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I have been dueling since the begining in 93.
The collection is now teetering over 10 grand(cards) in total.
Not more than 4 of any given card except basic lands.
I dont plan on selling till 2040 0r so.
Should be enough to buy a house with the proceeds.
love me some cards.
Best strategy i found is control.
Absolute CONTROL.
My favorite spell WINTER ORB.
fave creature ORITHOPTER.
fave expansion FALLEN EMPIRES.
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I played in high school back in the 90's. My favorite sets are the 96-97 era...Mirage block, Tempest, and 5th Edition. I didn't like the direction things were going after that, and I definitely would've hated the complete redesign of the cards and the modern art direction (all computers, no variety, everything looks the same and everything is very brown, and of course no Phil Foglio). And even though I don't play, I also don't like the new Regenerate. There's no reason it can't work as intended. Cards are made specifically to break every rule. How this doesn't apply to Regen is beyond me.
More recently I was feeling nostalgic and started collecting those sets that I liked (and tried collecting modern cards, but it just doesn't hold my interest...might be different if I played). The worst part is seeing the prices of some of the cards that I know I had back then...nothing as bad as Alpha/Beta/Unlimited, but still in the $30-60 range. Especially since I didn't even see the actual play value of them back then. I guess our group of players wasn't all that good, but it may not have been as fun if we'd understood competitive mechanics.
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They did what now with regeneration???:confused:
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I have no idea what you mean by new regenerate, when did the regeneration rules change?
I know damage changed to no longer use the stack (which completely ruined a bunch of good cards), but it was always a super confusing thing for new players. Personally I think it was a bad choice, it was deathtouch that needed changing, not damage itself.
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Original regen: "This ability must be used at the moment the creature would normally be removed from play."
and in the 5th edition rulebook that I'm holding: "When a creature is destroyed, whether as the result of a destroy effect or of lethal damage, it can be regenerated instead of being put into the owner's graveyard"
Regen from 6th edition to now: "Regeneration is a destruction-replacement effect....The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it"
The flavor of regen is that it is used when the creature is destroyed (hence "regeneration"), which is how it originally was written, but then they changed it to unintuitively act as a shield that must be applied in advance, because they decided that the flavorful way breaks the game by allowing you to do stuff at a time that you otherwise wouldn't be able to do stuff.
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Ah right, that, those old versions were before my time. I thought they had changed it recently.
Yes, they changed a bunch of rules in 6th edition to remove any ambiguity but unfortunately made some of them ridiculously convoluted, regeneration being the prime example (barely anyone understands regeneration).
I'd have done it like this:
Regeneration <cost>: Whenever this creature dies, you may pay <cost>. If you do, return it to the battlefield tapped.
Not quite what regeneration is supposed to do (it prevents death, not returns from death), but new players always assume it lets you bring creatures back from the dead. This way it's obvious how it works.
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New players need to step into the "Portal" until they learn how mechanics work.
How can you play a game without knowing the rules?
Learning is ok and I was new once too, but I read the damn rules.
I may not have understood it all the first time, but I referenced the rule book many many times.
I don't really care though, I never get to play anymore.
I miss my friend John.
We used to duel a lot, and when I would buy a booster box I would give him every card over the four.
He paid me back with his boxes as well.
I did get my wife to start a collection of her own, but dueling with her seems to always start an argument.
And all she was interested in was "shiny" cards.
But I never use them, they go into a binder.
Foil cards tend to not fare to well with humidity and oils.
I hated getting them, even more so if it was my "rare", because It was a useless card.
At least they are minty fresh inside my pro grade page binder.
I wonder when my comic card collections will increase value?:D
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Ok back on the subject of MTG, I went to the Flea market very early this morning as I always do on sundays.
I found this box and bought it from a lady for the sum of 7$
http://i.imgur.com/loBYqjuh.jpg
It is full of magic cards and only magic cards. Wonder if there are hidden treasures there. For all I know it is all shit cards but who knows? I took a quick look and it seems amazingly random. I saw some modern stuff but also some cards dating back to Arabian night and revised. They are also all in pretty good shape, which is strange considering how random the lot is.
In any case I do not think I got a bad deal for 7$, even if all common cards.
Later I will try to sort them by series and see If I can find some treasure.
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I spent a good while checking the cards and it does seem this was a reject box, haha. Pretty much all commons and inexpensive uncommons. A few cards worth a couple bucks but nothing major.
So far the best card is a BLACK KNIGHT from Beta series. But it is a bit beaten up so maybe worth 5$.