Unreal Engine's software texture dithering
Went back and checked how the Unreal Engine 1 games look software rendered and found that it's a pretty interesting topic. I remember they made a big deal of Unreal's software mode at the time because it wasn't gutted of its graphical effects like other 3D accelerated games at the time, like Quake 2. I noticed that the textures in the environment are processed with some type of dithering to "smooth" them out, in a crude type of way. I also managed to disable this in the .ini to see what it looks like without it.
You can compare these two images with and without the dithering, which I took from Unreal Tournament:
Dither on
Dither off
Are there any other games at all (besides Unreal based ones, so no Deus Ex!) that use this?