only one choice and could have added more colors or scaling?
only one choice and could have added more colors or scaling?
Colors, because scaling effects, or the missing Mode 7, could have been game specific and added through the Virtua Racer cartridge with a lock-on system similar to Sonic & Knuckles. Colors have more of a general purpose.
Color. Pretty much all of the criticism the MD gets today and it got bitd are due to the color. It's why people make fun of the Sega CD, it's why the 32X exists, it gives the SNES a clear advantage that every idiot can see. No one notices resolution, scrolling layers, animation, sprites on screen, speed/smoothness like they do color.
Would be better for the Super Nintendo to not have a crippled CPU ? To rely on carts with add-on chips?
"Hey look, a new game is coming out for the Genesis! It better have Mode-7 effects and a bunch of superfluous effects just to show Snes fanboys that the Genesis is just as good as their all mighty Snes !"
"Hey look, a new hack for a Genesis game! Make it look like a Snes game ! "
Enough with the fucking underdog complex, goddammit.
I would go for sprite scaling if it could have meant better versions of monaco gp / outrun / outrunners, used the sega cd for extra color
I know this is a sega forum but anyone old enough to remember the first time they played pilot wings, will remember how cool it was, yes now it looks low res and blocky, but loved to have seen sega do a hang on using a mode 7 track for corners
i think the genisis should of had mcuh more colors 'n' mode 7 and still cost as much, coz i know nuthin bout produce costs and ickonomy hahahahahaha !!!!1111
Nice to see more people are realizing this. Yes, the Genesis should have had more color. The lack of it is why the Sega CD failed, why the SVP failed, why the 32X was created and why (ultimately) Sega ended up making so many dumb decisions.
The problem with mode-7 is that only the background layer can be scaled/rotated. Also, the max possible resolution of the image is still lower than the foreground graphics of pretty much every game that ever used it. That's why it bugs you so much. As it is, the typical foreground resolution on SNES games is already lower than Genesis by default. In order for SNES games to in run the lofty max resolution mode that Snerds love to throw around, they have to use highly reduced color pallets.
I like some of the mode-7 usage, but it's not like it totally trumps everything else.
To be honest, even when I was a Nintendo fanboy back in my childhood/pre-teen days I didn't like Mode 7 all that much. It always bugged me just how extremely pixelated it would get at even the slightest of distance. "Mode 7" effects on the Genesis [via software coding tricks] actually usually look better, but thats just my opinion.
As for the topic of this post, yeah more colors on screen and transparency [via hardware] would have been nice, however i'm ok with dithering to achieve more colors and psuedo-transparencies, since I use a CRT TV and Composite cables on my Genesis I don't notice the dithering and transparency tricks. That is also why I will never modify my Genesis for S-Video.
The Genesis colour capabilities were embarrassing, even in 1988. The weakest spot of the console.
Should have been 128/4096 colours.
more colors absolutley
even 128 colors ons creen woudl have made a world of difference
I think that you just haven't played enough Genesis and TG-16/PCE games and don't appreciate actual artwork in games.
The Genesis can do shadow/transparency effects and the TG-16 is so strong in color that it can do full color transparency effects. Aside from the fact that SNES games tend to be more diluted, with either poor variety of artwork or poorly optimized tiles, transparency and Mode 7 effects are used as filler most of the time. There's a reason that arcade and 2D computer games from that time weren't pixelated messes with inappropriate transparency use and that Mode 7 gameplay, the only worthwhile use of the effect, died with the SNES.
Why didn't slowdown-plagued and sprite-challenged games always running at a lower resolution with <NES quality HUDs not seem dated to you?
Some color palettes instantly scream, "Genesis game" to me and it gives the console its own character. I like my nostalgia the way it is.
It only ever became an issue because of games being sloppily ported from the SNES. Lots of games made specifically for the console look superb.