Originally Posted by
maxxfarras
(c). Also when the tilemap is generated I use as data input a pic which uses only a 16 color palette, so I need to change the color index of some graphics and keep such indexs properly aligned with the indexs of the other subpalette (as you can see in the pics of step 4 in my workflow ). So, when I get copied the tilemap to rom then I must change manually the subpalette asigned to each tile index. Using the plane explorer in gens tracer does things easier, but even so could it be easier if a tilemap could it be generated from a pic using 32 colors with the correct two subpalettes as input data.
However, Retrographics tool handle this in some sense, but looks like retrographics try to guess whichs is the optimal palette for a pic using 32 colors and the tool try to create two news subpalettes, so I get the colors changed. I mean, There is not way to input my two subpalettes as data using retrographics tool, or at least I cant find the option. The option of accept a palette map as input data could it be very useful IMO.