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Originally Posted by
TrekkiesUnite118
That's the point I've been trying to get through to you. Many Wii U owners also have a PS3 or 360. EA aimed Mass Effect 3 for Wii U at new comers. What do you think those Wii U owners, even if they are uninformed, are going to buy when they walk into the store? The $60 last chapter, or the $40 compilation of all three? They're going to go with the compilation. The point is that EA sabotaged their own release. Now it could have been completely unintentional, but they did sabotage it.
The numbers clearly show that a very small percentage of PS3 and 360 owners bought the compilation. The compilation for the 360 gamers was more of a collector's item, than anything new for them. You can find forum posts that show the Wii U version of ME3 selling about as well as the compilations on the 360 and PS3 during the 1st week. I don't believe a compilation would have sold much better on the Wii U.
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You really think that's who bought the most Wii Us?
That's from Nintendo's developer conference this year. It tells us that the majority of the Wii U's owners are males between the ages of 18-35. You really think these people aren't into gaming enough to at least check how good a game is before they buy it?
I never said that soccer moms are who bought the most Wii U's. I meant that there is a portion of the user-base that knows nothing about what is going on in the industry. Your chart also shows that 30% of the owners of the Wii U have never used the eShop. Who do you think that demographic is?
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Mortal Kombat Trilogy didn't come out the same week as Ultimate Mortal Kombat 3 on the Saturn. There were at least a good 3 or so months in between. Not to mention the internet was still in it's infancy at that point, we didn't have tons of gaming news sites announcing things left and right.
It came out for the Saturn on June 23rd of 1996 (the slowest time of the year back then) and MK Trilogy came out on September 1st of the same year. The Saturn had 9 weeks of having an exclusive MK title, that was trumped by the Playstation game during the holiday season.
So, you have magazine coverage of E3 announcing that the Saturn had an exclusive deal UMK3, and then out comes Sony announcing that they'll have MK Trilogy available on September 1st. Sega got hosed.
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$30 still isn't $10 bargain bin prices. As for Call of Duty, I mentioned the major issue with that in the article I linked. Call of Duty suffers from the Network issue. People are going to buy the version their friends play so they can play together. So a Wii U port is already at a disadvantage. Throw in a less than steller port with no DLC support and you have a real problem. DLC map packs are a big part of Call of Duty. Not having those is a pretty big deal breaker. Call of Duty never had a chance at 360 numbers on the Wii U, but they could have had better numbers had they made the DLC available.
Who would have known about the network issues with Call of Duty: Ghosts on the Wii U, until several weeks later? Wii U owners would have bought that game on day 1, if they were really interested in playing the game on that console.
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Thanks for proving the point.
Your point was that the Trilogy killed the sales of the ME3 on the Wii U. My point was that people that already owned a PS3, or 360, would have played that game long before the Trilogy had been released.
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They don't view it as viable AFTER the fact they tested the waters with shit. Good releases actually did well at launch. Sonic and All-Stars Racing Transformed actually sold on par with the 360 and PS3 versions. The rest of your post actually touches on my point to a certain degree. A multi-console owner will choose the Wii U version of a third party game if the developer gives them a reason to choose it. Most of those ports failed to do that.
No, because you're expecting a 3rd party publisher to give the Wii U more consideration on a multi-console game. They are going to make more money with a game on the 360 and PS3, then they are with the Wii U. The sales for Sonic and All-Stars Racing Transformed makes perfect sense, since the Wii U is the more family-friendly console.
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The why buy crap though I can twist around for the PS4 and Xbox One. If you own a PC, there's no point in getting one of those unless you really like Sony games.
There is a point in getting these consoles, beyond their console exclusives. The online community feels so detached with the PC crowd, unless you are a member of an MMO or play StarCraft II. Titanfall has such a small user-base, that it feels like a waste of money to buy the DLC maps, while the Xbox community for this game is so much larger. My PC kicks major ass, but the online stuff is divided between your friends on Uplay, Origin, Steam and Battle-net. The PSN and Live community is so much better.
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Yet GTA V runs fine on PS4 and Xbox One, and their not PPC architecture. Then there's Sega's PC ports which have been pretty top notch lately. If PPC architecture was such a problem we'd be seeing all these games suffering.
It runs fine on the PS4 and XB1, because the developers spent a year on the title optimizing it for the consoles. Watchdogs on the PC has frame-rate stuttering issues, because the memory management of the game was designed around the unified memory of the APUs in the PS4 and XB1. My PC should not have issues, with an i5-2500k @ 4.7 Ghz and an EVGA GTX 780 Classified.
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Yes, Unity is a favorite with indie games. It's a favorite because it's easy to use and it's easy to do multiplatform releases using it. It's also a rather capable engine. Contrary to what you may think, it's actually a 3D engine. But, there are still other engines out there that can work on both X86 and PPC. Forstbite, CryEngine, and Unreal 3 being some big ones. Yes Unreal 4 isn't available, but it could be ported if someone wanted to do it. They have it on the iPhone after all.
