I went with the Arcade. That's the one I always wanted on the consoles as a kid and was the first cabinet I'd look for when going to arcades.
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I went with the Arcade. That's the one I always wanted on the consoles as a kid and was the first cabinet I'd look for when going to arcades.
Mike only needs 3 hits for a red foot where as the other three take 4 hits. Haven't found where in the code this is coded, so I don't know the specific ratios.
I doubt if the stats are the same for all the TMNT brawlers. It was pretty common that each game was independently developed without much collaboration. Which is why lots of games had different SNES/Genesis versions, especially for Konami. And since the code had to be custom developed, they might not even looked at other TMNT sources to copy the stats from previous games. Seems they just borrow the art and sounds which were easier to reuse.
Yeah, I know the animated series it was based off of was quite different, but from everything else about TMNT, Mike and Raph in Hyperstone sound like they should be switched around. Mike is generally the fastest/most agile with the potential to become the best, if he had the same drive Leo has, while Raph is the powerhouse of the group.
Perhaps since Raph is always running away he is the fastest. But yeah, being a powerhouse makes more sense for Raph :)
You'd think Raph would potentially be super powerful, since he was more 4th wall breaking in that show than Deadpool :p.
The arcade is in the lead! Yeah baby!
I have no idea, thought, or care, why the SNES version is giving the either Arcade games a run for their money.
TiT is one of those Top 10 Super overrated titles of the Super Nintendo; along with Super Castlevania IV and a few others.
Completely agreed. I think Turtles in Time just came out at a point which emphasized how good SNES color can look against the Genesis at the time, but the game itself is nothing special. Castlevania's OK. I always thought the game looked pretty ugly, particularly the Belmont sprite, and it suffers from that brown-and-green color scheme which so many SNES games have. The level design and bosses are kinda boring, too. Bloodlines is far superior, but it seems unfair to compare given how much later it game out.
Is my memory wrong or something but I am looking at the Wikki and it says that both TiT and HH came out in August of 1992. I could swear HH came out in 93 like it says in Europe help. Hmmm just looked at the box art online and it says 1992.
TMNT II on NES. III would have been my pick if it wasn't for the lack of health. IV is very overrated along with IMO Mario World 1 and Donkey Kong Country 1. I get better enjoyment out of Final Fight 2 or the Streets of Rage series.
It's pretty sad that Turtles III is in second-to-last place in this poll. It should be first or second; it's amazing, and is only matched by the arcade original!
It is indeed unfair to compare them, it's painful how horrendously disappointing and mediocre both of those low-budget Genesis games are compared to their SNES predecessors... Hyperstone Heist is an extremely lazily-designed, cheap knockoff mixture of previous Turtles games, and Bloodlines... I'll never understand how people actually can consider that game anything above average. The only thing I'm unsure of about Bloodlines is whether it's better or worse than the also disappointing SNES Dracula X game; I haven't really played that one much, because of how overpriced it is, so it's hard to say.
I don't really want to argue this again, been over these two games too many times here before... but seriously, the arguments for Hyperstone Heist over Turtles in Time basically don't exist! And as for Bloodlines, the only reason to like it is if people like hard games more than ones that are fun and reasonable in their challenge, and don't mind mediocre graphics and questionable design decisions.
GameFAQs says December '92 for Hyperstone Heist. That sounds reasonable.