That quote there is about the crash era, as you'd know if you read that thread. Like, 1983-1985 or so. Here I am talking about the period after that, ~1986-199x. The two posts are entirely complimentary and do not contradict eachother. During the crash, most American gamers gave up on gaming, as the industry went down. Those relative few who stayed in played computer or arcade games, so that's where the few developers who survived went. The arcade market was shrinking, as I pointed out, while the computer market was expanding, so more went to computers, apart from longtime arcade devs like Williams/Midway or Atari Games.
Then, console gaming came back thanks to Nintendo and the Japanese games on the NES. Some people, mostly slightly older audiences, continued playing Western computer games, but a whole generation of children grew up on Japanese games, and played few Western games for years. By the early '90s computer game publishers were getting over their aversion to consoles, and after being forced to deal with licensing restrictions (either by choice or through the courts, as with Accolade and Tengen), and American console game development gradually grew. However, computers had a huge lead, and it took many years, and finally Microsoft's entry into the console wars and that budgets in the late '90s were expanding more than the PC gaming userbase was so publishers were looking for new sources of revenues, to wear that down.
Once again, what American-developed games had more mass appeal than those in the mid or late '80s? There were none. Arcades were fading. American console game development was near-nonexistent except for terrible licensed junk and Tengen arcade ports. The quality end of American game development, apart from those few arcade developers, was almost exclusively in the computer gaming field. There just weren't anywhere near as many American game developers as there would be later, I think...Quote:
Anyway, you're crazy if you think early DOS games from the 80s had any sort of mass appeal. They appealed to a very specific niche. This is commonly known and I don't know how you can argue otherwise. (Note: I love early DOS games and have no problem with slower games, but I'm not blind enough to see that they didn't have mass appeal). In the words of Sierra Online co-founder Roberta Williams (1999):
Atari Games - made arcade games, later supported NES and Genesis (Tengen). Never made computer games themselves, it is true. This was true through the '90s as well.Quote:
Yes, there were a lot of PC games published in the 80s, but almost all of them were essentially homebrew: developed by 1 or 2 guys in their spare time with 0 budget. Calling them "developers" is being generous. The unpolished quality of 99% of games from that era is testament to that. If they were lucky and made a good game, they might it picked up by Origin or Sierra (probably for a few thousand dollars, too). Of course, that's one of the beautiful things about the PC: anybody could make a game! However, major developers/publishers like Atari, Midway, Acclaim, Accolade, EA (after they realized the Amiga wasn't taking off) were not interested in the PC in the late 80s because of its small user base and graphical limitations.
Atari Consumer - only supported their own consoles and computers of course (2600, 7800, Lynx, Jaguar, Atari ST, Atari 8-bit/XEGS).
Accolade - Started supporting the PC in 1987. Most of their major '80s releases have PC versions as well as other computers (Atari ST, Amiga, Apple II, C64). In 1989-1990 PC games start to outnumber games for the other computers.
Williams/Midway - Exclusively made arcade games until 1995, when they started making console games as well. Midway released very few PC games in the '90s, but they did have a couple. They had some more PC releases in their last few years before closing.
EA - Similar to Accolade, except they were founded several years earlier. Started supporting the PC in 1984. Also like Accolade, it's in 1989 when PC games become the platform with the most releases, but they had PC versions of at least some major releases before that.
Acclaim - Acclaim has to be one of the first console-focused American developers after the crash. They didn't branch out into PC ports of their games until the mid '90s.
Activision - Pre-crash Activision mostly supported consoles, but after the crash they mostly shifted over to computers, though they had a few bad 2600, 7800, and NES releases here and there. Their computer games are scattered across many platforms, but some are on PC. In '92-'93 Activision shifted focus almost entirely to consoles, before returning to the PC in the mid '90s as the PC market continued to expand.
I don't see how this does anything other than prove my points entirely. Even if companies like EA didn't LIKE the PC as much as other computers in the mid '80s, they released PC versions of their important titles anyway because they knew that they had to in order to reach the largest market.
Sure. But Mario is not an American game. It was made in Japan. Have you continued to entirely ignore that my main point right now is about what platforms American game developers were mostly developing for? Or that I've said all along that the NES was the most popular platform overall? But American games barely existed on the NES. There were few European games either, because computers were the primary gaming platform in Europe into the '90s (it was the PS1 that really made console gaming huge there), but Rare made a lot of NES games, and they're European, so maybe Europe actually rivaled the US in number of NES releases mostly because of Rare...Quote:
Do you know how many copies Dungeon Master, released in 1987 and considered a groundbreaking game on the PC, sold in its first year? 40,000! How many did Mario sell? I have a feeling a few (million) more.
They're ports of Japanese games and not exactly American, but Sierra's PC versions of Thexder and Silpheed are pretty good! They are Western ports of Japanese games originally for MSX and such. I don't know '80s PC games as well as I do '90s PC games because we didn't own a computer until early 1992 and I mostly played more recent games, but I know stuff existed. There were also plenty of bad ports of Japanese games as well, such as the awful PC Bionic Commando or Ikari Warriors, but when your choices are those or nothing, I'm sure people chose those! I didn't say "amazing" action games, after all. There are some PC knockoffs of classic arcade games that are perfectly competent, though. I remember playing fine '80s versions of stuff like Space Invaders and Pac-Man on our first computer. I know you're surely dismissing games like those as irrelevant or something, but back then they weren't.Quote:
Please, name some of the amazing action games that were released on the PC in the late 80s.
Of course though, for American-developed games, it is true that the '90s saw vastly more Western action games on the PC than the '80s had, exponentially more for sure. It probably also helped when the PC finally won in Europe and European PC games became a thing (in the early to mid '90s), because that meant more US releases of European games than you had seen previously. But even so, the roots for that lie in the '80s. As I said I didn't have a computer in the '80s so I don't know those games as well as I should, but I know that '80s PC action games do exist. Look through Activision's library of '80s PC games, for example. You'll find some action and racing games. Tongue of the Fatman, Apache Strike, Motocross, Deathtrack, sports games like baseball, golf, football, and boxing, Ghostbusters II, Die Hard... sure, it ramps up in the late '80s as I've said all along, but before VGA (or even just EGA) and sound cards became popular, the PC clearly lagged behind other computers for games beyond text stuff. Once sound cards and EGA/VGA graphics happened in the late '80s, PC gaming started taking off. You would not have the PC-dominant situation I saw back in the early '90s without the late '80s laying the groundwork.
Anyway, those slower-paced games were popular too. Sure, of course the PC gaming userbase expanded over time, that is very obvious! But more PC-focused, more strategic and less actioney, games continue to be more popular on PC than on consoles. This has been true ever since the beginning of computer and console gaming. You're saying this as if this is some limiting thing that held the PC (or rather, computer gaming in general ) back, but it isn't at all; it's just a difference. In the mid to late '80s people who wanted the best action games played Japanese console games, or maybe American or Japanese arcade games. People wanted the better strategy or adventure games played PC games. The console audience was probably larger of course, but the PC audience was sizable too, and had most of the American developers in it as well. This was mostly true in the early to mid '90s as well, except that more American publishers started supporting consoles in addition to computers.

