think this as well. But, I also suggest to play the first two via the PSP remakes first. If you still not a fan after beating these two games, then I'd be totally fine with you saying it's not for you. :D
The first time I beat Phantasy Star I was maxed out at level 30 with all the best gear because it took me forever to find Dark Force! I spent a lot of time wandering around. There was no Internet back then to look it up.
So for me Lassic was the tougher fight in PS1. But Lassic in PS4 was crazy hard when I first got to him.
You've stirred up some good memories :) I might have to start one of them up again.