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Originally Posted by
A Black Falcon
Wrong! You must not have played computer games much back then, that's for sure. There were action games, etc also. But in addition to that, your assumption that somehow having text or being slower reduced mass appeal is odd and totally wrong. Computer games have always been marked by being more complex than console or arcade games, and that's one of the things that draws people to them. There's lots of mass appeal in a slower, puzzle or strategy-heavy game! Think of The Sims, or Myst. Or in the early '90s, SimCity. No, for the late '80s then the NES was just as "niche" -- yeah it sold tens of millions, but it was mostly played by children.
Here is a quote from A Black Falcon from April of this year, on this forum:
Quote:
Originally Posted by
A Black Falcon
The problem with what you're trying to do is that the whole point is about sales, public awareness, and the number of people playing games. Of course there were games on computers -- the point is that most people didn't know or care, including most who had had Ataris or other systems. And it was the NES that brought them back.
Of course there are exceptions. Computer gaming has always been popular in the West, and lots of us, including me, grew up on computer games; the only console I owned before 1999 were Game Boys, after all. And late '80s to early '00s PC gaming was AMAZING. But in terms of sales? It was clearly eclipsed by console games. The PC games are just as good, but that's not the point -- the point is about success and how many people were actually playing the games. This is the same for either the '80s or the '90s, except that computer games were far more successful overall in the '90s because of the growing omnipresence of PC compatibles.
And no, your own personal experiences really don't prove anything.
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Back when I got started, which sounds like ancient history, back then the demographics of people who were into computer games, was totally different, in my opinion, than they are today. Back then, computers were more expensive, which made them more exclusive to people who were maybe at a certain income level, or education level. So the people that played computer games 15 years ago were that type of person. They probably didn't watch television as much, and the instant gratification era hadn't quite grown the way it has lately. I think in the last 5 or 6 years, the demographics have really changed, now this is my opinion, because computers are less expensive so more people can afford them. More "average" people now feel they should own one.
Yes, there were a lot of PC games published in the 80s, but almost all of them were essentially homebrew: developed by 1 or 2 guys in their spare time with 0 budget. Calling them "developers" is being generous. The unpolished quality of 99% of games from that era is testament to that. If they were lucky and made a good game, they might it picked up by Origin or Sierra (probably for a few thousand dollars, too). Of course, that's one of the beautiful things about the PC: anybody could make a game! However, major developers/publishers like Atari, Midway, Acclaim, Accolade, EA (after they realized the Amiga wasn't taking off) were not interested in the PC in the late 80s because of its small user base and graphical limitations.