My point was that Unity is not a great example. It will run on really crappy hardware, because you can run the same game on a mobile device, console or PC.
The CryEngine on the consoles is not the same as that of the PCs. Crysis 3 on the PC will tax your CPU and GPU, because it takes advantage of the PC hardware (it was developed on the PC first), while Crysis 2 was gimped on the PC, because it was developed for the consoles 1st, and then ported to the PC.
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I admit nicer hardware would be better. But bad game sales have just as much to do with the developer who made them as they do their platform. A shit game is going to sell like shit regardless of it's platform. And that doesn't excuse the issue of not releasing games they are still releasing on PS3 and 360, nor does it excuse giving worse versions on Wii U than what they give on the 360 and PS3.
Those Mario party games should have sold like shit as well. They weren't exactly great games.
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The Wii U's CPU cores actually are quite a bit more efficient than the ones in the 360 and PS3. Go take a look through the NeoGAF thread on it. They actually put together some benchmarks and found it to perform significantly better. You're making the Apples to Oranges comparison if you're just looking at Clockrate to compare the two:
http://www.neogaf.com/forum/showthre...8#post58036908
It's one test. They also touch on the subject of the poor FPU performance of the CPU, that wasn't shown.
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Metacritic score has gone up since launch. Originally it was a bit lower. And look at the scores from the big name sites like IGN, Gamespot, Edge Magazine, etc. They're not pretty.
Throw in that Ubisoft obviously overestimated their sales while hoping to ride on a fad that had died out years earlier and you have a problem.
IGN's complaint was that the game was too hard.
Dead Island and The Last of Us sales suggest that the fad is/was far from dead.
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They did have software ready for launch. They had Nintendo Land and New Super Mario Bros U ready while publishing Arkham City and Ninja Gaiden 3. And before you say "But 4 games aren't enough!", Sony only put out Knack and Killzone with a handful of Indie titles for the PS4 launch.
Yes, they did have software at launch, but the 1st party stuff wasn't exactly ground-breaking. New Super Mario Bros. U, was pretty much the Wii game repackaged. And Nintendo Land is hardly a great title.
Yeah, the XB1 and PS4 had ho-hum software at launch, but those consoles have a solid user-base that knows that the 1st and 3rd party software will show up. That's why I finally got my PS4 this Christmas.
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That's the point here. Making demands is one thing, making unrealistic demands is another. It had nothing to do with wanting to make money, it was a decision made out of spite. You honestly think Madden wouldn't have sold on the Dreamcast?
They made unrealistic demands, because they didn't see the DC has having a long place in the market. They were pretty much right.
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Once again, you're wrong. Sony owned a portion of Square Enix at the time. Square had to get permission from them to develop games for other platforms. So they ended up creating their own satellite company to make games for GBA and Gamecube, Sony however still had exclusivity of new main series Final Fantasy games:
http://www.nintendoworldreport.com/n...lement-details
Squaresoft made an exclusive console deal with Sony in the 90's. They did not have an exclusive deal with the handheld market for games, however, and had released games on the Wonderswan, since that wasn't part of the deal they had with Sony. Nintendo would not allow Squaresoft to release games on the GBA, without them releasing a game for the Gamecube, so Squaresoft had to work out a deal with Sony to do so. Squaresoft would not have signed that exclusive console deal with Sony, if they didn't have a lack of faith in Nintendo's consoles.
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It was also the last Nintendo system where Third Parties put forth a decent effort. With the Wii many were on board at first, but they dropped it when they realized their shovelware wasn't going to sell.
If you're talking about the N64, Nintendo had to strike deals with companies like Midway to ensure that they had exclusive content. Companies like EA and Activision didn't jump on-board until they'd noticed that the N64 had a market in North America. The Wii was in a similar situation, where big 3rd party publishers didn't jump on-board, until they'd noticed that the sales of the console justified a need to exploit its large user-base.
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And more hardware might sell if more games were available for it. Many jumped ship when the future was still uncertain. They jumped ship when they saw typical launch sales.
This all goes back to consumer confidence. The DC had an outstanding launch lineup, but it couldn't compete with the promising future of the PS2. The success of the Wii was based around getting non-gamers to buy the console, while the Wii U has to rely on consumer confidence to help establish a user-base, and it comes down to more than just software at launch to do that.
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At launch it was already being sold at a loss. Dropping the price then would have been even more damaging. As for right now, you need to go look at PS3 and 360 prices. Sony and Microsoft still want $250+ for them, unless you get one with no HDD. Dropping the price now would be nice, but at this point the damage has already been done. Back when this was happening, that wasn't a viable option.
The PS3 and 360 were sold at a loss at launch as well. MS dropped the Kinect 2 for the XB1 to make their console competitive with the PS4. The Wii U hasn't shown enough reasons why the console needs to have that expensive gamepad, and even though it's a neat interface, it is still an expense that the console could do without.